Force Sensitive Archive

Thread: Quick question about TKA Natural Armor and Jedi

ColdOne2
Tue May 24, 2005 3:09 am
#1

Hi


I was just wondering if the TKA natural armor will be valid once I turn Jedi in thenext pahse when I use Jedi Robe or Cloth armor while being Jedi or will only Jedi defences work then?






________________________________________________________________

"Ones fall is even greater when anticipated" - Kreia
Victim of NGE
IGN = Arindor
Server = Europe Chimaera
Once a Jedi Knight
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!


belder
Tue May 24, 2005 4:26 am
#2

All my friends sem to think that tkm armor disappears when you equip lightsaber, dunno why , guess it prevent jedi for stacking up. a btw best way to grind jedi is , to drop all your skills, and start form lvl 1 or so with your training saber, with a lvl 80 jedi, nothing gives xp, so being tkm would be bad



Lt-elder -choke-
B-elder -stun-
001001001111101101000011100001
111101001000110100100111011100
000100101000100100100101000010
101001000000110101111100101100
101110110011011010011001001110

"
Come a day there won't be room for naughty men like us to slip about at
all. So here is us,on the raggedy edge. Don't push me, I won't push you."






Dueller
Tue May 24, 2005 4:36 am
#3

Depends on what you mean by defences. I have better melee/ranged defense stats with my LS unequipped. But i believe that TKA Innate Armor works untill you get more Jedi Innate armor (from Jedi Defender), regardless if LS is equipped or not.





Mirael D'Kana: RZ-1 A-wing
"Silent Scream" pilot
21st Twilight Fighter Sqdr.
...Has mastered the Pilot profession
...Has aquired a distinction of "100 Badges Club" member

Irs Moonlight, 17p Engine Systems/Weapon Systems Shipwright
Tyrsis, Naboo. Waypoint -7012 2536
PLAYING SPACE BALLS MMO SINCE NOV 15TH 2005
Do you enjoy being fed with bantha poodoo too ?
ColdOne2
Tue May 24, 2005 6:01 am
#4


hmm, im turning Jedi next phase so I am trying to figure out best template to havewhen grinding, one thatsfast and with nobigproblems...




________________________________________________________________

"Ones fall is even greater when anticipated" - Kreia
Victim of NGE
IGN = Arindor
Server = Europe Chimaera
Once a Jedi Knight
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!


PFD
Tue May 24, 2005 7:04 am
#5

Having experience with this I can say that you loose a great deal of defense with a saber equipped vs. being bare handed.


I can also state that TK armor does NOT work with a saber in hand tested and verified in combat logs,by holding many different weapons,and yes i know that defense does impact actual damage,by stacking varios forms of clothing I acheived within 10 points of the same defense as TKM.


End result is that innate tkm armor does not exist when ANY weapon other than unarmed is equipped and I have doubts about some of those that are supposed to be tk weapons.


ColdOne2
Wed May 25, 2005 4:07 am
#6

Ok, so what template would you suggest to have when turning Jedi? What would be the best one?



________________________________________________________________

"Ones fall is even greater when anticipated" - Kreia
Victim of NGE
IGN = Arindor
Server = Europe Chimaera
Once a Jedi Knight
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!


Restrik
Wed May 25, 2005 5:26 am
#7



belder wrote:
All my friends sem to think that tkm armor disappears when you equip lightsaber, dunno why , guess it prevent jedi for stacking up. a btw best way to grind jedi is , to drop all your skills, and start form lvl 1 or so with your training saber, with a lvl 80 jedi, nothing gives xp, so being tkm would be bad




Hmm. I went Master Swordsman Master Fencer 0404 TKM for when I go Jedi (september) with master prowess and 44xx reflexes, when I become a jedi I'll have a general melee accuracy of 207, melee defence of 235 and range defence of 170 and TKM innate armor +30.

Novice Lightsaber would bring the totals to 222 general accuracy, and a +25 LS accuracy giving me a total of 247 accuracy at novice LS.

