Primary Role:
Close Range DoT Specialist (Damage-Over-Time via Bleeds)
Secondary Role:
Close Range Crowd Control (Position Control)
Offense: Strong (4)
Defense: Weak (2)
Crowd Control: Moderate (3)
Key abilities added:
Leg Sweep:
Has minimal damage but has a very good chance of Knocking down an opponent.
Binding Strike:
Reduce action regeneration rate of target
Bleed Attack:
Bleeding DoT- So far seems like it is a 33% of the max damage of your weapon if your opponent has no armor on (needs further testing and defintly a boost.) Ticks once every 19 seconds for a total of 57 seconds (3 Ticks of damage.)
Blind Attack:
Chance to Blind Opponent, severely reduces opponent's accuracy.
Body Hit:
Causes a targeted hit to an opponent's Torso and Arms and has a slight accuracy penalty.
Cripple Attack:
Low damage attack which slow the movement of the target.
Scatter Hit:
This attack ability distributes damage over multiple areas of the opponent.
Center of Beeing:
Modifys your Ranged and Melee defense by 250 points for 30 seconds.
Recoveries:
Blind Recovery
Dizzy Recovery
Stun Recovery
Skill mod Summary:
- General Melee Accuracy +70
General Melee Speed +25
Melee Defense +85
One-handed Melee Defense +40
One-handed Weapon Accuracy +90
One-handed Weapon Speed +65
Ranged Defense +55
Unarmed Accuracy +65
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +30
Certification Summary:
- There is no more certs in the skill tree's each weapon has either a level requirment, or level requirment plus certain skill box requirments listed on the weapon.
- Curved Sword Certification - Level 14
Dagger Certification -
Gaderiffi Baton Certification- Level 14
Rantok Sword Certification -
RSF Sword Certification - Level 40
Ryyk Blade Certification - Level 50
Stun Baton Certification - Level 54 + Master Fencer skill box
Sword Certification - Level 6
Vibroblade Certification - Level 10
Fencer Skillset Requirements (To Become Novice Fencer)
Brawler 4.4.0.0 (Formerly Brawler 0.4.0.0)
Fencer Skill tree breakdown.
Combat Level with only Master Fencer: 54
Accuracy with only Master Fencer: 160
Melee Defense with out Master Brawler and only Master Fencer: 125
Ranged Defense with only Master Fencer: 55
Speed with only Master Fencer: 90
Battle Armor Accuracy Mitigation 90% total.
Battle Armor Movement Mitigation 90% total.
Battle Armor Rate of Fire Mitigation 90% total.
Skills Mods and Abillities:
Novice Brawler:
General Melee Accuracy +10
General Melee Speed +5
Melee Defense +10
Knock Down Recovery- This ability allows you to recover immediately from beeing knocked down if you have enough ability points.
Taunt- Increase the aggro that a mob in combat has towards you. This ability is useful to get mobs to attack you instead of other party members.
One-handed I:
One-handed Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +5
Lunge- This melee attack has an extended range potential.
One-handed II:
One-handed Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +10
Center of Being- This command will cause your charcter to focus on avoiding combat blos. This will only apply when you are wielding a melee weapon.
Sword Certification.
One-handed III:
One-handed Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +5
Melee Strike- This melee attack does more damage than Melee Hit but has a slight ability cost.
One-handed IV(Apprentice Swordsman):
One-handed Melee Defense +10
One-handed Weapon Accuracy +20
One-handed Weapon Speed +10
Bleed Attack- This melee attack causes bleeding wounds that continue to damage the target even after the initial strike. This attack must be done with a piercing or slashing weapon.
Unarmed I:
Unarmed Accuracy +15
Unarmed Damage +15
Unarmed Defense +10
Unarmed Speed +5
Center Of Beeing- This command will cause your charcter to focus on avoiding combat blows. This will only apply when you are wielding a melee weapon.
Unarmed II:
Unarmed Accuracy +15
Unarmed Damage +10
Unarmed Defense +10
Unarmed Speed +10
Melee Strike- This melee attack does more damage than Melee Hit but has a slight ability cost.
Unarmed III:
Unarmed Accuracy +15
Unarmed Damage +10
Unarmed Defense +10
Unarmed Speed +5
Lunge- This melee attack has an extended range potential.
