Force Sensitive Archive
Thread: My idea for a new way to unlock jedi... DEVS, PLEASE READ!!
Jedi will only be able to attack eachother (LJ vs. DJ) or will battle BH
heres how it goes down...
1. gain badges to become FS
(if you are already FS, or when you become it, you will recive a distress signal from the village to seek out the old man, since its being attacked by imps.)
2. go tothe deepest of endor forestsand see the old man.
3. do several "hero-like" quests
4. Go on the OMs final quest to see if you belong with the forces of darkness, or prosper with the light, go across the galaxy to each world and speak to a singal person in a desolate place, depending on how you handle the persons difficult situation, you will receive dark side xp, or light side xp.
5. (MUST BE LVL 54+FOR THIS TO HAPPEN)gomeet the old man again again in his hut and he reveals thathe is a jedi and he is going to send you off to the light enclave!.. If you chose light,a DJ will spawn andinjurse the old man.the old man had weakened him enough for you to kill him. the old man dies, but right before,he gives you the wp to the light jedi enclave. If you chose dark, he says "I will not follow you down that path" And he is about to attack you, when you hit hima coupletimes and weaken him, a dark jedi will spawn and finish him, he will send you off to the dark jedi enclave.
6. you get a WP to either Dath (DJ) or yavin (LJ) you go there
7. speak to the gaurds at the gate, who will give you the quest to gain entrance. (go kill enemy enclaves camp)
8. go inside to the first room, the enclave will be much, MUCH bigger. talk to the next jedi he will give you a mission (show skill with unarmed (short curved lightsaber), poles (duel-bladed) two-hand swords (two-hand saber) or fencer (one-hand saber) ) You must go out and slay a specific # of creatures on a specific planet. (ex= krayts, rancors, kimmogillas)
9. go on your second quest to collect the ingeridients to build a saber
10. get your lightsaber (training lightsaber will be very crappy, it'll be like starting allllllll over again as a noob.)
11. fill up trainng saber skill tree, like you would do with the melee weapon of choice (sept with a glowstick)
12.Get the real lightsaber.... Your mommies and daddies who were jedi died by the scurge, and you are sent on a long task to retreive their saber. Before you go to a jedi in the enclave, and he asks you to describe it to him (Choose shape, color, describe race of perant and gender) he tells you where to find it, it appears that theclones had killed your father/mother on kasshyyk. You must go to an instance with agroup of jedi (Those who have completed this task alreadywill get more faction for their enclave... as explained later...) Anyways,you go deep into a cave, surrounding the cave are dead clones, droids, and a couple of jedi) as you proggress , and fight your way through droids that had been abandond during the clone wars (Battle, SBD, those droids with the staffsaber-like weapons). Soon, once you get to the very bottem, you must face either a DJ or LJ... once you kill him you get 200 of your enclave faction! (Lightside points or Darkside points) go down a wee bit deeper, and loot the corpse, the corpse will be which ever one you have chosen before when you were in your enclave. Go back, once you reach the top you come into a group of either DJ or LJ NPC's, you and your group must fend them off... then, go back home! talk to the jedi again and...(YOU GET JEDI INITIATE) after this, you do a couple more story-driven quests...
13. enter next room talk to the jedi who will begin the padawan trials.
14. do paddy trials ( Paddy trials will be much more longer...)
(YOU REACH PADAWAN )
(you get padawan robes and able to use force powers, also, once you reach padawan, you will get a new guild tag. either LJ (Light jedi enclave, or DJ.... you can geuss.. :emperor The enclave that wou are serving will be one massive guildhall... the only place that jedi will be able to train, meditate , ((RP :smileywink) rest from a hard day of training, talk with other jedi, and..... SHOW OFF! It would be like a massive underground city. only for jedi masters and their padawans.
There will be a single astroid station (much like the avatar station) where the two enclaves meet and fight eachother. And earn EFP (Enclave fp) which will be used to, well... get lightsaber mods. With this, the GCW will go back to constant battles on all worlds. non-jedi blasting away at eachother! and blowin up bases, no more jedi gank squads!
15. return yet again, and enter another part. You must go out and seek a player master or knight jedi, and become their apprentice.
