Fencer Archive
Thread: Has any Fencer TKM noticed Armor hole?
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SVX007
Fri Jun 03, 2005 8:24 pm
#1
This has happened to me a few times where im using a one handed weapon and suddenly the inate armor from TKM stops working.
Ive tested it and I know it works with othere than TKM weapons so that is not it. Ive been fightint the exact same MOB with a group of friesrnds all who are master TKM and either Swords or Pike and they will be recieving half the damage I am while uisng Power Hammer and Vibro lance. If i switch to another weapon usually a PHthe problem goes away.
Anyone else run into this or is it me?
Also sorry hit enter so if you read in last minute the post was balnk thanks for the re-read.
Message Edited by SVX007 on 06-03-2005 08:28 PM
XrioT
Fri Jun 03, 2005 11:38 pm
#2
Actually I noticed this as well last night; it appears that the fencer melee and ranged defense are not being applied with a TKM/Fencer template. Here is what is happening with me:
TKM/Fencer Unarmed
Mel Def - 305
Rng Def - 232
With 1-hand sword in hand
Mel Def - 270
Rng Def - 197
With 2-hand sword in hand
Mel Def - 270
Rng Def - 197
With a Pike in hand
Mel Def - 270
Rng Def - 197
Either one of two things is happening; the fencer melee and ranged defenses are not being applied as they should when a 1-hand weapon is equiped OR the fencer defenses are active for 1-hand, 2-hand AND pike weapons. I don't believe it's the latter because a 35/35 defense drop seems quite harsh, and in fact is lower than a TKM/Pike OR TKM/M.Swords template... so something is definately wrong.
I would submit a /bug in-game.
-Edit-
If someone else wants to test this to confirm it as a Fencer/TKM problem, please do so; It seems to be a very serious issue if this is in-fact true.
Message Edited by XrioT on 06-03-2005 11:42 PM
SVX007
Sat Jun 04, 2005 8:00 pm
#3
Im a triple master My defence for ranged is above 300 for whatever im bu tti does change based on the weapon, and while I do get missed ALLOT I still notice friends getting hit for half the damge as me. and w TKM equating to 48% damamge reduction that is my only conclusion
SVX007
Sat Jun 04, 2005 8:03 pm
#4
Im a triple master My defence formelee is above 300 for whatever im holding but it does change based on the weapon, and while I do get missed ALLOT I still notice friends getting hit for half the damge as me. and w TKM equating to 48% damamge reduction that is my only conclusion
XrioT
Tue Jun 07, 2005 12:25 am
#6
I submitted my tests to the In Live bug forum, /bug'd it in game and posted in the Teras Kasi forum regarding the issue. For being such a serious issue it isn't getting much response though 
KitalGotServed
Tue Jun 07, 2005 12:34 am
#7
Its important to note Cybernetic Arms create armor holes, but i believe this was intentional.
Tork1
Wed Jun 08, 2005 4:24 am
#8
XrioT wrote:
Actually I noticed this as well last night; it appears that the fencer melee and ranged defense are not being applied with a TKM/Fencer template. Here is what is happening with me:
TKM/Fencer Unarmed
Mel Def - 305
Rng Def - 232
With 1-hand sword in hand
Mel Def - 270
Rng Def - 197
With 2-hand sword in hand
Mel Def - 270
Rng Def - 197
With a Pike in hand
Mel Def - 270
Rng Def - 197
Either one of two things is happening; the fencer melee and ranged defenses are not being applied as they should when a 1-hand weapon is equiped OR the fencer defenses are active for 1-hand, 2-hand AND pike weapons. I don't believe it's the latter because a 35/35 defense drop seems quite harsh, and in fact is lower than a TKM/Pike OR TKM/M.Swords template... so something is definately wrong.
I would submit a /bug in-game.
-Edit-
If someone else wants to test this to confirm it as a Fencer/TKM problem, please do so; It seems to be a very serious issue if this is in-fact true.
Message Edited by XrioT on 06-03-2005 11:42 PM
im at 326 Melee D with unarmed and 312 with fencer...weird
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