Force Sensitive Archive

Thread: Guide/Rant for grinding FS xp... so no more crying!!

xLateralusx
Sun May 01, 2005 3:46 am
#1


I posted this once already in a reply to one of those ever so annoying, excessively overposted threads about FS xp being too hard to grind out that makes me want to stab a spork into each one of my eyes because I am just that tired of reading about it. So without further delay... I bring you my guide/angry overworked and tired rant (which was very easily figured out... which is the sad part *glares at everyone*)...







ok... I am hearing a lot about how FS xp is "impossible" to obtain. Rather than post a thread in which the topic has been ranted over and discussed so many times that it gives me a headache just thinking about it, you should be off trying to think of productive ways to get around this.


Be it that I like to follow my own advice, I have done just this. My plan to grind FS xp is as follows.. pay close attention now....


-MBH / M Pistoleer



wow that doesn't sound so hard... does it? What am I getting at you ask? Well simply my own personalized and fully tested...


Guide to Post CU FS grinding....


Gives you three damage types to cap on, which first and foremost saves you from making more frequent trips to the village. Find a hunting group. You need not worry too much about CL as each individual players' CL is adjusted to fit that of the player in the group who holds the highest CL. I'm not sure if you've noticed, but it only takes 1 hit off a creature or NPC to obtain the max amount of xp. Not only that, but lairs now spawn a massive amount of creatures when in a full group of 8 players. Amass your group (make sure you havea couple healers in it, preferably CM) and have everyone pick 2 missions each in the same direction. Creature missions tend to be a more productive use of time as they have a greater spawn.


By greater spawn I mean this... an initial spawn of close to 10-12 creatures. A second spawn with roughly 10-15 creatures, and the same for the third spawn as well.


-CL of 80 making a hit on a CL of 80-82 = 5000-5900 xp (assuming your using a combat prof)

-12 creatures x 3 spawns = 36 creatures

-5000 xp x 36 creatures = 180,000 xp


If your group is good at drawing a couple creatures out slowly (as my group today was very efficient at doing), and your healers actually know what they're doing and are good at keeping the group healed, each lair will be no problem. An hour and a half later, I had capped on Pistols xp at 1.2 mil (thanks to master pistoleer). Along with that 1.2 mil pistols xp, I had gotten 145k combat xp.


*-1.2mil xp / 30 (FS conversion) = 40k FS xp

*-145k combat xp / 3 (FS conversion) = 45k FS xp


*yes.. it is necessary that I be this precise about my explanation. I want to make my point to be made very clear to hopefully bring an end to such excessive flooding of the forums about the same exact topic.. over... and over... and over... and over... (get my point).


This gives you 85k FS xp in an hour and a half. Yes it is not quite as fast as the old nade tactic, but heaven forbid you not fill all 6 of your unlocks in the span of a few days.


So why MBH as well? Along with capping Pistols xp at 1.2mil, MBH allows you to also cap Carbines xp and Heavy weapons xp at 900k. MBH will also allow you to cap out combat xp at 900k.


So after capping pistols, carbines, and heavy weapons.. it will take you around 4 - 5 hours and will leave you with the following results :


900k xp = 30k FS xp

30k FS xp x 2 = 60k

60k FS xp + 40k FS xp (from pistols cap) = 100k


In the meantime, you have achieved 325k combat xp


325k xp \ 3 (FS conversion) = 108,333 FS xp

108,333 FS xp + 100k FS xp = 208,333 FS xp in 4-5 hours


If this method of leveling FS xp is too slow for you, then I believe there is a problem. I'm hoping this shows you that there is no more need to cry and complain about how FS xp is "impossible" to obtain. I just did it today... which means either I'm a god and am capable of achieving the impossible... or you can do this too.


Here is one last breakdown... the breakdown of estimated time to complete one FS branch using this method.


1 branch of FS = 1.2 mil FS xp

4 hours = 208k FS xp

1.2mil / 208k = 6 total xp caps (rounded up)

6 xp caps x 4 hours = 24 hours*


*During double xp week, it will take roughly 12-14 hours to obtain enough xp for one FS branch


I'm sorry this is slower than your usual 100k FS xp in 25 minutes to an hour, but it's still good enough. Definately not months and months to obtain at any rate. And if this form of FS grinding is too slow for you still, perhaps you shouldn't be a jedi anyways.


Thus concludes my Post CU FS grinding rant/guide. Now no more excessive "impossible to grind FS xp" posts or I'll be baaaaack *shakes fist*


Disclaimer: If at any time you think my calculations are off or if this is only a matter of theory, please remember the fact that I personally have tested this. All numbers are subject to vary from person to person, as all figures are pulled directly from merely my own experience, and thus I am in no way liable for any blindness, nausea, or hemmoraging due to excessive gaming.



