Fencer Archive
Thread: Post-CU battle tactic?
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Stinney
Thu May 26, 2005 3:44 am
#1
I work away during the week and only get to playfor a few hours over the weekend.
As such I dont have time to play around with different combo's
Sooooo.... . ... . I'm looking to you guys here for guidance.
What sequence of moves/foods do you use/eat and when?
Thanks guys!
MarStreller
Thu May 26, 2005 3:11 pm
#2
Bear in mind, I do a lot more PvE than I do PvP (I enjoy PvP, but the insane amount of twinkage that goes on in this game depresses me. Every other tank in the game has doctor in their template, and I just can't compete with that). But here's my combat sequence:
Advanced Armor Break (from swordsman)
Advanced Lunge
Improved Critical Strike (from swordsman)
Improved Body Hit
Melee Assault (from brawler)
(by this time, they're back on their feet, down to somewhere around half health, depending on CL)
Advanced Blind Attack
Melee Hit a few times while my action regens
Body Hit and Critical Strike until dead.
Following this formula, I rarely lose more than 10% or so of my health.
ARC_Casper
Thu May 26, 2005 6:16 pm
#3
MarStreller wrote:Bear in mind, I do a lot more PvE than I do PvP (I enjoy PvP, but the insane amount of twinkage that goes on in this game depresses me. Every other tank in the game has doctor in their template, and I just can't compete with that). But here's my combat sequence:Advanced Armor Break (from swordsman)Advanced LungeImproved Critical Strike (from swordsman)Improved Body HitMelee Assault (from brawler)(by this time, they're back on their feet, down to somewhere around half health, depending on CL)Advanced Blind AttackMelee Hit a few times while my action regensBody Hit and Critical Strike until dead.Following this formula, I rarely lose more than 10% or so of my health.
I have a question for you MarStreller, with your Critical strike when you use the move and you see the +Critical+ over the opponents head do you see an increase in damage when you look at the combat spam?
ARC_Casper
Fri May 27, 2005 1:58 am
#4
Critical hits are suppost to be fixed now in Publish 17 please post here if you see it is working now so it isn't a hot topic on the corr forum and we can get our issues looked at =P.
Vupos
Fri May 27, 2005 8:16 am
#5
I can't believe a message display issue is more important to the DEVS then the tones of other bugs there are. A well I'll see if its fixed but I don't really have much time to play
Vupos
Fri May 27, 2005 12:31 pm
#6
ARC_Casper wrote:
MarStreller wrote:
Bear in mind, I do a lot more PvE than I do PvP (I enjoy PvP, but the insane amount of twinkage that goes on in this game depresses me. Every other tank in the game has doctor in their template, and I just can't compete with that). But here's my combat sequence:
Advanced Armor Break (from swordsman)
Advanced Lunge
Improved Critical Strike (from swordsman)
Improved Body Hit
Melee Assault (from brawler)
(by this time, they're back on their feet, down to somewhere around half health, depending on CL)
Advanced Blind Attack
Melee Hit a few times while my action regens
Body Hit and Critical Strike until dead.
Following this formula, I rarely lose more than 10% or so of my health.
I have a question for you MarStreller, with your Critical strike when you use the move and you see the +Critical+ over the opponents head do you see an increase in damage when you look at the combat spam?
In my experiance +Critical+ dmg does not show up in the combat spam correctly but extra dmg is applied if you look at the Mobs' HAM.
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