Fencer Archive
Thread: Devs:Thank You!
I sure he is refering to what they will be doing, it's not done Yet. (likely its on the test center now)
For a complete list of the upcoming update notes for Test Center, please go to the In Development page. These changes should go on Test Center in the next couple of days and then go to live galaxies after a week or two of testing. Please also read my post about priorities before giving feedback. Thanks.
Combat
Changed berserk to be a 75 point damage increase instead of double base damage
Decreased berserk costs slightly
Fixed double berserk spam
fixed berserk sometimes stopping combat loop
Modified unarmed special move damage modifiers to improve their combat abilities
Increased unarmed damage progression slightly
Increased melee1h damage for special moves
fixed wildshot2 not working
fixed melee2hlunge2 not having an animation
fixed multitargetpistolshot not working
fixed suppressionfire 1/2 not changing posture properly
fixed acid rifle certification
added xp bonus for non-damaging moves
fixed fastblast combat spam
increased power of bountyhunter/commando moves
fix for xp exploit: Killing baby pets won't grant xp.
bring /con messages in line with new colors
fix fragmentation grenade blast self hit/miss
A fix went in for an exploit involving damage over time.
Battlefields
Added error messaging to battlefield reinforcements so that you know when it fails due to lack of faction points.
You can no longer build battlefield structures outside of the battlefield perimeter even if it is in range of a constructor.
Added explosion effects to all destructible battlefield objects.
fix problem with group ham bars all turning violet (or orange, now)
Death and cloning
Fixed issue with player spawning in wrong room of outpost cloning facility
Respawn fx added.
Grouping
Improvements to help deal with the bug where group members get removed from group chat at the wrong times
Fixed bugs with group difficulty calculations. This should also correct problems with the XP awards in groups.
Fix crazy group icon showing up in all the wrong places
Fixed group chat going away if anyone leaves the group
PvP
Control of static factional dungeons now affects the status of control of the Galaxy in the Galactic Civil War.
-The number of player-built factional HQs on the map now affects control of the Galaxy as well.
-The side that is winning in the Galactic Civil War conflict gets a 15% bonus to all earned XP.
-The side that is losing in the Galactic Civil War gets a 30% discount on the cost of all faction perks.
-Reduced the cost of factional perks to compensate for the slower gain rate for faction points.
Fixed duels preventing secure trade.
Faction point caps are now variable for your aligned faction. The amount of faction you can have is equal to the cost to reach your current rank times 10.1. This means at the rank of Colonel, which costs 6000 faction to achieve, you can have up to 66,000 faction points stored up.
Made it so that you will get a faction enemy flag for attacking someone who is factioned, even if the attacker was a personal enemy.