Force Sensitive Archive

Thread: New conversion just isn't logical

DaalinMoon
Thu Jul 28, 2005 9:42 am
#1


Ok I TOTALLY agree with the combat exp conversion change... but 30:1 is just ridiculous.


Lets take into account the specs of the game already. Combat exp is a TENTH of that of Weapons exp. Wouldn't it just be logical to make Combat Exp a 10:1 conversion ratio?Just a thought... and it makes sense!


And just before you start jumping my case I am COMPLETELY done with the grind, but I still think this new conversion set up is utterly ridiculous!

Message Edited by DaalinMoon on 07-28-2005 01:28 PM



Daalin Moon
Jedi Elder
June 27th, 2003 - November 23rd, 2005
Cuit
Thu Jul 28, 2005 9:52 am
#2






DaalinMoon wrote:

Ok I TOTALLY agree with the combat exp conversion change... but 30:1 is just ridiculous.


Lets take into account the specs of the game already. Combat exp is a TENTH of that of Weapons exp. Wouldn't it just be logical to make Combat Exp a 10:1 conversion ratio?Just a thought... and it makes sense!


And just before you stop jumping my case I am COMPLETELY done with the grind, but I still think this new conversion set up is utterly ridiculous!





er . . .they changed the conversion for combat XP? when did this happen?



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NerinCambrias
Thu Jul 28, 2005 9:54 am
#3


i used to think this, but actually the conversion ratios for general combat and weapon specific combat make perfect sense.


here's how it is:


Say you are grinding for your novice enhanced reflexes box. You need 50,000 force sensitive XP for that skill. Now, if we're talking just about weapon specific (ws) xp, you would need 1.5 million ws XP to get 50,000 fs xp. You may not even remember about your general combat xp because it trickles in compared to the other types of xp. But if you do have 1.5 million weapon XP, you will have atleast 150,000 combat xp (the ratio of WS to combat xp is 10:1). So really, you only needed 750k WS xp and 75kxp(equals 25k fs each). I don't know if that makes any sense or not, but....


The moral: Every bol that you kill, you get the same amount of FS XP from your weapon XP as you do from your combat XP. Since the ratio of weapon xp to combat xp is 10:1, it makes sense that the FS conversion ratios of the two types of XP relate to each other 10:1 (30:1 is ten times less than 3:1)





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RubicksCube
Thu Jul 28, 2005 9:55 am
#4

Yeah, Combat XP conversion is 3:1


Weapon xp is 30:1



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RubicksCube
Thu Jul 28, 2005 9:58 am
#5

Unless of course they recently changed this and didnt announce it too publically.



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DaalinMoon
Thu Jul 28, 2005 10:01 am
#6






RubicksCube wrote:

Yeah, Combat XP conversion is 3:1


Weapon xp is 30:1






For now... but combat is changing to 30:1



Daalin Moon
Jedi Elder
June 27th, 2003 - November 23rd, 2005
Fordep
Thu Jul 28, 2005 10:03 am
#7

on TC they changedInvestigation and Combat xp conversion.


30:1 for combat

5:1 for investigation


I don't see the issue. You can pull down enough xp over 18 weeks to easily finish up FS. For the most part this mostly nerfs the naders who will be making just as much xp in converting as someone who uses a normal weapon but they'll be spending money on grenades to do it.
RubicksCube
Thu Jul 28, 2005 10:03 am
#8






DaalinMoon wrote:






RubicksCube wrote:

Yeah, Combat XP conversion is 3:1


Weapon xp is 30:1






For now... but combat is changing to 30:1





how soon?



