Fencer Archive

Thread: Something Stealthed in....

Falric
Wed Mar 24, 2004 7:22 am
#1

Falric
Wed Mar 24, 2004 7:25 am
#2

OOOOPS sorry hit enter to fast...

In publish 7 if you have not noticed yet, TKA's an Fencers have gotten a interesting boost to not wearing any armor what so ever. I have been testing this information out lately an discovered this is true. While wearing armor, I get hit alot harder, an more often. While not wearing armor I get hit alot less an not that hard. It seams to be a 45% boost to acutly avoiding an additional 30% reduction to what you take. Can't clearly get some accruate numbers as I am still testing this. My older combat data with armor, an with out armor is sorely out of date but, the newer data is very surpising. Just an FYI.
Willowywicca
Wed Mar 24, 2004 7:38 am
#3

Hmm results of some test data on this would be interesting to see


I myself had noticed this too, was doing really low dmg vs an unarmored tkm with my gaffi in a duel the other day, definitely less than I should have.. hadn't particularily noticed any change in the to-hit but that's a pretty hard thing to notice imo ^^..



Malevolencia Burnadette
Mon Calamarian
Falric
Wed Mar 24, 2004 8:12 am
#4

name: Eva
Server: Shadowfire

Currently what I do have, I can give you its not alot but enough to be noticed

While in armor, I notice an the data refelects you get hit 2-3 times more often. This is wearing Stun layerd helm + Chest peice its all the armor I ever wear. This is a little awakward posting this type of information so I will do my best.

In composite stun layered armor..

Rifleman Uses master head shot, buffed sniper.
Out of 30 shots 13 to 21 shots hit on average. Give or take a few imo.
Avg damage 400 to 500 mind damage
Lowest mind damage 350
Highest mind damage 755

Bounty hunter uses eye shot, buffed bh.
(had a very good pistol, he didnt want to use his Pre-nerf kyrat that did 650 damage with pup.)
Out of 30 shots, 12 to 16 hit.
avg damage 116 to 245 mind damage
lowest 84 mind damage
highest 400 mind damage.

TKA buffed of course using charging wompa (snicker)
Out of 30 attacks, 17-21 hits, give or take a few imo.
avg damage 89 to 225 mind damage
lowest 69 mind damage
Highest mind damage 400

I can dispaly some of the actual data on say other skills but currently I been focusing on Mind damage attacks an finding ways around them so that way I die less an less to mind damaging attacks. The data above shows you what 80% kentic with 35% stun layer can do... I try to always but gear I can get since I pvp a heck of alot.


Now below this is the new rough data, on not wearing any armor... This data is still being contested an tested alot. It a heck of alot of sense to me since fencers an tka's SHOULDNT be wearing any armor. They are classes of nimbleness an avoidance/damage. They rely on thier speed an effectiveness imo. I think this makes them true to thier roles.

Riflemen fully buffed, using master head shot
Out of 30 shots, on average 6 to 10 hits.
(snipers on our server use very high end damage weapons stuff that does around 600+ or more with out pup)
Avg damage 200 to 312 to mind
lowest 50 pts to mind
highest 350 pts to mind

Bounty hunter fully buffed, Using eye shot
out of 30 shots, on avage 3-7 hits
Avg damage 50 to 89 to mind
lowest 39 to mind
Highest 150 to mind

TKA: Sorry not aviable, alot of combat data that doesnt makes sense here, it shows a good reduction to avoiding hits an taking damage. REally good, but alot of my data has me on my back on this one. Thus getting wrong information. The on the back information shows very good promise, as it seams to take tka's much longer to beat though my health an mind then before. But in some duels the data I got, while standing is impressive. I am still obtaining more information before I post anything esle here... Sorries...


Now your gonna ask me what type of foods I was eating what type of buffs I had..

