Fencer Archive
Thread: Stun Batons??
The one I have seen, its damage and speed were a simple joke..max 114/ 2.4 or so. I didn't even bother trying that out, since only 50% kinetic armor could make that any better than my current blade
Oops. Didnt mean to submit yet.
This seems to be a problem currently with all professions: The inability to attain higher quality top-tier weapons. It should resolve itself with time as the minerals get shifted about.
I dont know about that.
Their damage speed and ham costs are horrible compared to what youre using, true... But chances are: what you're using has been experimented to all hell. It takes a lot of resources and a bunch of time to come up with the best possible of a weapon, if there is even such a thing. As more of the resources pop up, you'll start seeing these come above what any other weapon can do.
With this also being stun damage, if its comperable, it will deal quite considerably more damage
Also: Schematics that use multiple identical parts COMPLETELY ignore the stats on those parts.
This is not only a medical crafting problem, but a huge weapon and armor crafting issue.
ALL ignore the stats on multiple identical-object schematics.
WeaponSmiths are plagued by this, this is why you never see Bowcasters with more than 100 durability or DX2 pistols that are actually better than scout pistols (cept for acid damage).