Force Sensitive Archive

Thread: Not getting any love on the Jedi boards...

MaliceMarcus
Sat Apr 30, 2005 10:19 am
#1

So I posted our problem with the Mellichae mission and some players who are already jedi are trying to downplay the issue. Although it has been "reported" that this is being worked on I have NOT seen any post where SonG mentions this problem. I suggest you go over there and make a big stink on getting this issue raised to the Devs or it will end up on page 17 and take another month to fix.


Where I do agree that there is no point on completing the Mellichae mission if you can't gain xp I do think that the devs should fix this problem at the same time they fix the other jedi related problems.



MaliceMarcus Entiock
Soba
VoweDarkwave
Sat Apr 30, 2005 10:47 am
#2






MaliceMarcus wrote:

So I posted our problem with the Mellichae mission and some players who are already jedi are trying to downplay the issue. Although it has been "reported" that this is being worked on I have NOT seen any post where SonG mentions this problem. I suggest you go over there and make a big stink on getting this issue raised to the Devs or it will end up on page 17 and take another month to fix.


Where I do agree that there is no point on completing the Mellichae mission if you can't gain xp I do think that the devs should fix this problem at the same time they fix the other jedi related problems.





Hey, I'm a Jedi and I'll give ya some love


I completely understand your frustrations with this, I'm really pissed off for another reason.


And I think, personally, those of you ready for Mellichae should probably be thankful you're having trouble getting to Jedi Initiate.


Here's the thing - I'm a low level Padawan, and I can't level at all right now. Xp is pretty rough to come by. The combat system with Jedi is totally screwed up right now.


Let's say you get Jedi Initiate, Mellichae done, okay? The moment you become Jedi Initiate, when you die and clone, you will lose xp. It's not a lot, but really it is, because xp gain is so slow if not impossible for a brand new Jedi. Why? Because you've got all your old combat skills, right? The ones you have outside of Jedi skills? Well, in the combat system, this screws you thoroughly.


Jedi xp is based on your use of a lightsaber (as an example, I think powers give you Jedi xp, too). Your moves with a lightsaber aren't great, so you won't do a lot of damage. But, you'll be taking on creatures that are a higher combat level than you can dish out damage to with Jedi. So, you take lower level missions that you CAN beat, though it takes awhile. A true "even fight." Well, you get no xp because the creature is so far below your "combat level."


The levelling system of Jedi is broken right now, seriously. It's beyond frustrating. If you get Initiate, all you'll get is the ability to end up with negative xp if you clone when you die or you end up with visibility and a freshly minted Bounty Hunter from the respec comes to kill you for fun.


The entire Force Sensitive/Jedi thing is totally messed up right now. Rest assured that this Mellichae thing will be pushedby me when I can. I know you folks are getting shafted just like us, and the Devs have a lot of explaining to do, and a LOT of work to do for all of us.




Warryyr - Starsider - Elder Musician Jedi
Warryyr - Gorath - Master Entertainer
Vowe Darkwave - Starsider - Elder Jedi

PFD
Sat Apr 30, 2005 11:57 am
#3


/agree Don't worry, my sugesstion is to max out all of your combat and weapons skills just like you were when grinding and switch to another proffession and grind up those skills too, DO NOT train anything below elite levels you will loose every xp you have earned in that profession.


Earn credits the Padawan trials will cost a fortune in travel expenses.


Check some of the character builders out there right now the only skills that stack with saber usage are straight general melee speed and accuracy ,NO specials work from ANY other class with Jedi ,take it from a lowest level Padawan (not even a single novice box at all).Only base melee abilities and melee and ranged defense stack when you have a saber equipped not a single thing from brawler helps but the general and NON specific defenses.Find something that works for you as you may wind up dropping everything just to get any jedi xp at all especially if "This is as intended" becomes our answer.
whirlman
Sat Apr 30, 2005 1:20 pm
#4






MaliceMarcus wrote:

So I posted our problem with the Mellichae mission and some players who are already jedi are trying to downplay the issue. Although it has been "reported" that this is being worked on I have NOT seen any post where SonG mentions this problem. I suggest you go over there and make a big stink on getting this issue raised to the Devs or it will end up on page 17 and take another month to fix.