Power boosted, 1150hp 1150action 1650mind
Brandy 2x 444 mind, 444 focus 444 willpower
Air Cake 20% to dodge
CoB Master fencer + Master brawler

This is basicly my pvp buffs or stats + my dueling, I perfer the challange of battling people unbuffed vs the easy way out. ^-^

My character template
Master Fencer
Master Bralwer
TKA 4 0 0 0
Medic 4 4 4 0
Scout 4 0 1 0
Pistoleer-CH
Wed Mar 24, 2004 4:28 pm
#5

Very interesting



-=Daylara Deadlock=-
~gLUCK~
^=^=^=^=^=^=^=^=^=^=^=^
-=Nin-Yader=-
~gLUCK~


Faslik
Wed Mar 24, 2004 4:56 pm
#6

this is very interesting, but i propose we let this thread drift off into the nothingness of page 10...this is the type of thing we want to keep on the DL



Faslik
~ I Suck @ HTML ~
Tenant
Wed Mar 24, 2004 5:21 pm
#7

Well I haven't noticed any difference with armoured and unarmoured, I often hunt without armour. I am definitely being hit a whole lot more in Melee than I was before Pub7


The reason you aren't taking as much damage, unarmoured,is nothing new, it's not a stealth nerf it's called Unarmed or Onehanded Toughness.

The TK has it in the bucket loads, the fencer far less but still more than the other two melee classes. The skill/ability only works when you have the appropriate weapon equipped and are Unarmoured, it is meant to work against both melee and ranged attacks but I have only noticed it reducing the damage of Melee attacks. A mob that can hit for 200+ will do about 130 on me as a Fencer and 90 when using TK (I'm not TKM) if I'm armoured then it'll hit for full damage before the armour protection.



Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
Faslik
Wed Mar 24, 2004 6:20 pm
#8

tenant, i can see with all 12 of your posts that you dont realize that most of the people on the fencer boards, especially the ones giving out raw data are EXPERTS, the toughness mods are well understood, and even still that wouldnt explain getting hit less in and out of armor



Faslik
~ I Suck @ HTML ~
Falric
Wed Mar 24, 2004 10:23 pm
#9

Name: Eva
Server: Shadowfire

Well, today at work I was talking with someone whom has done alot of erm... testing with this game. He told me that he suggested a week ago about giving fencers a slight boost for not wearing armor. In his words, making fencers more inline to thier true role, not just some guy in heavy armor waving a baton a round relying on his armor to surrive. But a guy whom nimbly manuvers an avoids the incoming damage with skill an gile a true swashbuckler. It seams that his suggestion was heard, an it was also adjusted to tka's as well. Aslo to let you know with current testing with the tka side adjustment, thier bonus is a bit less then fencers. Fencers got the minority boost in this stealth upgrade. We actuly got something better then a tka! ^-^

I been talking with other people I know that know thier professions very well an they to have noticed a slight change. To be honest, prior to this publish fencers never had these type of mods while not wearing any armor. Even so, the mods we had with one handed toughness an onehanded dodge worked somewhat well. We took alot of damage from shots, or melee from players, creatures, an or mobs in the game we got hit hard, if we got it. Now in this publish we avoid alot more with out armor, an it seams we reduce a heck of alot more damage then before from damage we take. I take alot less damage from being charged shot 2, or mind shotted then I ever did with a helmit. Prior to this patch I took 2-3x more damage with out a helmit or armor on in specific locations.

So you can say you do not see a difference I think it has something to do along the lines of being a master in fencer, as well as in Master brawler. I been hearing that people whom specialize in these two area's see more bang for your buck then you do mastering just one an dabbling the other. Anyhow, I will leave it to the community from here on out to do thier own testing. This test information is pretty good, an it does show a big change. Fury_chaser, Ryphal an another board monitator hinted towards changes in the feature its upto us to find them an let each of us know the changes. Thus we teach those whom do not know to become better in thier profession field to make fencers feard an yet valible assest in the field.
Tenant
Thu Mar 25, 2004 4:09 am
#10






Faslik wrote:
tenant, i can see with all 12 of your posts that you dont realize that most of the people on the fencer boards, especially the ones giving out raw data are EXPERTS,




Oh I am sorry, I didn't realise you knew ALL and as I have only posted here 12times (I wasn't counting but thanks mr Net Detective) I must therefore know nothing. Is it a nice view from that High Horse of yours?







