Force Sensitive Archive

Thread: Bugs: Force Sensitive Post Publish 19

Baciacca
Thu Jul 07, 2005 11:06 am
#1


Ok everyone we need to get a current list ofBugs for Post Publish 19. Post away and let me know.




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FaceInTheCrowd
Thu Jul 07, 2005 11:18 am
#2

Phase 3 Capture Enemy Leadership - Sith Commander moves way too slow and refuses to climb hills making only 1 base (the one nearest the Village) viable to complete the quest.


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Heciv
Fri Jul 08, 2005 12:01 am
#3

The Warren is bugged , at least for me and many others, I didn't know about this when I tried it yesterday add 3hrs of trying to get out without success. The only way I could get out was to make a toon on another server and file a CS ticket.

This severely limits the methods to become glowy as the Corvette is insanely difficult now.

ps. I'm a rebal col and will not resign just to do the imp theme park. That is not an acceptible solution.




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Kivrin
Fri Jul 08, 2005 12:23 am
#4

Edit: Guess it's an issue, not a bug.

Message Edited by Kivrin on 07-07-2005 03:28 PM



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Aifma
Fri Jul 08, 2005 10:34 am
#5






FaceInTheCrowd wrote:

Phase 3 Capture Enemy Leadership - Sith Commander moves way too slow and refuses to climb hills making only 1 base (the one nearest the Village) viable to complete the quest.


Mind Buff Crystal - Has no use post-CU.







Please X 2 fix this bug if its not fixed by phase 3 then the one base possible to do the quest will be more popular then coronet



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DrNeek
Fri Jul 08, 2005 10:42 am
#6


Quote : "This severely limits the methods to become glowy as the Corvette is insanely difficult now. "


The vettes have been fixed according to what I was told. It's now doable more easily as the SBD are level 85 and have about the same difficulty as the NS elder (which ain't that tough if you have 3-4 level 80's with you.



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Jayhawk301
Fri Jul 08, 2005 10:45 am
#7

On TestCenter i have tried commander quest 6 times. I agree with above post. commander walks way to slow. Will turn back with out other sith rescuing. On 2 occasssions he took posion with no other sith around and i had kept all attackers away. So it is also a time thing i guess. So only one close base will be ab e to complete quest . Very buggy had commander just disappear once and sith still attacking saying release commander. Had sometime 4 sith attack at once not sure if that is a bug.

Over all tried with two people tried solo always failed, once got him to village gate and he ate posion. But i was not doing from close base could not get remote for that one had over 30 remotes and not one to close base. So may be a bug not allowing many to get close base so not many will complete quest.



Wuzze
TC
Grunzer
Sat Jul 09, 2005 1:20 am
#8






FaceInTheCrowd wrote:

Phase 3 Capture Enemy Leadership - Sith Commander moves way too slow and refuses to climb hills making only 1 base (the one nearest the Village) viable to complete the quest.


Mind Buff Crystal - Has no use post-CU.








Yeah, this REALLY needs to be fixed considering Phase 3 is coming up again in under a week.







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NiobeAmnas
Sat Jul 09, 2005 12:53 pm
#9

Actually, if he dies, that doesn't mean he JUST drank the poison. That means he drank the poison one hour before. If the person doing the actual escort part of the mission attacks any of the sith trying to rescue their commander, he will drink the poison, and you then have one hour to get him to the village. Best bet is to have your group constantly guarding you and the commander from the sith rescuers, turn off your auto-attack, and be sure not to attack anything and not to let that commander get more than 10 or so meters behind you.



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Aifma
Sat Jul 09, 2005 3:42 pm
#10






NiobeAmnas wrote:
Actually, if he dies, that doesn't mean he JUST drank the poison. That means he drank the poison one hour before. If the person doing the actual escort part of the mission attacks any of the sith trying to rescue their commander, he will drink the poison, and you then have one hour to get him to the village. Best bet is to have your group constantly guarding you and the commander from the sith rescuers, turn off your auto-attack, and be sure not to attack anything and not to let that commander get more than 10 or so meters behind you.





If this is true then this phase should be no problem. Just take a hand full of friends with ya and it should be like a knife through butter



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NiobeAmnas
Sat Jul 09, 2005 3:58 pm
#11

Let's hope. This quest still needs to be fixed. The commander walks so slowly that in order to keep him at about 10m is to barely walk yourself, which makes you an open target barely moving that can't fight back, unless you got the base close to the village, so the commander can drink the poison and you can still make it back in time (within an hour). It is very tricky to keep from doing anything that will let the commander drink the poison, as he is so slow right now. You get too far ahead, he will try to run and may even drink the poison if recaptured, so you have to make sure that he's always following you and that you don't attack anything.



Drop all winnings off on the Necrosis Loot and Other Goodies vendor located:
-6467 -4788
AMOR Shopping Mall
Storms End, Tatooine

Ni'obe Amnas
~~~~ PRE-NGE: Master Dancer / Jedi ~~~~
~~~~ POST-NGE: Master Bounty Hunter ~~~~

~~~~ AMOR Co-Leader ~~~~
Mtkov
Sun Jul 10, 2005 12:06 pm
#12

last phase 4, bugged to where i can't learn my unlock, or talk to capitain Sarguillo, have enough xp and it says in my quest journal i finished
Fellstaff
Sun Jul 10, 2005 10:48 pm
#13







DrNeek wrote:


Quote : "This severely limits the methods to become glowy as the Corvette is insanely difficult now. "


The vettes have been fixed according to what I was told. It's now doable more easily as the SBD are level 85 and have about the same difficulty as the NS elder (which ain't that tough if you have 3-4 level 80's with you.




The NEUTRAL vette is 'easy' now. SBD's are level 86, there are some level 84 commanders, lots are level 80-83.. I've been running it with groups of 3 (1 jedi 2 rifleman). 4 regular players including one tank and a decent healercanhandle it, death and respawning doesn't cause the npc's to respawn, all 3 of the missions can be completed fairly easily, you don't get cloning wounds... overall its the easiest of the dungeons when compared to the DWB and Geo cave.

The Imp/Rebel versions of the corvette are a bit more difficult, all of the NPC's are elite, the SBD's are still standard level 86, so it takes more time overall if you plan on clearing everything that moves. I took a group of 5 and we cleared the entire Rebel corvette with 10 minutes to spare. With a group of 3 or 4 I could clear the neutral corvette with more time to spare.

Message Edited by Fellstaff on 07-11-2005 12:50 AM



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