16. return again. get another quest that you must go slay a mighty creature of that world (ex.gient spider=DJ, queen kliknik=LJ)
17. go back and enter the hanger. do several space-based missions with your ship of secretly dog-fighting against enemy jedi in your sector. complete several space based missions to earn either anakins old jedi fighter (as seen on clone wars on cartoon network) or if your a DJ a fighter type version of the sith infiltrator ( darth mauls ship in episode I)
18. You will have much, much more quests, could go on and on.... Some quests from this massive complex will involve a padawan & master (Players) going into a secret mission to infiltrate the DJ (Or LJ) enclave to gather information... many of the quests from padawan to master will involve a master and padawan players
19. Once padawans complete their templates, you become a master and must seek out a padawan... or let him find you...
Masters will be able to use any jedi ship, anikans ship from clone wars,normal jedi fighter, ETA-2 axis, and masters will get multi-passerger ships like sith infiltrators
If a jedi of any kind shows off his saber OR robes they shall be put on the top of the BH list of things to hunt..
BHs will play a fine role, If a player BH infiltrates the enclave, and leaves in a ship, the jedi must hunt him before he can return to any BH term, or NPC to warn them.. for every BH a jedi kills they recive 1k EFP.. for every jedi a BH kills is worth 1k BH xp and a load of creds! some master/padawan missions might even involve either a PC or NPC BH...
The entrance to the light jedi enclve would be in one of yavin IVs volcanoes, with dangorouse flies buzzing round, you enter a cave that goes down like any other caves. at the end, there is a massive door, at the door is a lvl 500 jedi which gives you the quests that you must complete in order to prove yourselfdo your several quests. once you finally reach padawan you gain entrance to the massive city. It will most likely look like the jedi temple from coruscant, mixed with its volcanoe features... you may even have to fight a few klikniks..
The dark jedi enclave shall be moved to dathomir, it will most likely be down in one of the ravines, where there are many rancors and other creatures. In the cliffwall there is a massive DJ symbol, next to it is the same DJ NPC that helped you kill the old man, you do several quests, your in... The innerds will most likly look like the sith acadamy from KOTOR. They might have even captured a few light jedi NPCs and rancors. maybe even nightsisters...
also, several master/padawan quests will involve rescuing either an NPC or PC from the enemy enclave.
Oh yes, cant leave out FS!
Right when you get the email to go see the old man on endor, you make the decision.... think bout it... do you want to blow up bases with nades, swords, and guns... or battle with lightsabers... you gotta think bout it...
if you decide not to, imperial inquisition will hunt you down and get you to join the emperors hands.... if you dont, you have to fight, and join the rebels
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Secret Jedi Wars...
The emperor has been blinded against the unknown wars that have been going on long before the birth of the empire, The two planets of dathomir and Yavin IV are in peril....
Once a FS fisishes the old mans quests, all the DS and LS xp will be added up. If you havce more dark than light, you go to the Dark jedi enclave.
Factions..
Dark Jedi- The evil in the secret wars
Light Jedi- The good in the secret wars
FS- Nightsisters, Sith Shadow outcasts Etc, Etc..
Imperial Hands- Only FS that get to be in the civil war
Neutral Jedi- The players who are already jedi, may go to any side they wish, or get pursuaded...
----
Visability: If any jedi from ANY enclave are to reveal themselvesv to a non FS (Any faction above) the empire will find out about the war and will destroy the enclave. (That outta keep em from showing off)
Master/Padawan system: Once a jedi becomes a padawan, they themselves must find a master. Several quests require a master AND padawan.
Betrayal: You CAN betray your faction, just like Anikin, for doing the following things.. Attacking your master, attacking your padawan, handling a quest wrong..
Both enclaves serve as a massive underground Jedi city. There will be cantinas, quests to take, missions to earn money, med centers, clone center, etc, etc. It will be a place where Jedi players can Roleplay, talk, help eachother, or just show off. And the Starport here will be for FS ships only, I mentioned the type of ships for jedi a bit earlier... didn't I?
It also serves as a guildhall. Once you become padawan, you get a guild tag.. either LJE, or DJE...
There will be two quests telling the end of the village, it will be a event that will take place on all servers at a certin time..
Quest I: Village escape
The imperials have found the village and a small army led by lord vader is sent to dispose of them.. A large stardestroyer drifts over Dathomir...