Where I do agree that there is no point on completing the Mellichae mission if you can't gain xp I do think that the devs should fix this problem at the same time they fix the other jedi related problems.





Im sorry, im new.. What kinda proble you have malice?? Can you not beat him.. Cause we could help ya if you need it. Or am im missing something..



KilLas
~Dark Jedi Knight~

Aegir's
~Master Bounty Hunter~

Peace Out

MaliceMarcus
Sat Apr 30, 2005 1:36 pm
#5






whirlman wrote:





MaliceMarcus wrote:

So I posted our problem with the Mellichae mission and some players who are already jedi are trying to downplay the issue. Although it has been "reported" that this is being worked on I have NOT seen any post where SonG mentions this problem. I suggest you go over there and make a big stink on getting this issue raised to the Devs or it will end up on page 17 and take another month to fix.


Where I do agree that there is no point on completing the Mellichae mission if you can't gain xp I do think that the devs should fix this problem at the same time they fix the other jedi related problems.





Im sorry, im new.. What kinda proble you have malice?? Can you not beat him.. Cause we could help ya if you need it. Or am im missing something..






LOL...Mell right now is a beast he 1 hit kills peeps...just want this brought to the attention of the devs thats all. My point of these threads is that I want it fixed at the same time as the XP problem.

Message Edited by MaliceMarcus on 04-30-2005 01:36 PM



MaliceMarcus Entiock
Soba
bountyhunterGeist
Sat Apr 30, 2005 2:32 pm
#6

hello if you need help with mechillea here is the best way pre-CU don't know if thsi will work post-CU. first you range players to take out the crystals first. then have some of your melee profession ready to help with any mob problems. when mech and his other hench man attcks get your hits in but don't die a CM or Doctor will be needed to help keep you and others alive. if you die you will have to redo it again. this is my advice on mech. but like other jedi stated grinding jedi is a whole lot harder now and XP is rare to come by. hopes this helps




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MaliceMarcus
Sat Apr 30, 2005 2:45 pm
#7






bountyhunterGeist wrote:

hello if you need help with mechillea here is the best way pre-CU don't know if thsi will work post-CU. first you range players to take out the crystals first. then have some of your melee profession ready to help with any mob problems. when mech and his other hench man attcks get your hits in but don't die a CM or Doctor will be needed to help keep you and others alive. if you die you will have to redo it again. this is my advice on mech. but like other jedi stated grinding jedi is a whole lot harder now and XP is rare to come by. hopes this helps







LOL yes i know I've done this mission like 5 times pre-CU. The problem now is that Mell is lvl 119 and willmaul all your party members with 1 swipe.



MaliceMarcus Entiock
Soba
MasterCraig
Sat Apr 30, 2005 8:02 pm
#8

I ran across a group who was regrouping after a whipe at Mell's camp today. It was not a pretty sight. I feel for you.


However, after Mell you have the following to look forward to:


Buggy as all heck padawan missions (over 1/3 of mine were [this is made worse now with the waypoint system acting up. You will need a complete list a shirnes handy])


Inability to level without grouping (= instant visability)


XP loss on death


Influx of BHs form the respec just waiting to see your name on the terminals


And finally, your 2nd slot (which is actually a plus, as it is all I will play till they fix some stuff).


Hopefully they will get stuff fixed soon so we can get back to having fun.







Furbacca



Onari
Sun May 01, 2005 11:03 am
#9

ok so I havent had any experience with Mell either pre or post CU but with some guildies in a small group of 4 we killed some level 112 stuff on the phase 3 melee mission. Heres some advice:


Melee stuff:

This is easy, first get a smuggler whose main priority is to keep things rooted, you should be pulling things 1 at a time but sometimes you get an add but if the smuggler is on the ball and the group is far enough away then a couple should be a problem.

You'll need everyone ranged, esp on tough stuff since they hit HARD and although im not sure how well a melee tank would do, i doubt they will be able to survive for long even with good healers.


next make sure you have a healer, a couple would help. And then damage dealers, the more the better.