Note : Double xp is in one day. *cough* hint *cough*. Which means what to you? Using this method during double xp week will mean this method will be reduced from 4-5 hours to a low low time of 2-3 hours.




Terrik Sei'Lar - Retired Pre CU Bounty Hunter : Elder Jedi
Aril Sei'Lar - Munitions Trader ( Pre NGE 12 pt Weaponsmith )
Jaeryc Sei'Lar - Officer
Terrik' Sei'Lar - Pre CU Master Bounty Hunter
Proud member of Safe Haven and Colonel in the Rebel Alliance

**AT Enterprises 12 point Ranged and Melee Weaponry**
-543 -910 Safe Haven, Corellia
swoopmaster2
Sun May 01, 2005 4:52 am
#2


you are a saint iam not worthy *deepbow*




-----------------------------------------------------------------------


/master swordsman/master rifelman/medic 0440



the force sensitive grind doesen't determine if you want to be jedi it detremeins if you are strong willed and worthy for jedi!!




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Byri
Sun May 01, 2005 4:52 am
#3

V good post and 100% correct. I was amazed at the amount of whining going on that XP is impossible (I was one of them as I don't particularly like group hunting). However there are plenty of hunting groups going now and I got vast amounts of xp without having to spin attack lairs. I hate to admit it but its more fun now to grind . The CU is improving things.



*Sticky* this please


stusher
Sun May 01, 2005 6:03 am
#4


i heard you cant use combat xp for fs xp now, is that true?



Alias - Stush, Bigfoota, Ronos-krull & Renus-krull
ALL ACCOUNTS CANCELLED
SOE SUCKS ! ! !
Betoc
Sun May 01, 2005 6:35 am
#5

Bravo! I would have joined you in your rant before, but have spent the last two days doing just what you describe and didn't have time to waste on the forums. There's a point in there somewhere but I don't think I have to say it, right?



Betoc
Retired Jedi, now lousy respec MAS/MWS
Deornwulf
Sun May 01, 2005 7:00 am
#6

Brilliant - You forget to mention that Rifles XP can be picked up as well. In fact, xp in any weapon category can be accumulated so just switch between the weapons type to cap your xp in every category you are eligible to earn.



Grammar and Spelling do matter!

I find your lack of real world skills disturbing.
StraboV2
Sun May 01, 2005 8:19 am
#7

the caps are incorrect. Currently I have saved up over 1.7 million pistols xp in about 3 hours to try and hit a cap and so far I haven't, I have the FS grind done and am really only waiting for next phase so it was curiosity...but you can save up much more that 1.2 million



Under my flag I fly free
HornedSandRanger
Sun May 01, 2005 9:35 am
#8






xLateralusx wrote:


I posted this once already in a reply to one of those ever so annoying, excessively overposted threads about FS xp being too hard to grind out that makes me want to stab a spork into each one of my eyes because I am just that tired of reading about it. So without further delay... I bring you my guide/angry overworked and tired rant (which was very easily figured out... which is the sad part *glares at everyone*)...







ok... I am hearing a lot about how FS xp is "impossible" to obtain. Rather than post a thread in which the topic has been ranted over and discussed so many times that it gives me a headache just thinking about it, you should be off trying to think of productive ways to get around this.


Be it that I like to follow my own advice, I have done just this. My plan to grind FS xp is as follows.. pay close attention now....


-MBH / M Pistoleer



wow that doesn't sound so hard... does it? What am I getting at you ask? Well simply my own personalized and fully tested...


Guide to Post CU FS grinding....


Gives you three damage types to cap on, which first and foremost saves you from making more frequent trips to the village. Find a hunting group. You need not worry too much about CL as each individual players' CL is adjusted to fit that of the player in the group who holds the highest CL. I'm not sure if you've noticed, but it only takes 1 hit off a creature or NPC to obtain the max amount of xp. Not only that, but lairs now spawn a massive amount of creatures when in a full group of 8 players. Amass your group (make sure you havea couple healers in it, preferably CM) and have everyone pick 2 missions each in the same direction. Creature missions tend to be a more productive use of time as they have a greater spawn.


By greater spawn I mean this... an initial spawn of close to 10-12 creatures. A second spawn with roughly 10-15 creatures, and the same for the third spawn as well.