The village has turned into a mini nyms stronghold. a large landing pad is in the center where FS players can land. A cloning center is near the pad..
The imperial shuttles land about 10,000m away from the village, each one has an AT-AT, three squads, and a scout walker. Also, Lord Vader is dispatched
IMP OBJ: kill all in the village.
FS OBJ: hold long enough for the shuttle to land so that the village elder can escape.
Ok, once the shuttle picks up the elder, all players get to ships, once all players are gone, the AT-ATs destroy the village (A new POI)
QUEST II: The shuttle docks with a cargo frigate and all players are required to defend it against all NPC TIEs that try to destroy it. Once the frigate jumps to lightspeed, It goes to the yavin system, which you will meet the elder later on if you become a light jedi..
Light Jedi: Users of the force who follow the light and do good, who help people whenever they can. whenever they do a quest that helps or saves an NPC, they earn LS points.
Dark Jedi: Users of the force whom follow the shadow and darkness. When they do a quest that kills or injurse an NPC, they earn DSn points..
Neutral Jedi: Neutral jedi are the ones that are still here today, when this new system comes they can choose to go light, dark or stay neutral.
All jedi still must go into hiding. When they are in their enclaves or doing master/padawan quests, they wear their jedi robes, whenever in public they wear a disgiuse, if they are caught weilding a saber, showing off, or wearing robes, they shall be caught by a BH or put on the top of every BH term there is in the server.
different weapon types..
having more xp with these normal melee weapons shows which type of saber you will have..
swordsman- Two-hand lightsaber
Fencer- One-hand lightsaber
polearm- Staffsaber
taris kasi- Curved lightsaber.
This publish will also be placed in-game shortly after the capitol ships, here are new ships that shall be added along with the publish..
Ebon Hawk- A very familier ship discovered by the light side jedi, crashed at an astroid base (from KOTOR), needs LS, master pilot.
Jedi fighter- One astromech, one pilot... used by obi-wan in episode II, needs pilot 3/0/0/0
Sith infiltrator- multi-passenger (Must be DS, master pilot)
Sith fighter- Uncovered by the DJ arciologist from the DJ enclave (These are from KOTOR)
BH capitol frigate- Large BH ship. requires Master BH, master pilot... Needs three astromechs to maintain. One pilot. Holds three fighters at a time. Also can hold BH droids. Has the equipment needed to capture a jedi.
Green = Originall posters ideas
Yellow = another posters ideas. this is just to gather all ideas in one place
1st. delivery mission: A jedi gets a data disc or some kind of package that he has
to deliver on the other side of the galaxie, on his way there he will be attacked by npc mobs (both on the ground and in space)
wich he will make a substantial amount of xp by killing like 2-3k per mission kill,
and when the delivery has been made the jedi gets another boost of xp of maybe a 10k.
(depending on CL of the jedi)depending on how hard the mission is set you will recive rewards in forms of holocrons,
Pearls(all kinds), colour crystals and regular crystls or just credits(an amount of about 50k).
the jedi can also decide that he wants to kill the person he has deliverd the disc
to and by that getting his hands on the disc to be sold or just to keep for fun. by doing this he will turn his path torwards the dark side. and if he leaves with his reward without killing the npc he will recive Light jedi points.
2nd. Dispute missions: Now you have been sent to talk to two parties about some dispute they are having (like the once in the padawan trails)
these missions can be just as boring and simple as the once in the padawan trails where u just check waypoints and talk to npc BUT at the higher levels of missions you might be attacked by one of the disputing parties and their trusty henchmen simply just because they dont want you there.
then it is up to the jedi who will recive a fair amount of xp for the kills (approx 2-3k xp per kill)
if he wishes to kill all the troops and then force the disputies to talk it out and that way gaingin
light side points or killing the disputies and reciving dark side points, and an reward similar to the delivery missions
(xp and a reward) or simply some hard earned cash(an amount of about 50k)
(to make sure its not just a click way thrue the converstaions with the npc, your anwsers should make the npcs react differantly.
3rd. Destroy missions: Jedi helping out by killing special lairs of creatures with special drops.
they will recive some credits and the lairs might contain jedi loot but might aswell be empty
(a drop rate of about 30% should be fair enough) these missions cant change the aligment of a jedi.
