Fencer Archive
Thread: Stat Migration for a Fencer
At the moment, if you are generally buffed - I am being a master Doc - then it is best to put as much as possible into mind.
I am human and my stats are 400 400 400 400 400 400 1000 1000 1000.
This might not be the best plan once the combat changes come out - but till then it suits me fine.
If you have an easy source for doc enhancements, then definitly put as much as you can in mind primary and secondary stats.
Failling that, getting your primaries around 800-900 and secondaries around 500ish is generally a good rule of thumb.
If you have the ability to heal yourself (novice medic + decent Stim Bs) then minimizing your Health and Action secondaries in favour of the Mind secondaries is certainly viable. This course is good too if you want to help alleviate the Stun Baton's relatively high Mind cost on specials (and it's probably your best bet since most people are buffed when doing anything combat oriented like hunting or PvPing anyways).
Always,
DBL
HernandezBallin wrote:
The popular thing now is maxed mind stats for your race and a nice addiction to buffs
Yep, this is what many players do now. As DBL said, if you have constant access to doc buffs then that's a good choice. Me, I have almost constant access to Entertainer Buffs, my stats are 900 550 450 900 500 450 800 450 400 and my mind stat is normally 1400, buffed before Brandy.
The upcoming changes to HAM were due in Publish 8 but these seemed to have now been put back after reading Gary Gattis' This game is currently in a state letter, so I have no idea when they are due to come in.
Damn it, where did those links go....argh! ![]()
I guess I mustn't preview a post if I had links to it ![]()