Any melee mob/npc shouldnt be too hard with a good well balanced group. Now im not saying you'll own mell but at least you might be able to stand a chance. Main point is root is VERY good now and without it things are alot tougher.


On ranged things:

again get a similar set up, but this time everyone has to move out of the maximum range of the enemy, on the sith we were attcking it was near enough 60m. The smuggler will root it and everyone will stand over 60m away and shoot away, when the root icon starts to flash I recommend moving back a bit since sometimes the smugglers root wont stick then when it does repeat.


Again im not saying it will be easy but you have to alter your play style and I hope some of the advice will at least help you or others on taking out some of the harder mobs/NPCs on their trials or harder missions



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xLateralusx
Sun May 01, 2005 8:37 pm
#10






VoweDarkwave wrote:



Hey, I'm a Jedi and I'll give ya some love


I completely understand your frustrations with this, I'm really pissed off for another reason.


And I think, personally, those of you ready for Mellichae should probably be thankful you're having trouble getting to Jedi Initiate.


Here's the thing - I'm a low level Padawan, and I can't level at all right now. Xp is pretty rough to come by. The combat system with Jedi is totally screwed up right now.


Let's say you get Jedi Initiate, Mellichae done, okay? The moment you become Jedi Initiate, when you die and clone, you will lose xp. It's not a lot, but really it is, because xp gain is so slow if not impossible for a brand new Jedi. Why? Because you've got all your old combat skills, right? The ones you have outside of Jedi skills? Well, in the combat system, this screws you thoroughly.


Jedi xp is based on your use of a lightsaber (as an example, I think powers give you Jedi xp, too). Your moves with a lightsaber aren't great, so you won't do a lot of damage. But, you'll be taking on creatures that are a higher combat level than you can dish out damage to with Jedi. So, you take lower level missions that you CAN beat, though it takes awhile. A true "even fight." Well, you get no xp because the creature is so far below your "combat level."


The levelling system of Jedi is broken right now, seriously. It's beyond frustrating. If you get Initiate, all you'll get is the ability to end up with negative xp if you clone when you die or you end up with visibility and a freshly minted Bounty Hunter from the respec comes to kill you for fun.


The entire Force Sensitive/Jedi thing is totally messed up right now. Rest assured that this Mellichae thing will be pushedby me when I can. I know you folks are getting shafted just like us, and the Devs have a lot of explaining to do, and a LOT of work to do for all of us.






It seems to me this would all be a quick fix. Simply institute a secondary Jedi Combat Level system, invisible to other players. While wielding a Lightsaber or using a force power, combat would be based off of that level (which would be significantly lower) thus allowing xp to flow in at a steadier rate.


Although the initial idea of a secondary Jedi CL would take some careful time and planning to get it running smoother as there is a lot more to pan out than a simple number. That number would also have to relate differently to players, creatures, and mobs thana normal CL.


Ah I just woke up from a nap.. I know this is a good idea and worth looking into. But a good explanation is something I can't seem to get out of myself right now. Too.. tired. Anyone else know where I'm going with this? help me out here


I'm goin out for the night if I think of a way to explain in depth, I'll post later.





Terrik Sei'Lar - Retired Pre CU Bounty Hunter : Elder Jedi
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DanoCollins
Sun May 01, 2005 9:33 pm
#11

I went at Mellichae with 2 groups of 14 people total..many L80's and A few Jedi in the mix. We couldn't destroy the crystals, but it didn't matter, because Mel one-hit us all...I know it first hand.

Message Edited by DanoCollins on 05-02-2005 12:36 AM



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AnzelVincir
Sun May 01, 2005 10:34 pm
#12

I have another week or so of FS grinding at my current rate and then another couple of months after that waiting for unlocks. Hopefully by then the game won't be around from everyone cancelling and I'll just play something else or some of this stuff will get fixed.




AnzelZenalXenalXahnAgrippina
Sturmruger
Mon May 02, 2005 8:17 am
#13

Low level jedi paddy. Jedi useless. I suggest cancell or become something esle. Mainly because SOE is still patting each other on the ass saying "good job".



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