4th. Smuggler missions: A jedi will be able to set out and hunt smuggler that shoudl have smuggling missions accross the galaxies.
in some ways like the BH hunt jedi just that the smuggler will loose his cargo and the missions giver will hand out a payment to jedis
a fair amount of 80k per PvP kill, if a jedi should fail this mission he
will recive nothing while the Smuggler will gain smuggling points(as he would do if he did a sucessfull run) wich will allow him to do
higher lvl missions with a higher payout. the jedi may choose to leave the target alone and escort him on his way instead
helping the smuggler out and sharing the mission earning from the smuggler (by letting the jedi type a
command to give the smuggler the option to accept the jedi protection or to fight him) and granting more darkside points.
2.) Hunting smugglers? Well as bad as that sounds for smugglers, its a good idea. But just as jedi must get visibility to be put on the terminals. The smugglers must get bad reputation points to be put on a jedi terminal. As well as having npc smugglers missions on the terminals as well. - Reroka
5th. Jedi BH missions: Let the jedi hunt bounty hunters who have missions on other jedis,
letting the more experianced jedi get a chanse to kill a BH before he reaches its mark.
If the manages to kill the Bh hunting another Jedi the Jedi will gain an amount of money and points
in either darkside or lightside depending on what you choose for jedi to protect,
if the jedi has no aligment the player will gain the points in the aligment he wishes.
The Bh will only loose its mark and hence the reward, a jedi will also be granted an amount of credits,
half to what the other jedi would of been worth skill wise.
6th. some kind of a FRS, that the aligment points could be spent in, a new robe,
a new special LS schematic (new cool look), a good crystal or pearl,
some rare kind of colour crystals that cant be looted, some jedi furniture, a jedi shrine to place
in a house that you can take missions from.
7th. removing jedi from the permanent GCW status knight gets.
leaving the GCW to the rebels and to the Imperial regular proffesions, letting the Jedis
(dark and light) have their fight in the backgroud. let the jedi choose by himself if he wishes to be a part of the GCW by
entering the side that he used to be aligned to, that means ex imps will be able to join in on the imp side (without beeing light or dark jedi)
and ex rebel jedis will be allowed in on the rebels side (without beeing light or dark jedi).
when you have choosen an aligment to an side it will
determined on how much Light or Dark side points you have what side you can enter on (dispite that u were an ex imp or reb)
Dark Jedi will enter on the Imperial side and Light Jedi will enter on the Rebel side when they choose to enter the GCW.
by doing this jedi knights will always be pvp enabled but only to other jedi knights of oposite faction(dark and light).
8th. Master Padawan relation: Let a jedi that has spent more than 3/4 of his skill points in jedi skills
(untill the FRS is enabled, after that you will need to be a knight to have a padawan) choose to have
ONE padawan(one at a time) wich he can train and hunt with and they gain xp toghether but as one,
the padawan who might be a lower CL will recive the same xp as his master is reciving,
thus letting the padawan progress faster in his force skills with a master who can show
him the path rather than on his own trying to figure the path out by himself.
ADDITIONAL IDEAS
1.) At the concllusion of a battle between 2 jedi (1 light and 1 dark) the victor has the option to try and convert the losing jedi to his "side" of the force. If he succeeds, yay extra xp (or FRS points when reinstated) If the loser refuses, well then its the good old DP.
- Reroka
these are a few content items i would like to see in the game and fairly soon
as jedis really dont have to much to do, plus it would make it really fun to play
a jedi and it would defenetly make the experiance of the game better and the
present jedi would have a chanse to feal a bit of roleplaying eaven if they arnt into the whole RP thing
Message Edited by Icad on 08-16-2005 08:23 AM
Message Edited by Icad on 08-16-2005 08:32 AM
Message Edited by Icad on 08-25-2005 07:11 AM
Message Edited by Icad on 09-23-2005 06:32 PM
couple awesome posts.
Icad i really like that idea. obviouslly it would need polishing but that would be a much more engaging way to get jedi instead of standing in front of lairs for months killing endless spawns of god knows what. I dont think because its a themepark type unlock that conotates easy. it could easilly be made as difficult or more difficult than what we presentlly have. or easier as far as the combat goes but longer to complete. lots of options....nice idea though.
