Fencer Archive

Thread: Guide to Fencer.

ARC_Casper
Sat May 21, 2005 4:14 am
#1



Primary Role:


Close Range DoT Specialist (Damage-Over-Time via Bleeds)


Secondary Role:


Close Range Crowd Control (Position Control)





Offense: Strong (4)
Defense:
Weak (2)
Crowd Control: Moderate (3)




Key abilities added:


Leg Sweep:


Has minimal damage but has a very good chance of Knocking down an opponent.




Binding Strike:


Reduce action regeneration rate of target



Bleed Attack:


Bleeding DoT- So far seems like it is a 33% of the max damage of your weapon if your opponent has no armor on (needs further testing and defintly a boost.) Ticks once every 19 seconds for a total of 57 seconds (3 Ticks of damage.)



Blind Attack:


Chance to Blind Opponent, severely reduces opponent's accuracy.



Body Hit:


Causes a targeted hit to an opponent's Torso and Arms and has a slight accuracy penalty.



Cripple Attack:


Low damage attack which slow the movement of the target.



Scatter Hit:


This attack ability distributes damage over multiple areas of the opponent.




Center of Beeing:


Modifys your Ranged and Melee defense by 250 points for 30 seconds.




Recoveries:


Blind Recovery
Dizzy Recovery
Stun Recovery




Skill mod Summary:




  • General Melee Accuracy +70
    General Melee Speed +25
    Melee Defense +85
    One-handed Melee Defense +40
    One-handed Weapon Accuracy +90
    One-handed Weapon Speed +65
    Ranged Defense +55
    Unarmed Accuracy +65
    Unarmed Damage +70
    Unarmed Defense +40
    Unarmed Speed +30




Certification Summary:




  • There is no more certs in the skill tree's each weapon has either a level requirment, or level requirment plus certain skill box requirments listed on the weapon.






  • Curved Sword Certification - Level 14
    Dagger Certification -
    Gaderiffi Baton Certification- Level 14
    Rantok Sword Certification -
    RSF Sword Certification - Level 40
    Ryyk Blade Certification - Level 50
    Stun Baton Certification - Level 54 + Master Fencer skill box
    Sword Certification - Level 6
    Vibroblade Certification - Level 10




Fencer Skillset Requirements (To Become Novice Fencer)



Brawler 4.4.0.0 (Formerly Brawler 0.4.0.0)



Fencer Skill tree breakdown.




Combat Level with only Master Fencer: 54


Accuracy with only Master Fencer: 160


Melee Defense with out Master Brawler and only Master Fencer: 125


Ranged Defense with only Master Fencer: 55


Speed with only Master Fencer: 90


Battle Armor Accuracy Mitigation 90% total.


Battle Armor Movement Mitigation 90% total.


Battle Armor Rate of Fire Mitigation 90% total.






Skills Mods and Abillities:





Novice Brawler:


General Melee Accuracy +10


General Melee Speed +5


Melee Defense +10


Knock Down Recovery- This ability allows you to recover immediately from beeing knocked down if you have enough ability points.


Taunt- Increase the aggro that a mob in combat has towards you. This ability is useful to get mobs to attack you instead of other party members.





One-handed I:


One-handed Melee Defense +10


One-handed Weapon Accuracy +15


One-handed Weapon Speed +5


Lunge- This melee attack has an extended range potential.




One-handed II:


One-handed Melee Defense +10


One-handed Weapon Accuracy +15


One-handed Weapon Speed +10


Center of Being- This command will cause your charcter to focus on avoiding combat blos. This will only apply when you are wielding a melee weapon.


Sword Certification.




One-handed III:


One-handed Melee Defense +10


One-handed Weapon Accuracy +15


One-handed Weapon Speed +5


Melee Strike- This melee attack does more damage than Melee Hit but has a slight ability cost.




One-handed IV(Apprentice Swordsman):


One-handed Melee Defense +10


One-handed Weapon Accuracy +20


One-handed Weapon Speed +10


Bleed Attack- This melee attack causes bleeding wounds that continue to damage the target even after the initial strike. This attack must be done with a piercing or slashing weapon.



Unarmed I:


Unarmed Accuracy +15


Unarmed Damage +15


Unarmed Defense +10


Unarmed Speed +5


Center Of Beeing- This command will cause your charcter to focus on avoiding combat blows. This will only apply when you are wielding a melee weapon.


Unarmed II:



Unarmed Accuracy +15


Unarmed Damage +10


Unarmed Defense +10


Unarmed Speed +10


Melee Strike- This melee attack does more damage than Melee Hit but has a slight ability cost.



Unarmed III:


Unarmed Accuracy +15


Unarmed Damage +10


Unarmed Defense +10


Unarmed Speed +5


Lunge- This melee attack has an extended range potential.



Unarmed IV:(Tera Kasi Student):


Unarmed Accuracy +20


Unarmed Damage +10


Unarmed Defense +10


Unarmed Speed +10


Leg Sweep- This melee attack does minimal damage but has a good chance of knocking down an opponent.


