Fencer Archive
Thread: Fencer Fighting Macro
Im not at home so this is not verbatim and doesnt include all my attacks but should be close to what I currently use:
/Cob;
/pause 3.5;
/sweep;
/pause 3;
/body;
/pause 3.5;
/lunge;
/pause 3.5;
/bactaSpray;
/pause 4;
/bleed;
/pause 3.5;
/body;
/pause 3.5;
/bactaToss self;
/pause 4;
/macro Fencer1
#1 do u use a macro? If yes what percentage of the time?
#2 can u share with the rest of us the macro that works best
Thanks!
BUFFSELF
/nutrientInjection self;
/pause 8;
/serotoninInjection self;
/pause 8;
/endorphineInjection self;
/pause 8;
/adrenalBoost self;
BUFFOTHERS
same as above but remove self, may want to remove adrenal line as well as some poeple don't like the action killer as I call it.
COB
/cob;
/pause 42;
/alarmAddIn 0 .1 ***Center of Being Ending***;
DO NOT LOOP IT WILL ALL GO WRONG
BACTASHOTSELF
/bactashot self;
BACTAJABSELF
/bactajab self;
DUMP
/dump;
FOR WHEN THESE SIMPLE MACROS GO WRONG.
DO NOT USE A LOOPINGINFUSION MACRO. you're mind will quickly disappear leaving you dead. Use shot, jab, stims an ruby bliel and use infusion as a last resort.
bounty13 wrote:
I realize macro's need to vary with a number of factors and thats why I dont have just one. I should have been more clear on my template though. Im A MF and MCH with the rest devoted to Medic 0430, so I really only have fencer attacks. Those of you who mainly PVE ......
#1 do u use a macro? If yes what percentage of the time?
#2 can u share with the rest of us the macro that works best
Thanks!
/lunge;
/pause 10;
/m AFKgrinding
set you're defualt attack to melee hit or whatever.
If missions set the person that's getting agro on target and follow and you'll hit anything they attack.
If it's low level AFK grinding for faction and such then just have a /ui action cycleTargetOutward; command before the lunge and a /target self; before the loop.
For High end PvE and any PvP I stand by the school of complex macro's will get you killed when things go wrong.
I have to say I'm surprised more people dont use fighting macros. I've had relative success with them and they seem to keep me alive in most encounters. And I have to say that I've never used the default attack (melee hit). I'm assuming that the reason behind this attack is to keep the aggros off us and/or to keep our action high ?.?.
I have no doubt that someone with even decent micromanagement skills can outperform a macro, but around my house I have no guarantees when I'll hear "Waah!!! Daddy! [Name] just bit the baby!" or "Honey, go talk to your son right now!". In any case, if I get through a play session without at least one several minute AFK jaunt at the most inconvenient time (middle of combat), it's a lucky day. It's one of the joys of parenting, I guess
My own macros aren't as tightly wound as your macro was ( move every 3-4 seconds ), as I find the macro gets in your way when you need to do something ( heal or whatever ). Instead, I try to leave at least 10 second pauses between macro actions when applicable, so that I have plenty of room for actions. I do have a default action ( /meleeHit ) set, so if I haven't chosen anything to do, the default action will kick in. So, as an example,
/loot corpse lootAll;
/bactaInfusion self;
/pause 3;
/bleedAttack;
/pause 10;
/bodyHit;
/pause 10;
/centerOfBeing;
/pause 10;
/sweep;
/pause 10;
/macro MyMacro;
My macro is somewhat longer than this, but that's the basic idea. Give a general direction of what I want to accomplish ( infusion / cob / start an attack ), and let the default attack take care of what to do when I'm too lazy / too AFK to fill in the blanks.
Message Edited by After5CST on 07-12-2005 01:23 PM