Force Sensitive Archive

Thread: Getting the commander

Tipa
Thu Jan 13, 2005 4:24 pm
#1

OK Master TK grouped master Pistol w/ 34 4 4 BH on the side and a extra contigency of a rifleman and we are getting maimed chewed up and spit out. What am I missing here this can not be as hard as it seems................

Please help
SSimmons4
Thu Jan 13, 2005 4:27 pm
#2

One thing is different.

I noticed the thugs are wearing full composite, and instead of 1 sith and some outlaws guarding bases, when i went to try and loot around a base, there were 8 thugs there!!!!




*Master Doctor*


*Jedi
Padawan*

nnnnnnx
ggggggggggggggg
)






Osgiliath_
Thu Jan 13, 2005 5:02 pm
#3

ok listen, i done this quest last phase 3.

Here is a run down on how you need to do it

the minimum number of people you need is 3.


Pull out the sith thugs 1 at a time and kill the 5 you need. Then get someone on a speeder to run through the sith thugs and pull them away from the door. The remaining 2 members (only 2 needs to go in) go in and capture the commandar. Once you have done this. Have the person that is outside run past the thugs again to pull the agro from the door. Then have the other person inside the base (the one who did NOT capture the commandar) burst run out as well and pull the remaining agro if any. Then the person with the commandar, sneak out and go the opposite direction of the sith agro, you can't kill all of the sith. Its virtually impossible without a crap load of jedi. Plus they keep spawning.


This is the way we done it. It was done many times for our guild. Hope it works well for ya.



Osgiliath Vadotha
Knight of a New Regime
(KNR)
The Anti Game Hopper
Osgiliath & Shaunna RL Married May7th 2005
You're Yoda, Master Jedi, Frogling, Only Person on Degobah, And One Helluva Fighter
Unreal7
Thu Jan 13, 2005 5:11 pm
#4






Osgiliath_ wrote:

ok listen, i done this quest last phase 3.

Here is a run down on how you need to do it

the minimum number of people you need is 3.


Pull out the sith thugs 1 at a time and kill the 5 you need. Then get someone on a speeder to run through the sith thugs and pull them away from the door. The remaining 2 members (only 2 needs to go in) go in and capture the commandar. Once you have done this. Have the person that is outside run past the thugs again to pull the agro from the door. Then have the other person inside the base (the one who did NOT capture the commandar) burst run out as well and pull the remaining agro if any. Then the person with the commandar, sneak out and go the opposite direction of the sith agro, you can't kill all of the sith. Its virtually impossible without a crap load of jedi. Plus they keep spawning.


This is the way we done it. It was done many times for our guild. Hope it works well for ya.






Thats what i was thinking myself. That 2 people alone won't be suffiecient possibly. I'm a TKM atm and was thinking about hiring out a CM and annother tanker. However, my question is will all 3 get the quest completed and the reward. I've sofar seen only groups of two. One for the shield and one for the commander. Will the 3rd be left in the dust?



"I'm an a$$hole and I aprove this message!" -Unreal7
Osgiliath_
Thu Jan 13, 2005 5:13 pm
#5

You can only have 2 people diong the same quest. YOu can not have more than that. So one of you will have to do it again for the other person. And yes a person who has completed teh quest can group up with one who has not and still get the rewards for the person who has not yet completed the quest.


So to answer your question, yes he will be left out in the dust.



Osgiliath Vadotha
Knight of a New Regime
(KNR)
The Anti Game Hopper
Osgiliath & Shaunna RL Married May7th 2005
You're Yoda, Master Jedi, Frogling, Only Person on Degobah, And One Helluva Fighter
Tipa
Thu Jan 13, 2005 5:15 pm
#6


But here is a question. We dropped the sheilds and the 5 spawned.. Within 5 minutes we had like another 10 spawn so now we have 15 of these immobile tanks running around and it seems like it just keeps spawing.

Message Edited by Tipa on 01-13-2005 07:16 PM

Osgiliath_
Thu Jan 13, 2005 5:21 pm
#7

yes there will always be a constant of 5 to 15 at a time. you will need to pull 1 sith thug at a time and kill 5 of them. Once you have done this you can get in teh base. That is when you lure the sith thugs from the front of the door. A suggestion is to have the 2 who are going in behind the base away from sith agro (right against the back wall) when the sith are pulled away from the person on the speeder, run in. the reason i say 2 people is because you may agro 1 sith and you will have to kill it inside the base. just run all the way to the back where the tent is so you won't agro any more. but the 15 sith is a constant thing no matter how many u kill.



