Force Sensitive Archive

Thread: Phase 3 Combat Quest needs to be fixed

Rouge_Jedi
Sun May 08, 2005 8:33 pm
#1


The fact that the commander now only walks back makes it nearly impossible for someone to escourt him back to the village from the bases that are only 3k away without him dying of poisen. Let alone the 10k bases.

This needs to be adressed. I've attempted this way to many times to not get this.




Message Edited by Rouge_Jedi on 05-08-2005 10:41 PM



- Nardien Outwae
- Elder Jedi
"The Force will be with you...Always."
Cu_Chalainn
Sun May 08, 2005 8:51 pm
#2

FrigginSame here. Tried it from a base 3100m from the village. and others.......



Kinda pissed now so i'll shut my mouth
BetrayedTemplar
Sun May 08, 2005 10:31 pm
#3

Same here. Thanks to the CU/bugs/ROTW expansion/players leaving the game/etc... I was AGAIN unable to complete this quest. Not grinding any more. Subscription expires tomorrow. I'm done and will not renew my account unless this is addressed fairly.



Saugus Skyrunner

Gorath Galaxy

Former Master Ranger / Master Swordsman
Former Soldier of RATGWNIWNU
Former Master Bounty Hunter
RESPEC/NEWB NGE Jedi
Klinsek
Sun May 08, 2005 11:55 pm
#4

People have been bitching about this for a week now, myself included.

I doubt seriously it will get fixed before phase 4 hits. I will just cancel my FS account for 9 weeks until the phase 3 comes around again.

Good luck to us all.




Klin-sek Clydiarc - Crimson Six

1000110101111001101001110111011101101100
1111111000011100010110010000101111111001
0111100111000001010100100001100000110000
1010010000010001000011100010100001100010
1111010101100010010100110111000010110011
0001000011011001101000101101110101001011
1110011100100000010110000111110101011111
1111101011111010100010110100100011101110
Yateswook
Mon May 09, 2005 8:55 am
#5


I did the mission with 5 people, qui-sage and feerhei and some other great members from my guild, we got it done in about an hour, on corbantis we went to the delta base which was only 2k away from the village.. So it worked out quite well, I agree it was hard, but from what I heard it was also hard pre-cu. So don't let it get ya down, once you get the hang of it CU is great, I have filled so many boxes hunting with a group of 5 or 6 out of MO during double XP week. Keep it up it works great





If your gonna ban me, next time at least let me do something worth banning!

-----
My HAM, when itmeant something...
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ggggggggggggggggggggg <------ The bar thatmattered most..


degobahbri
Mon May 09, 2005 1:08 pm
#6



yeah --- I am on bloodfin and I heard that I need the kappa remote. That is the closest one. Can anyone confirm this for Bloodfin. I heard it is different on each server.


Degobahbri

Message Edited by degobahbri on 05-09-2005 05:19 PM

GrimzKeeper
Mon May 09, 2005 1:44 pm
#7


This Phase 3 mission has always been the hardest even Pre CU. I had to walk him 6k back to the village and it took three attempts but eventually we got there. Third attempt we followed the despawn method (there is a guide here somewhere with this described in detail) and managed to avoid most of the mobs. Take a big group of people that need to do it and alternate the missions 2 at a time. If you have 6 people that need it group up and 2 at a time take the mission and complete. then switch up. This will do 2 things. Enable you to take the Sith faster or run interference so others can grab the commander. you should then be ableto complete the mission before the timer expires. It is not impossible it just takes a lot of effort. It was not made to be simple. For those of you having this as your last unlock, I feel for you, beep your heads up guys you've made it this far....




AleronPre CU Jedi Elder

LAW
degobahbri
Mon May 09, 2005 2:18 pm
#8

I am ready for the challenge. who is with me!!


deg


Azzag
Mon May 09, 2005 2:26 pm
#9






GrimzKeeper wrote:


This Phase 3 mission has always been the hardest even Pre CU. I had to walk him 6k back to the village and it took three attempts but eventually we got there. Third attempt we followed the despawn method (there is a guide here somewhere with this described in detail) and managed to avoid most of the mobs. Take a big group of people that need to do it and alternate the missions 2 at a time. If you have 6 people that need it group up and 2 at a time take the mission and complete. then switch up. This will do 2 things. Enable you to take the Sith faster or run interference so others can grab the commander. you should then be ableto complete the mission before the timer expires. It is not impossible it just takes a lot of effort. It was not made to be simple. For those of you having this as your last unlock, I feel for you, beep your heads up guys you've made it this far....






While I think we all appreciate the encouragement.. I have participated in the mission numerous times pre-CU and while it was easily the hardest of all the village quests we didn't have any problems at all once we had captured the commander.


While it is easier now to take the base itself down (or seemed easier) we found it impossible to get him back in time. Pre-CU the commander would run to follow the capturing player, however now he simply moves at a normal player walking speed with NO terrain negotiation.


The last attempt that my group made on Friday, we did not stop for ANYTHING at all. The capturing player just kept walking, while the rest of the group disposed of any mobs that got in our way quickly.