Faslik wrote:
the toughness mods are well understood, and even still that wouldnt explain getting hit less in and out of armor





Ok, perhaps you can explain to me what Toughness does then?


In armour a white con mob will hit mefor 200or over. Out of armour this is reduced to about 130 or less. This is as a Fencer. This was happening long before Publish 7. Using unarmed that same Mob (now a Yellow Con to me) will hit for around 90pnts of damage. My character is Master brawler Master Fencer my TK skills are only 2,3,0,4 My Onehanded Toughness is 32 my Unarmed Toughness is 57 this is the only defensive skill that I have with TK that excedes the equivalent Fencer one. To me that says the Toughness skill is what is reducing damage but it only works out of armour.


What the OP described is what I have said above, you get hit for less unarmoured. At no point did he ever say, I am now getting hit for even less than I used too. Nor did he acknowledge that this happened previously to Publish 7 (which it did) and for that matter neither have you, all you said is "we know what Toughness does but that it doesn't explain this". Well to me it does, so we must have conflicting views on what toughness does. Please, enlighten me and then explain what it is that has always meant Melee classes get hit for Less unarmoured, because they have always been hit for less unarmoured.


Again I have not noticed any significant change in the numbers. The only obvious change to me is that I get hit more.


Sorry if that post is a little facetious but yours was more than little condescending to me.









Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
Tenant
Thu Mar 25, 2004 4:29 am
#11

Damn, I read that last lineas saying "being hit for less, in and out of armour" Oh well, Anyone training Reading Comprehension 1?


So, to correct slightly formy miss reading;


No, it doesn't, although I did say I hadn't seen any differencein beinghit armoured or unarmoured,can you say you have? I have been fighting in and out of armour. I spend the majority of my time out of armour and the only change I have seen is I get hit MORE! In fact it's not just me that has noticed that. If I was hit even more in armour by 45% it would be pretty obvious.


My other comments on Toughness stand, even if my rant was needless, I have seen no change in damage reduction AT ALL. The numbers look to be in the indentical range to what they were Pre Publish 7. If they introduced such a changeI have to say it would be most welcomebut I haven't seen any evidence in my own game of it.




Well, I told you once, told you twice.
I told you before.
Just 'cause I'm the bad guy, don´t mean I'm gonna lose 'em all
The opinions expressed herein are not necessarily those of my Guild, not necessarily mine, and probably not necessary
Falric
Thu Mar 25, 2004 10:10 pm
#12

Name: Eva
Server: Shadowfire

Okay, this is really odd, for the last five days I was compling on pen/paper an loging files of the combat data that showed the improved defences. As of yesterday I assume after the patch since I was unable to log in for over 18hrs. The game reverted back to the old system of defence. So now, what was posted ealier is no longer vaild an true at this time. I assume that what I saw an others saw was possibly a short term live test or it was a possible bug in the system that gave us a bit of a boost. What ever it was, I hope it will return in the combat revamp, it was very nice having what we had for a short time an it proved to be quite effective in player vs player combat. The acutal first time I thoughtly was pleased with the fencer's ability to avoid damage, it was a sight to behold.

Anyhow, I am assuming what information I got out of it was a test or at worst a bug. So no more bonus defence for not wearing any armor. Its back to the old system were we depend on it to live or die in pvp combat.

*sighs*

Come on dev's make fencers more in spirit of what they should be. Nibble, agile not needing armor class. ^-^
If it was a live test, it sure was very nice bonus that was given. I have to admit it really turned some heads fast when it was discovered. Thx for the few days of caculations test, or bug it was quite enlighting.

*bows*

Anyhow, as for this topic its now null an void. Just letting everyone know that what I found was what I saw. I honestly assume it was a test, I got a few people to speak with later this week anyhow about it. But I will keep a vigilent eye out for changes as each day an patch comes though to see what adjustments our profession gets.
Laeren
Fri Mar 26, 2004 8:46 am
#13




Falric wrote:
name: Eva
Server: Shadowfire

TKA buffed of course using charging wompa Nexu Grin (snicker)




Nothing to do with the post. Just wanted to show a minor correction




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