Osgiliath Vadotha
Knight of a New Regime
(KNR)
The Anti Game Hopper
Osgiliath & Shaunna RL Married May7th 2005
You're Yoda, Master Jedi, Frogling, Only Person on Degobah, And One Helluva Fighter
fuzzytoad
Thu Jan 13, 2005 5:22 pm
#8






Osgiliath_ wrote:

ok listen, i done this quest last phase 3.

Here is a run down on how you need to do it

the minimum number of people you need is 3.


Pull out the sith thugs 1 at a time and kill the 5 you need. Then get someone on a speeder to run through the sith thugs and pull them away from the door. The remaining 2 members (only 2 needs to go in) go in and capture the commandar. Once you have done this. Have the person that is outside run past the thugs again to pull the agro from the door. Then have the other person inside the base (the one who did NOT capture the commandar) burst run out as well and pull the remaining agro if any. Then the person with the commandar, sneak out and go the opposite direction of the sith agro, you can't kill all of the sith. Its virtually impossible without a crap load of jedi. Plus they keep spawning.


This is the way we done it. It was done many times for our guild. Hope it works well for ya.






that may have worked well last time this phase was around... however, it appears the Devs "fixed" it.. the thugs are all wearing full comp with max resists. The respawn rate appears to have been upped, regardless of how few people you have in the group now(2 people in group and at one point,2 minutes intofighting the first pull, had 35 thugs surrounding us before we died).


need a new tactic for this quest this time around.





- I support keeping & balancing the Pre-CU combat system You can too

The post that people get banned for linking to: CU=Death of Crafters

"A vocal minority of maybe 50 players is
against this" - Tiggs on the CU - SWG Breakfast with the Devs at C3


Still play SOE Games?? <--Yes, that's CBS News dot com

Unreal7
Thu Jan 13, 2005 5:24 pm
#9






Tipa wrote:


But here is a question. We dropped the sheilds and the 5 spawned.. Within 5 minutes we had like another 10 spawn so now we have 15 of these immobile tanks running around and it seems like it just keeps spawing.

Message Edited by Tipa on 01-13-2005 07:16 PM





No clue as to that one. Havn't had a chance to check the stuff out yet. Not gonna be able to till tommorow either . If anyone wants to Team up tommorow on Radiant Send either Jetar Or Elazul a /tell. Should be on sometime between Noon and 3pmish possibly as earlier as 11am though.



"I'm an a$$hole and I aprove this message!" -Unreal7
Tipa
Thu Jan 13, 2005 5:33 pm
#10

Well just attempted to do it and watch from the hill a Jedi knight take them on. He got 3 or 4 then ran like hell.
muffin2003420
Thu Jan 13, 2005 5:37 pm
#11

stupid question but do i find these discs just by killing the random sith spawns around or near these bases?




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Osgiliath_
Thu Jan 13, 2005 5:38 pm
#12

Do not have more than 2 in a group. It will result in more sith to spawn. Only have the 2 taht are doing the mission in the group together. The rest in a group of their own. That way it will not spawn so many (will still spawn about 15 thugs even with 2 people only grouped) This is how we done it. And no, the devs have not "fixed" it. You just had more people in the group of hte people that were diong the mission. Only have the 2 in a group together doing the mission, have the rest in a group of their own.



Osgiliath Vadotha
Knight of a New Regime
(KNR)
The Anti Game Hopper
Osgiliath & Shaunna RL Married May7th 2005
You're Yoda, Master Jedi, Frogling, Only Person on Degobah, And One Helluva Fighter
fuzzytoad
Thu Jan 13, 2005 5:40 pm
#13






Osgiliath_ wrote:

Do not have more than 2 in a group. It will result in more sith to spawn. Only have the 2 taht are doing the mission in the group together. The rest in a group of their own. That way it will not spawn so many (will still spawn about 15 thugs even with 2 people only grouped) This is how we done it. And no, the devs have not "fixed" it. You just had more people in the group of hte people that were diong the mission. Only have the 2 in a group together doing the mission, have the rest in a group of their own.







umm, no... there were 2 in the group.. Me and someone else..






- I support keeping & balancing the Pre-CU combat system You can too

The post that people get banned for linking to: CU=Death of Crafters

"A vocal minority of maybe 50 players is
against this" - Tiggs on the CU - SWG Breakfast with the Devs at C3


Still play SOE Games?? <--Yes, that's CBS News dot com

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