From a base that was 6000m from the village we were still 1700m short by the time the commander died. If we were 200m short I might believe we could have shaved a little time by better use of the terrain (avoiding hills, etc) but 1700m is a LOT of distance to "shave"


I think it's quite possible to do the mission if leaving from one of the 3000m camps but unfortunately it's luck of the draw which shield codes you loot. With 19 shield controllers in my inventory I seem to have looted everything BUT the right ones!


Basically, I have no problem with "challenging" but to rely on pure fluke to get the right codes is beyond challenging! I believe challenging is making me work harder and think harder about how to overcome the problem. Just making me constantly spend all my gaming time on Dathomir searching for the right code isn't challenging - it's just purely frustrating.


For the record I've noticed that a few other "escort" type missions that I've done lately (a couple on Kashyyyk) now have the escortee (?) travelling at a walking pace as well. Perhaps this is just a wider bug or "feature" that hasn't been mentioned yet.


Ridlaw, Chimaera, JEA




AJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEA
EAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJERIDLAW / JEDI PADAWAN
JEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJ
AJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEA
EAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJERENGAW / BOUNTY HUNTER
JEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJ
AJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEA
EAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEJEALHIMET ELITE ARMY
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GrimzKeeper
Mon May 09, 2005 2:34 pm
#10






Azzag wrote:





GrimzKeeper wrote:


This Phase 3 mission has always been the hardest even Pre CU. I had to walk him 6k back to the village and it took three attempts but eventually we got there. Third attempt we followed the despawn method (there is a guide here somewhere with this described in detail) and managed to avoid most of the mobs. Take a big group of people that need to do it and alternate the missions 2 at a time. If you have 6 people that need it group up and 2 at a time take the mission and complete. then switch up. This will do 2 things. Enable you to take the Sith faster or run interference so others can grab the commander. you should then be ableto complete the mission before the timer expires. It is not impossible it just takes a lot of effort. It was not made to be simple. For those of you having this as your last unlock, I feel for you, beep your heads up guys you've made it this far....






While I think we all appreciate the encouragement.. I have participated in the mission numerous times pre-CU and while it was easily the hardest of all the village quests we didn't have any problems at all once we had captured the commander.


While it is easier now to take the base itself down (or seemed easier) we found it impossible to get him back in time. Pre-CU the commander would run to follow the capturing player, however now he simply moves at a normal player walking speed with NO terrain negotiation.


The last attempt that my group made on Friday, we did not stop for ANYTHING at all. The capturing player just kept walking, while the rest of the group disposed of any mobs that got in our way quickly.


From a base that was 6000m from the village we were still 1700m short by the time the commander died. If we were 200m short I might believe we could have shaved a little time by better use of the terrain (avoiding hills, etc) but 1700m is a LOT of distance to "shave"


I think it's quite possible to do the mission if leaving from one of the 3000m camps but unfortunately it's luck of the draw which shield codes you loot. With 19 shield controllers in my inventory I seem to have looted everything BUT the right ones!


Basically, I have no problem with "challenging" but to rely on pure fluke to get the right codes is beyond challenging! I believe challenging is making me work harder and think harder about how to overcome the problem. Just making me constantly spend all my gaming time on Dathomir searching for the right code isn't challenging - it's just purely frustrating.


For the record I've noticed that a few other "escort" type missions that I've done lately (a couple on Kashyyyk) now have the escortee (?) travelling at a walking pace as well. Perhaps this is just a wider bug or "feature" that hasn't been mentioned yet.


Ridlaw, Chimaera, JEA






Hopefully it is just a coding bug. I agree the walking and non terrain negotiation is probably why the majority of these missions will fail. I think if they fix that to where they follow the pace of the person designated as the one to capture, it may fix that issue.




AleronPre CU Jedi Elder

LAW
Azzag
Mon May 09, 2005 2:37 pm
#11






GrimzKeeper wrote:

Hopefully it is just a coding bug. I agree the walking and non terrain negotiation is probably why the majority of these missions will fail. I think if they fix that to where they follow the pace of the person designated as the one to capture, it may fix that issue.






I totally agree - I think that's the only issue with the mission as far as I'm concerned.


I think with the commander moving at a more appropriate speed it would be possible to do the mission from any of the camps on Dathomir (although maybe a "little" tough from the 9000m+ camps )


Tough I don't have a problem with though.. it's impossible that I do!


/crosses fingers


Ridlaw, Chimaera, JEA



AJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEA
EAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJERIDLAW / JEDI PADAWAN
JEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJ
AJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEA
EAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJERENGAW / BOUNTY HUNTER
JEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJ
AJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEA
EAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEJEALHIMET ELITE ARMY
JEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJ
AJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEAJEA

mturnage
Mon May 09, 2005 7:55 pm
#12






Rouge_Jedi wrote:


The fact that the commander now only walks back makes it nearly impossible for someone to escourt him back to the village from the bases that are only 3k away without him dying of poisen. Let alone the 10k bases.

This needs to be adressed. I've attempted this way to many times to not get this.





Message Edited by Rouge_Jedi on 05-08-2005 10:41 PM





I agree, it's insane.




Vakra Erl-i - Elec Osierdan
Lowca

PeterNC09
Mon May 09, 2005 8:32 pm
#13

Screwed me over -spent three hours trying to break down the bases defenses, only to have the capt die ten minutes after capturing him. Rediculous.



Okemaba


*Master Pistoleer*Master Bounty hunter*


WOOK!

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