Fencer Archive

Thread: Stun Batons??

Riz
Thu Jul 31, 2003 7:06 am
#1

Anyone got stats on this? I hear it does stun damage which goesthrough most armours, so form your experience is it better (more exp)to use up against a mob with high kinetic resists than say a Rykk? I wish they printed theactual damage done in the combat window as well as that before resists.





······ Rizzy the Rodian
Blademaster · Master Creature Handler (cancelled 25/10/03) now playing FFXI
"loot or loot not... there is nothing of any value on the selected corpse" Yoda, SWG
Proxus571
Thu Jul 31, 2003 7:28 am
#2

You know i wouldent be able to tell ya, Byrothsis gems, which are required for the creation of stun batons, have never been available on Wanderhome. So my friend who is a master weaponsmith hasent had a chance to make me one yet



Proxus' (TCON) - Master Bounty Hunter
Proxus (ISOC) - Jedi Elder
Jaden - (ISOC) - Second and Oldest Active Master Commando On Wanderhome

KatteZen
Thu Jul 31, 2003 8:04 am
#3

The one I have seen, its damage and speed were a simple joke..max 114/ 2.4 or so. I didn't even bother trying that out, since only 50% kinetic armor could make that any better than my current blade

KatteZen
Thu Jul 31, 2003 8:06 am
#4

Oops. Didnt mean to submit yet.


This seems to be a problem currently with all professions: The inability to attain higher quality top-tier weapons. It should resolve itself with time as the minerals get shifted about.

WindRiderHost
Thu Jul 31, 2003 9:55 am
#5

These high-end weapons are not only difficult to obtain, but they seem notworth that time.



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"I don't need a plan, just a goal - the rest will follow on it's own" - Gerrard.
KatteZen
Thu Jul 31, 2003 11:07 am
#6

I dont know about that.


Their damage speed and ham costs are horrible compared to what youre using, true... But chances are: what you're using has been experimented to all hell. It takes a lot of resources and a bunch of time to come up with the best possible of a weapon, if there is even such a thing. As more of the resources pop up, you'll start seeing these come above what any other weapon can do.



With this also being stun damage, if its comperable, it will deal quite considerably more damage

KatteZen
Thu Jul 31, 2003 11:32 am
#7

Also: Schematics that use multiple identical parts COMPLETELY ignore the stats on those parts.


This is not only a medical crafting problem, but a huge weapon and armor crafting issue.


ALL ignore the stats on multiple identical-object schematics.


WeaponSmiths are plagued by this, this is why you never see Bowcasters with more than 100 durability or DX2 pistols that are actually better than scout pistols (cept for acid damage).

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