000000000000000000000000000000000000000000000000
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Maxil
Thu Jul 28, 2005 11:17 am
#9

it's on TC now. Read the post stickied by our jedi corrospondant. Chances are it's gonna roll out with next pub.. you might get lucky tho



Maxil





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Norewgian-Scout
Thu Jul 28, 2005 11:32 am
#10



DaalinMoon wrote:
Ok I TOTALLY agree with the combat exp conversion change... but 30:1 is just ridiculous.
Lets take into account the specs of the game already. Combat exp is a TENTH of that of Weapons exp. Wouldn't it just be logical to make Combat Exp a 10:1 conversion ratio? Just a thought... and it makes sense!
And just before you start jumping my case I am COMPLETELY done with the grind, but I still think this new conversion set up is utterly ridiculous!

Message Edited by DaalinMoon on 07-28-2005 01:28 PM





they just took the conversion back to pre-cu. XP is easy to get now, everytime im in a gorup someone has to go train every 10 min. None of the pre-cu grinders complained about the conversion, you still got 3 weeks between each phase and that shouldnt be more then enought to grind one branch.



Norewgian-Scout wrote:

EldosAirheart wrote:
Example - Swordsman / TKA
1,200,000 XP = 40,000 FS
1,200,000 XP = 40,000 FS
300,000 Combat XP = 10,000 FS
Total = 90,000 FS XP
Compared to 180,000 FS XP [3 : 1]
Our grind has just doubled...

Message Edited by EldosAirheart on 07-28-2005 02:08 AM





your grind has been taken back to the pre-cu state. No groups, buffs all the time. I managed to cap rifle xp at 900 k in about 1 hour, that also gave me 120 k combat xp in total;


conversation = 30 k + 40 k = 70 k XP.




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DocSavag
Thu Jul 28, 2005 11:32 am
#11



Fordep wrote:
on TC they changedInvestigation and Combat xp conversion.
30:1 for combat
5:1 for investigation
I don't see the issue. You can pull down enough xp over 18 weeks to easily finish up FS. For the most part this mostly nerfs the naders who will be making just as much xp in converting as someone who uses a normal weapon but they'll be spending money on grenades to do it.





The real issue is that it doubles the time left for anyone who is already working on their FS XP. If you have only couple of weeks left of your grind and someone suddenly (without any notice) doubles it you have a right to be annoyed.



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Mightion
Thu Jul 28, 2005 11:58 am
#12

I have to admit that it seemed odd that I could getFS exp (after conversion) much faster for hitting one bol with a grenadethan killing ten of them with my gun.


Changing it to the same conversion rate as weapon exp does seem harsh, but I guess SOE isn't fond of grenade grinding. I myself only threw maybe one grenade per seven mobs, and that was only in a decent group.




Mightion Defensor
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Leyf06
Thu Jul 28, 2005 1:17 pm
#13






NerinCambrias wrote:


i used to think this, but actually the conversion ratios for general combat and weapon specific combat make perfect sense.


here's how it is:


Say you are grinding for your novice enhanced reflexes box. You need 50,000 force sensitive XP for that skill. Now, if we're talking just about weapon specific (ws) xp, you would need 1.5 million ws XP to get 50,000 fs xp. You may not even remember about your general combat xp because it trickles in compared to the other types of xp. But if you do have 1.5 million weapon XP, you will have atleast 150,000 combat xp (the ratio of WS to combat xp is 10:1). So really, you only needed 750k WS xp and 75kxp(equals 25k fs each). I don't know if that makes any sense or not, but....


The moral: Every bol that you kill, you get the same amount of FS XP from your weapon XP as you do from your combat XP. Since the ratio of weapon xp to combat xp is 10:1, it makes sense that the FS conversion ratios of the two types of XP relate to each other 10:1 (30:1 is ten times less than 3:1)






hmm i think your math is a little off...


Take Rifles... 1,200,000 Rifle XP comes with 120,000 Combat XP


Weapons Converts at 30:1 so I get 40,000 FS xp (1,200,000 / 30)

Combat Converts at 3:1 so I get 40,000 FS xp (120,000 / 3)


Changing combat to 10:1 would yield 12,000 combat XP for the same conversion.


So...10:1 hurts too...just not as bad as 30:1




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