-CL of 80 making a hit on a CL of 80-82 = 5000-5900 xp (assuming your using a combat prof)

-12 creatures x 3 spawns = 36 creatures

-5000 xp x 36 creatures = 180,000 xp


If your group is good at drawing a couple creatures out slowly (as my group today was very efficient at doing), and your healers actually know what they're doing and are good at keeping the group healed, each lair will be no problem. An hour and a half later, I had capped on Pistols xp at 1.2 mil (thanks to master pistoleer). Along with that 1.2 mil pistols xp, I had gotten 145k combat xp.


*-1.2mil xp / 30 (FS conversion) = 40k FS xp

*-145k combat xp / 3 (FS conversion) = 45k FS xp


*yes.. it is necessary that I be this precise about my explanation. I want to make my point to be made very clear to hopefully bring an end to such excessive flooding of the forums about the same exact topic.. over... and over... and over... and over... (get my point).


This gives you 85k FS xp in an hour and a half. Yes it is not quite as fast as the old nade tactic, but heaven forbid you not fill all 6 of your unlocks in the span of a few days.


So why MBH as well? Along with capping Pistols xp at 1.2mil, MBH allows you to also cap Carbines xp and Heavy weapons xp at 900k. MBH will also allow you to cap out combat xp at 900k.


So after capping pistols, carbines, and heavy weapons.. it will take you around 4 - 5 hours and will leave you with the following results :


900k xp = 30k FS xp

30k FS xp x 2 = 60k

60k FS xp + 40k FS xp (from pistols cap) = 100k


In the meantime, you have achieved 325k combat xp


325k xp \ 3 (FS conversion) = 108,333 FS xp

108,333 FS xp + 100k FS xp = 208,333 FS xp in 4-5 hours


If this method of leveling FS xp is too slow for you, then I believe there is a problem. I'm hoping this shows you that there is no more need to cry and complain about how FS xp is "impossible" to obtain. I just did it today... which means either I'm a god and am capable of achieving the impossible... or you can do this too.


Here is one last breakdown... the breakdown of estimated time to complete one FS branch using this method.


1 branch of FS = 1.2 mil FS xp

4 hours = 208k FS xp

1.2mil / 208k = 6 total xp caps (rounded up)

6 xp caps x 4 hours = 24 hours*


*During double xp week, it will take roughly 12-14 hours to obtain enough xp for one FS branch


I'm sorry this is slower than your usual 100k FS xp in 25 minutes to an hour, but it's still good enough. Definately not months and months to obtain at any rate. And if this form of FS grinding is too slow for you still, perhaps you shouldn't be a jedi anyways.


Thus concludes my Post CU FS grinding rant/guide. Now no more excessive "impossible to grind FS xp" posts or I'll be baaaaack *shakes fist*


Disclaimer: If at any time you think my calculations are off or if this is only a matter of theory, please remember the fact that I personally have tested this. All numbers are subject to vary from person to person, as all figures are pulled directly from merely my own experience, and thus I am in no way liable for any blindness, nausea, or hemmoraging due to excessive gaming.



Note : Double xp is in one day. *cough* hint *cough*. Which means what to you? Using this method during double xp week will mean this method will be reduced from 4-5 hours to a low low time of 2-3 hours.





Ok genious... now. How about for those of us who have 1.5 boxes left and are now currently stuck with a 63 combat level, and need scouting xp to finish. /bigsmile.





" I like respec Jedi they are like watching a kid with a new toy but then asking if it needs batteries." Iskareot
"Rangers are your friends..... keep it that way.....or they will be your worst nightmare."

Uudoo Graeth: Ace Pilot/Elder Jedi Uudoo's Story
Monastic Order of Krayt (RP).
Kromalla: Engineering Trader/Pilot
Resta Rantay: Smuggler/Pilot
Shaik Jerbooty (BRIA): Entertainer
Sefou (BRIA): Dark Jedi
xLateralusx
Sun May 01, 2005 1:33 pm
#9






HornedSandRanger wrote:

Ok genious... now. How about for those of us who have 1.5 boxes left and are now currently stuck with a 63 combat level, and need scouting xp to finish. /bigsmile.







Actually, I have noticed the amount of xp you get for harvesting is insane. When i first being playing under the new CU, I took huurton and fierce piket protector lairs on Dant. I would harvest the creatures as I went, andsuddenly I realized just how many resources I was getting per harvest. Thinking this was odd, I checked my combat log to see how much scout xp I was getting. From the huurton huntress I had just harvested, I had obtained 3,400 scout xp (not the exact figure, but roughly around it).


