Fencer Archive
Thread: What does the move stun do?
stun damage is what your stun batton does.
the moves like "blind" and "stun" actually have their own damage catagory.....restraint
stun reduces some secondaires, and slows them down a little
JEAUX_ZUF wrote:
the moves like "blind" and "stun" actually have their own damage catagory.....restraint
The technical:
Intimidate - Reduces the target’s Damage by 50%, will reduce the secondary defenses (Dodge, Block, Counterattack, Defense Acuity) by 50% and will lower all other defenses by 50 (flat out rate).
Stunned - Delays the "recycle time" of the combat queue by 50% (a 3 second delay becomes a 4.5 second delay). In addition to that, it confers a -20 penalty on all defenses
Dizzy - Will confer a chance to be knocked down during any Posture change, whether forced or intended. The chance to Knock down from a not Knocked-down status is at about 50%. The chance to be knocked down while trying to get up from a knocked-down status is at about 80%. A target that is dizzied and knocked down will most likely be rendered unable to recover from his Knocked-down status until the Dizzy effect wears off. IN addition it confers a -10 Modifier to all defenses
Blind - Drastically reduces the targets accuracy. (by -50) as well as reducing all defenses by 30.
For anyone that doesn't believe that stun reduces damage, simply attack something and watch how much damage it is doing to you, then stun it and you'll see it doing less damage. The same goes for you. Watch your damage output when you're stunned, you'll notice it being less. Not as bad as intimidate, but I would guess it at being around 25% damage reduction.
But since fencers don't have a stun move, you'll have to pick up unarmed or pike to test it.