Fencer Archive

Thread: As of last night

FURY_Chaser
Thu Aug 21, 2003 9:18 am
#1

Here is my stats of my character,


Novice Fencer 1-1-1-0
Novice Swordsman 0-0-0-0
Novice Rifleman 0-0-0-0
Novice Combat Medic 0-0-0-0
Novice Artisan 4-0-3-0
Novice Scout 1-0-0-0


I am actually happy with this setup at the moment. Let me sum up a little on how I have been playing this character.


Artisan- I had originally worked my way upthe Arcitect tree to build a PA hall for my PA, got 3/4 trees compleated, but we wound upbuying a Hall. Arcitect wasnt my thing it consumed most of my time runningback and forth to harvestors to collect and maintain the massive amounts of ore, so I dropped the skill but maintained the engineering line of Artisan, andkept skills to keep my Vendor.


Scout-Ihad skills sufficient for Creature Handler, and dabbled in thatfor a while, noI was not a novice running aroundwith a rancor or gureck, I had me a nice Giant sand beetle, (which isavailable to CH's post-nerf) But decided that is not my thing either so I dropped everything except Exploration1.


Marksman- I picked this up to compensate for PvP and kiting NPC's in game. I went with Rifleman for damage to mind, to help out my tactics in my post about testing Composite Armour. Buttwo days ago something happened, I got ahold of one of theOne day fixed/then nerfed T-21 Rifles. Max dmg 428 unsliced AP 3.So I am going to keep this skill forthe massive damage I am dealing even at Novice.


Medic/Combat Medic- A brawler with medic skills, muon gold, and composite armour, is a force of mass destruction. Crafted Stim D's can heal up to 500-600 damage in both Action and Health. Combat Medic makes a tank even more devestating. Recently Adding Poison's to my list of actions made me a even happier camper. A formed a basic equation with my character: Bleed+Poison+Patience=Win, Bleed comes with my Fencer, and soon with my Rifleman, so I have that variable, Poison I just got last night, so another check on that varible, and finally patience came with a combination of Muan Gold, composite Armour and Stim D's.


_______________________________________________________________________________________


I guess Im just posting this to make a point, and that is with so many skills in this game, you can be effective with so many variations its not even funny. I had great fun testing out almost every aspect of the game proffesion wise and found what I like to do, (variation of everything) so why am I shareing this?


Everyday I see posts about what is the best way to do this and do that, how can I deal the most damage, or what proffesions combos, will be the best/uber. Well with all this said I want to say one more thing, if you are not sure of what you want to do, and have extra skill points use them up. The best feature on this game is to be able to sell your points to gain different ones.


If you read this I hope it helped somewhat.

Haschel
Thu Aug 21, 2003 10:45 am
#2

Just one thing to add...what kinda crappy Stim D's are you using that you only heal 500-600? Mine hit like high 700's and I'm pretty sure I was experimenting Charges on that batch...and that's without advanced components, mind you.



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
Sarajin
Thu Aug 21, 2003 11:02 am
#3

I think it will always be my contention that its the player that makes the profession, not the profession that makes the player, and I think you have just shown it by your post.
EasyMcRhinopants
Thu Aug 21, 2003 2:29 pm
#4

The best stim d's I made at master medic level were RATED at about 632, with two advanced components. (not trying to show off, I know there's much better). However, I could ACTUALLY HEAL someone for much higher, due to first aid bonsuses and whatnot.


When i started out I was involved in every profession. It was pretty cool being able to do just about everything, and being self sufficient. I have since been surrendeing skills like a mofo.



Haschel
Thu Aug 21, 2003 2:33 pm
#5






EasyMcRhinopants wrote:

The best stim d's I made at master medic level were RATED at about 632, with two advanced components. (not trying to show off, I know there's much better). However, I could ACTUALLY HEAL someone for much higher, due to first aid bonsuses and whatnot.





Yes, yes, I think we're all familiar with the medpack power vs. amount healed difference. Highest power I've made so far was 491, no advanced components, on a Stimpack D. The problem is that the Talusian Water Vapor I got sucked, so it's only gonna push it to 550-570 or so when I add it. I wonder if that bug I've been hearing about the identical parts is true...that might mitigate my ABEC's effectiveness...




Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
Lothieron
Fri Aug 22, 2003 5:20 am
#6

Maybe I'm wrong, but using Alla's character builder, if you throw Master Medic,Novice Marksman + Rifleman Tiers and Ranged Combat Tiers, you come up about 8 skill points short of completing what you have shown.



Unless you know a way to be a Rifleman without Novice Marksman or Combat Medic without Master Medic and Ranged Support....






Soze
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