My current cap on scout xp is 40k as I am only 4000 in it. So needless to say, I had already reached my cap by the time I realized how much xp I was getting. So I'm assuming you're grinding Heightened Senses for your last 1.5 branches? I am in the exact same boat as you. I have 1 branch left of enhanced reflexes, and 2 branches of heightened Senses. I have already tested out a way to do this as well, yet unfortunately I cannot give as exact numbers as I was before since numbers will vary.


In the group I was in while I was grinding my pistols as I have already discussed, there was a CM there grinding medic xp. He was talking about getting 40k-75k med xp per lair. Sometimes even 100k. Well since for phase 4 I am planning to unlock my 6th branch (which is where my 2nd heightened sense branch will come from), I decided to respec from tkm to master CM. Ran one mission in a group and this person was correct. I began with 6k med xp and at the end of the mission, I had a total of 92k med xp. And all I used was advanced bacta spray. Again, this is no where near as quick as the duel/rez method but it's a start. That is why I suggest picking up at least one tree of Ranger. While you're on these group hunts bringing in around 100k med xp per lair with CM, you are harvesting the insane amounts of spawns your group has left lying dead around the lair.


I'm not sure if my 3k + scout xp per harvest was due to the inspiration buff I had, but I seriously doubt it was. Scout xp seems to just have been seriously bumped up in numbers. I guarantee by the time you're done with all of your groups missions, you will have a ton of med and scout xp obtained to convert over to FS xp.




Terrik Sei'Lar - Retired Pre CU Bounty Hunter : Elder Jedi
Aril Sei'Lar - Munitions Trader ( Pre NGE 12 pt Weaponsmith )
Jaeryc Sei'Lar - Officer
Terrik' Sei'Lar - Pre CU Master Bounty Hunter
Proud member of Safe Haven and Colonel in the Rebel Alliance

**AT Enterprises 12 point Ranged and Melee Weaponry**
-543 -910 Safe Haven, Corellia
xLateralusx
Sun May 01, 2005 1:39 pm
#10

Oh yes and I forgot to mention one of my figures is off. 1.2 mil is not the Pistols cap, as somebody has pointed out. I simply stopped grinding when I had roughly 1,170,000 as I had assumed I was close enough to capping. If you can indeed cap at 1.7mil + this only makes the method of grinding much better. Less trips to the village is a very good thing.


So any word for anyone who has really tried as to what the cap on xp is?


And yes, don't forget about using a Rifle to as someone had pointed out. That will then equal 4 weapons you can cap on. Thanks for the constructive replies. And once I test out grinding with CM and Ranger for heightened Senses, I'll put up how the experience went in a more accurate portrayal.





Terrik Sei'Lar - Retired Pre CU Bounty Hunter : Elder Jedi
Aril Sei'Lar - Munitions Trader ( Pre NGE 12 pt Weaponsmith )
Jaeryc Sei'Lar - Officer
Terrik' Sei'Lar - Pre CU Master Bounty Hunter
Proud member of Safe Haven and Colonel in the Rebel Alliance

**AT Enterprises 12 point Ranged and Melee Weaponry**
-543 -910 Safe Haven, Corellia
StraboV2
Sun May 01, 2005 7:24 pm
#11



See my post on XP CAP xLateralusx, it was that high before this mornings patch but as it stands now weapons xp is lower and caps out at 1.5 Million now..heck of alot more than 900k though and easy to get too especially if done the way you suggest..really in a good 8 hours you could cap a heck of alot of weapons out so yep it's tested and official (to me anyway) 1.5 million is the cap as of today...happy grinding!



Under my flag I fly free
Robob
Sun May 01, 2005 8:47 pm
#12

since you dont need to buff up or any of that jazz now too you have more time to actually grind, so its actually not too bad. im just glad i got it done before CU





-=Name: Robob Server: Chilastra/Test Center *2 Year Veteran*=-
-=Jedi Publish 9/10 Tester on TC=--=JTL/RotW/ToOW Beta Tester=-
-= Grind Complete (4-26-05) 1:10AM=-
-=Jedi Elder=-
razeyboy
Tue May 03, 2005 3:57 am
#13






xLateralusx wrote:


I posted this once already in a reply to one of those ever so annoying, excessively overposted threads about FS xp being too hard to grind out that makes me want to stab a spork into each one of my eyes because I am just that tired of reading about it. So without further delay... I bring you my guide/angry overworked and tired rant (which was very easily figured out... which is the sad part *glares at everyone*)...







ok... I am hearing a lot about how FS xp is "impossible" to obtain. Rather than post a thread in which the topic has been ranted over and discussed so many times that it gives me a headache just thinking about it, you should be off trying to think of productive ways to get around this.


Be it that I like to follow my own advice, I have done just this. My plan to grind FS xp is as follows.. pay close attention now....