Novice Fencer:


Melee Defense +10


One-handed Weapon Accuracy +15


One-handed Weapon Speed +5


Ranged Defense +10


Battle Armor Accuracy Mitigation 20%


Battle Armor Movement Mitigation 20%


Battle Armor Rate of Fire Mitigation 20%


Body Hit- This melee attack causes a targeted hit to an opponent's torso and arms and has a slight accuracy penalty.






Intermediate Fencing Stances and Grips:


Melee Defense +5


Ranged Defense +5


Scatter Hit- This melee attack Ability hits an opponent in multiple areas causing damage to multiple points on the opponent.




Advanced Fencing Stances and Grips:


Melee Defense +5


Ranged Defense +5


Battle Armor Movement Mitigation 30%




Expert Fencing Stances and Grips:


Melee Defense +5


Ranged Defense +5


Curved Sword Certification


Improved Scatter Hit- This enhancement to the Scatter Hit ability causes more damage to the opponent.




Master Fencing Stances and Grips(Duelist):


Melee Defense +5


Ranged Defense +5


Battle Armor Movement Mitigation 40%


Stun Recovery- This ability allows you to recover immediately from beeing stunned if you have enough ability points.





Intermediate Footwork:


One-handed Weapon Speed +10


Improved Lunge- This enhacement to the lunge ability causes more damage to the opponent.




Advanced Footwork:


One-handed Weapon Speed +10


Cripple Attack- This melee attack to an opponents legs does minimal damage but impedes their movement rate for a short time.




Expert Footwork:


General Melee Speed +5


One-handed Weapon Speed +5


Dizzy Recovery- This ability allows you to recover immediately from beeing dizzy if you have enough ability points




Master Footwork(Swashbuckler):


General Melee Speed +5


One-handed Weapon Speed +5


Improved Cripple Attack- This enhancement to the Cripple Attack ability causes a higher reduction in movement rate.






Intermediate Fencing Technique:


Melee Defense +5


Blind Attack- This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing their accuracy.




Advanced Fencing Techniques:


Melee Defense +5


Battle Armor Accuracy Mitigation 30%


Blind Recovery- This ability allows you to recover immediately from beeing blinded if you have enough ability points.




Expert Fencing Technique:


Melee Defense +5


Improved Blind Attack- The enhacement to the Blind Attack ability has an increased chance of blinding the opponent.






Master Fencing Technique(Blademaster):


Melee Defense +5


Battle Armor Accuracy Mitigation 40%


Improved Body Hit- This enhacement to the Body Hit ability reduces the ammount of the accuracy penalty and increases the ammount of damage the attack does.





Intermediate Fencing Finesse:


General Melee Accuracy +5


One-handed Weapon Accuracy +5


Improved Bleed Attack- This enhancement to the Bleed Attack causes additional bleeding damage to the opponent.






Advanced Fencing Finesse:


General Melee Accuracy +10


One-handed Weapon Accuracy +5


Binding Strike- This ranged attack reduces an opponent's Action regeneration rate.




Expert Fencing Finesse:


General Melee Accuracy +15


Advanced Bleed Attack- This enhacement to the Bleed Attack causes additional bleeding damage to the opponent.


Battle Armor Rate of Fire Mitigation 30%.




Master Fencing Finesse(Blade Weaver):


General Melee Accuracy +20


Improved Binding Strike- This enhacement to the Binding Strike ability reduces an opponent's Action regeneration rate.





Master Fencer:


General Melee Accuracy +10


General Melee Speed +10


Melee Defense +25


Ranged Defense +25


Advanced Blind Attack- This enhacement to the Blind Attack ability has an almost guaranteed chance to blind the opponent.


Advanced Lunge- This enhacement to the Lunge ability extends the range of the attack and increases the ammount of damage done to the opponent.


Battle Armor Rate of Fire Mitigation 40%









Thanks to kAotiC_HeRo for his orginal thread here.

Message Edited by ARC_Casper on 05-21-2005 04:45 AM




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
APEist_Revenge
Sun May 22, 2005 12:25 am
#2

great post, good work!


another thing that would be great is a chart listing the action costs for all the Fencer abilities. This would take a fair amount of testing i guess though.





/APEist\
dRebel Soldier of Shieldd
If I had a penny for all the people I've damned, I'd be a trillionaire, and btw, damn you.The Swordsman you've never heard of, but the one you'll regret not expecting.
Swordsman Motto: We like our women like our enemies, hammered.
- I support the un-nerfing of Lunge and it's counterparts. - You can too!

Mcgreag
Sun May 22, 2005 3:55 am
#3

Small fix, the guide says 90% armor mitigation, this is wrong as mitigation is not added it uses the highest value. A Master Fencer has 40% RoF/Movement/Accuracy mitigation.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
Vupos
Mon May 23, 2005 12:35 am
#4

as a master fencer i have no hiderance of any kind on my battle armor...



___________________________________________

"There are some who would consider these M&Ms to be...Unnatural."
Tork1
Fri May 27, 2005 10:27 pm
#5

good work



Torki

LAWL

-nMe-


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