Tali i so agree with you on the jedi visibility. i really is ruining this game. i swear on eclipse jedi easilly outnumber non jedi players. so sick of seeing the gank squads and jedi hanging out in front of every starport. i really wish there was a severe visibillity penalty as you suggested. have visibillity based on an accumulation system. so much gets you on bounty hunter terminals. if you accumulate even more then maybe a visit from vader. and when he comes to kill you there would be force experience loss that comes with it. maybe a loss of an entire experience branch or worse. and maybe after so many visits from vader he will kill you one time that would unlock permadeath.
Icad wrote:
Ok, Ive been hearing aurguments all around that the village hasnothing to do with SW, so I think we outta get rid of it.
Also, if there are already jedi enclaves, why must we go to a puny village to get trained!?
Here is my idea..
yes, the way to become FS with the badges'll be the same.
The Force Sensitive imperial spies have discovered the village and have ratted them out. A seige takes place led by DV and the village is no more..
After FS will get a mail telling them the village has been annialated and have to meet up with the old man. They meet the Old Man in a small hut on tattooine and this is the start to the jedi themepark, and relies on one thing.. Choice
The old man sends you on a short themepark, talking to people across the galaxy and will be doing things for them. You have a Choice on each person on which each one tells which side of the force you will be serving. if you do a good deed, you earn light side points, do somthing bad will earn you dark side points (like KOTOR) Once you finish this themepark, and get enough either light or darkside points, either a light jedi or dark jedi will come to meet you (much like the old man does) and will send you to either the light or dark enclave. Once there, it will be a long themepark. The first quest is prove yourself to the gaurds outside the gate. youd have to go destroy a enemy camp of the opposing enclave. after this, the reward is getting granted acces to the enclave. You must then talk to another jedi which will send you on a mission to show him your skills with the melee weapon you choose. If you have more skills in polearm, you get double bladed, if you have more skills in fencer, you will get one handed, etc. You must go kill a specific random ananimal and bring him evidence that youve killed it. The reward for this will be a lightsaber crafting toolkit. The next quest is to gather ingeridiants for your saber. The reward for this will be given access to more of the enclave and the ability to craft a lightsaber. the next jedi will give you a quest to show him your skills with a lightsaber, and go kill a randome creature and bring him its head. Next you must challenge an opposing enclave jedi in a duel, once you win you recive your enclave robes. Now if you have done enough deeds evil or good, you will recive the title of padawan! and gain more access. AFter this you must persuade a young student of your enclave that had ran off to join to opposing one, to come back with you. After this you recive several abilities, and a new emote that allows you to wave your hand. You also recive a padawan cloak. You now will be given the ability to choose your master ( a Player character)
Soon you might go to a jedi hanger, and must do several simple quests and will be rewarded the old jedi starfighter
Oh and there would be another quest that would be on force powers light force push and stuff
This is just my idea, tell me if ya like it or not... I hope that the Devs read this!
Message Edited by Icad on 06-25-2005 11:33 AM
Message Edited by Icad on 06-25-2005 11:45 AM
Message Edited by Icad on 06-27-2005 06:07 AM
Ok I like the theme of this idea but I do see a few things that make me alittle uneasy. Not flaming but kinda curious.
why Tat? I'd just wondering why you chose this planet as its a starter and doesn't really require any challenge in traversing it.
what if you're a TKA . . . are you saying that you have to be a pikeman fencer or 2 handed? I ask because to my knowlede, as Jedi progress they gain skills with the lightsaber that superseed the fencer/pikeman/2 handed bonuses.
Sounds too easy and the rewards seem too good. I like the idea for sure, but it would have to be very difficult, challenging and definitely needs some time restrictions. Even though I hate waiting for phases, I wouldn't like it any different way, itdefinitely feels much more rewarding.
Maybe this is better after you complete the village, then the jedi visits you?
I *VERY* much disagree with removing Jedi from the GCW. What I'd much rather see are other alpha-classes implemented, all GCW-oriented. Things like AT-AT driver (with AT-AT's, of course), Special Forces Commandos (able to use superheavy weaponry like the tripod-mounted heavy blaster in ESB). The difference is that jedi powers would be coming from training and from within, whereas these other alpha classes are based around their gear.
This would give alternatives to Jedi as end-game content, and might actually make the GCW start up again.