-MBH / M Pistoleer



wow that doesn't sound so hard... does it? What am I getting at you ask? Well simply my own personalized and fully tested...


Guide to Post CU FS grinding....


Gives you three damage types to cap on, which first and foremost saves you from making more frequent trips to the village. Find a hunting group. You need not worry too much about CL as each individual players' CL is adjusted to fit that of the player in the group who holds the highest CL. I'm not sure if you've noticed, but it only takes 1 hit off a creature or NPC to obtain the max amount of xp. Not only that, but lairs now spawn a massive amount of creatures when in a full group of 8 players. Amass your group (make sure you havea couple healers in it, preferably CM) and have everyone pick 2 missions each in the same direction. Creature missions tend to be a more productive use of time as they have a greater spawn.


By greater spawn I mean this... an initial spawn of close to 10-12 creatures. A second spawn with roughly 10-15 creatures, and the same for the third spawn as well.


-CL of 80 making a hit on a CL of 80-82 = 5000-5900 xp (assuming your using a combat prof)

-12 creatures x 3 spawns = 36 creatures

-5000 xp x 36 creatures = 180,000 xp


If your group is good at drawing a couple creatures out slowly (as my group today was very efficient at doing), and your healers actually know what they're doing and are good at keeping the group healed, each lair will be no problem. An hour and a half later, I had capped on Pistols xp at 1.2 mil (thanks to master pistoleer). Along with that 1.2 mil pistols xp, I had gotten 145k combat xp.


*-1.2mil xp / 30 (FS conversion) = 40k FS xp

*-145k combat xp / 3 (FS conversion) = 45k FS xp


*yes.. it is necessary that I be this precise about my explanation. I want to make my point to be made very clear to hopefully bring an end to such excessive flooding of the forums about the same exact topic.. over... and over... and over... and over... (get my point).


This gives you 85k FS xp in an hour and a half. Yes it is not quite as fast as the old nade tactic, but heaven forbid you not fill all 6 of your unlocks in the span of a few days.


So why MBH as well? Along with capping Pistols xp at 1.2mil, MBH allows you to also cap Carbines xp and Heavy weapons xp at 900k. MBH will also allow you to cap out combat xp at 900k.


So after capping pistols, carbines, and heavy weapons.. it will take you around 4 - 5 hours and will leave you with the following results :


900k xp = 30k FS xp

30k FS xp x 2 = 60k

60k FS xp + 40k FS xp (from pistols cap) = 100k


In the meantime, you have achieved 325k combat xp


325k xp \ 3 (FS conversion) = 108,333 FS xp

108,333 FS xp + 100k FS xp = 208,333 FS xp in 4-5 hours


If this method of leveling FS xp is too slow for you, then I believe there is a problem. I'm hoping this shows you that there is no more need to cry and complain about how FS xp is "impossible" to obtain. I just did it today... which means either I'm a god and am capable of achieving the impossible... or you can do this too.


Here is one last breakdown... the breakdown of estimated time to complete one FS branch using this method.


1 branch of FS = 1.2 mil FS xp

4 hours = 208k FS xp

1.2mil / 208k = 6 total xp caps (rounded up)

6 xp caps x 4 hours = 24 hours*


*During double xp week, it will take roughly 12-14 hours to obtain enough xp for one FS branch


I'm sorry this is slower than your usual 100k FS xp in 25 minutes to an hour, but it's still good enough. Definately not months and months to obtain at any rate. And if this form of FS grinding is too slow for you still, perhaps you shouldn't be a jedi anyways.


Thus concludes my Post CU FS grinding rant/guide. Now no more excessive "impossible to grind FS xp" posts or I'll be baaaaack *shakes fist*


Disclaimer: If at any time you think my calculations are off or if this is only a matter of theory, please remember the fact that I personally have tested this. All numbers are subject to vary from person to person, as all figures are pulled directly from merely my own experience, and thus I am in no way liable for any blindness, nausea, or hemmoraging due to excessive gaming.



Note : Double xp is in one day. *cough* hint *cough*. Which means what to you? Using this method during double xp week will mean this method will be reduced from 4-5 hours to a low low time of 2-3 hours.






Thats great stuff, couple of questions though. Firstly, is there any advantage to having Master Pistoleer instead of Master Rifleman, as rifles would probably be better for me when it comes to phase 4 in the village?

Secondly, what weapons, aside from pistols, rifles and carbines, can a BH use? You mentioned Heavy Weapons but there is nothing in the tree to indicate what weapons they can use anymore, so which ones can they use and cap xp with?

Thanks
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