Fencer Archive
Thread: experienced oppinion?
Im trying to decide between a couple templates, I was hoping someone thats experienced (ie not guessing hehehe) could enlighten me on a couple things
1- Does +10 to hit make a big difference? I would think so, but things not always what they seem in SWG lol
2- Does Def really help alot? Im trying to decide between +7 range and melee defensevs. taking 4 boxes of firstaid.
Idreally appreciate the thoughts on the subject ![]()
+10 to hit: No idea, I've always been a Rodian.
Defense: From what I've heard, its super gimped right now. IE: Even master pistoleers, the most defensive marksman line, never dodge.
Nobody has written a good combat parser, so dont count on any solid answers for a while, all estimations
This is one of the questions Minerunner, our correspondent has sent to the devs.
"2. Defense Mod's soft cap or no?
Is there a soft cap where more defense modifiers stacked won't do any good? If so what is it set for?"
It is related and I a hoping we getanswers in general to how much these + modifiers work and the level of impact they can make.