Unarmed IV:(Tera Kasi Student):
Unarmed Accuracy +20
Unarmed Damage +10
Unarmed Defense +10
Unarmed Speed +10
Leg Sweep- This melee attack does minimal damage but has a good chance of knocking down an opponent.
Novice Fencer:
Melee Defense +10
One-handed Weapon Accuracy +15
One-handed Weapon Speed +5
Ranged Defense +10
Battle Armor Accuracy Mitigation 20%
Battle Armor Movement Mitigation 20%
Battle Armor Rate of Fire Mitigation 20%
Body Hit- This melee attack causes a targeted hit to an opponent's torso and arms and has a slight accuracy penalty.
Intermediate Fencing Stances and Grips:
Melee Defense +5
Ranged Defense +5
Scatter Hit- This melee attack Ability hits an opponent in multiple areas causing damage to multiple points on the opponent.
Advanced Fencing Stances and Grips:
Melee Defense +5
Ranged Defense +5
Battle Armor Movement Mitigation 30%
Expert Fencing Stances and Grips:
Melee Defense +5
Ranged Defense +5
Curved Sword Certification
Improved Scatter Hit- This enhancement to the Scatter Hit ability causes more damage to the opponent.
Master Fencing Stances and Grips(Duelist):
Melee Defense +5
Ranged Defense +5
Battle Armor Movement Mitigation 40%
Stun Recovery- This ability allows you to recover immediately from beeing stunned if you have enough ability points.
Intermediate Footwork:
One-handed Weapon Speed +10
Improved Lunge- This enhacement to the lunge ability causes more damage to the opponent.
Advanced Footwork:
One-handed Weapon Speed +10
Cripple Attack- This melee attack to an opponents legs does minimal damage but impedes their movement rate for a short time.
Expert Footwork:
General Melee Speed +5
One-handed Weapon Speed +5
Dizzy Recovery- This ability allows you to recover immediately from beeing dizzy if you have enough ability points
Master Footwork(Swashbuckler):
General Melee Speed +5
One-handed Weapon Speed +5
Improved Cripple Attack- This enhancement to the Cripple Attack ability causes a higher reduction in movement rate.
Intermediate Fencing Technique:
Melee Defense +5
Blind Attack- This melee attack does minimal damage but has a high chance of blinding an opponent, severely reducing their accuracy.
Advanced Fencing Techniques:
Melee Defense +5
Battle Armor Accuracy Mitigation 30%
Blind Recovery- This ability allows you to recover immediately from beeing blinded if you have enough ability points.
Expert Fencing Technique:
Melee Defense +5
Improved Blind Attack- The enhacement to the Blind Attack ability has an increased chance of blinding the opponent.
Master Fencing Technique(Blademaster):
Melee Defense +5
Battle Armor Accuracy Mitigation 40%
Improved Body Hit- This enhacement to the Body Hit ability reduces the ammount of the accuracy penalty and increases the ammount of damage the attack does.
Intermediate Fencing Finesse:
General Melee Accuracy +5
One-handed Weapon Accuracy +5
Improved Bleed Attack- This enhancement to the Bleed Attack causes additional bleeding damage to the opponent.
Advanced Fencing Finesse:
General Melee Accuracy +10
One-handed Weapon Accuracy +5
Binding Strike- This ranged attack reduces an opponent's Action regeneration rate.
Expert Fencing Finesse:
General Melee Accuracy +15
Advanced Bleed Attack- This enhacement to the Bleed Attack causes additional bleeding damage to the opponent.
Battle Armor Rate of Fire Mitigation 30%.
Master Fencing Finesse(Blade Weaver):
General Melee Accuracy +20
Improved Binding Strike- This enhacement to the Binding Strike ability reduces an opponent's Action regeneration rate.
Master Fencer:
General Melee Accuracy +10
General Melee Speed +10
Melee Defense +25
Ranged Defense +25
Advanced Blind Attack- This enhacement to the Blind Attack ability has an almost guaranteed chance to blind the opponent.
Advanced Lunge- This enhacement to the Lunge ability extends the range of the attack and increases the ammount of damage done to the opponent.
Battle Armor Rate of Fire Mitigation 40%
Thanks to kAotiC_HeRo for his orginal thread here.
Message Edited by ARC_Casper on 05-21-2005 04:45 AM