Would you still recomend droping all of that when I hit jedi?







The NGE is a decent start. Now lets bring the rest of the worlds up to par with Tatooine and Mustafar
DarthPierce
Wed May 25, 2005 4:01 pm
#8






PFD wrote:

Having experience with this I can say that you loose a great deal of defense with a saber equipped vs. being bare handed.


I can also state that TK armor does NOT work with a saber in hand tested and verified in combat logs,by holding many different weapons,and yes i know that defense does impact actual damage,by stacking varios forms of clothing I acheived within 10 points of the same defense as TKM.


End result is that innate tkm armor does not exist when ANY weapon other than unarmed is equipped and I have doubts about some of those that are supposed to be tk weapons.







I have TKM and about 100 pts invested in Jedi.... the TKA innate armor ABSOLUTELY DOES work (48% reduction all the time, as long as you dont equip other physical armor). It works if you're unarmed, if you're holding a lightsaber, if you're holding a rifle, etc...


I don't know what this guy's testing method was, but somthing in it was flawed....


COB also works. you can't have the LS equipped when you start the COB, but it stays fully functional if you re-equip it. Also, if you use powers, all the TKA mods can still apply full time, since you can be unarmed and use powers.


TKA is VERY useful to jedi.


quitch
Wed May 25, 2005 5:04 pm
#9

TKA armor works untill the Jedi toughness/defense thing is higher than it



-who lightdust
MCHMBountyHunter
Thu May 26, 2005 12:39 am
#10

Also Wouldn't having doctor help?



---------------------------
IGNs:
-- Orzo Regan (Main)
-- Ierxom Zagoe (Support Char)
-- Kurios Demiourgos (Crafter)

-Retired Pre-cu Veteran Bounty Hunter
------ Elder Jedi ------

ColdOne2
Thu May 26, 2005 2:46 am
#11

and when is that?



________________________________________________________________

"Ones fall is even greater when anticipated" - Kreia
Victim of NGE
IGN = Arindor
Server = Europe Chimaera
Once a Jedi Knight
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!


Lightningflier
Thu May 26, 2005 2:58 am
#12


"Having experience with this I can say that you loose a great deal of defense with a saber equipped vs. being bare handed.


I can also state that TK armor does NOT work with a saber in hand tested and verified in combat logs,by holding many different weapons,and yes i know that defense does impact actual damage,by stacking varios forms of clothing I acheived within 10 points of the same defense as TKM.


End result is that innate tkm armor does not exist when ANY weapon other than unarmed is equipped and I have doubts about some of those that are supposed to be tk weapons."



This is sheer bs. I have tested this also, and TK's innate armor does stack while using other weapons. Using respec, a bh/tka and rifleman/tka combo both gained the same armor bonus while using ranged weapons. If you add armor is where you start to get problems, I believe.


Message Edited by Lightningflier on 05-26-2005 02:59 AM

DATA-LUX
Thu May 26, 2005 5:01 am
#13

As my signature says I'm Master Brawler, Master TK, Master Pikeman, Medic 0020, Swordman 0040 and the nautral armor works with thouse classes. I can wear no weapon and get from 2 lvl over my lvl moobs around 160 dmg (without CoB) same goes for the other weapons all. Yes I use pistols, rifles and carbines too to cap all the xp to trade them in as fs xp.
Natural armor fails when wearing an armor.
As far as jedi natural armor goes they don't stuck but the higher one is used.
All tested




DATA-Lux -> CL90 Jedi, Master Pilot & Politican, RSF Lieutenant, Imperial Colonel
DATA-LuxII -> Master munition trader

Elder: Bounty Hunter, Brawler, Commando, Combat-Medic, Doctor, Explorer, Jedi, Marksman, Merchant, Medic, Pistoleer, Pikeman, Politician, Rifleman,
Smuggler, Teras Kasi

NGE profs: Commando, Boutny Hunter, Jedi, Medic, Politician
Page 1 of 2
Previous Next