Fencer Archive

Thread: Binding strike

JayBurns
Tue May 03, 2005 11:26 am
#1

Does it work? This is like the poor mans stun, I haven't noticed any diffrence in the amount of action recharge on my target after use.
Rysi
Tue May 03, 2005 1:33 pm
#2

I dont know how well it works but its always the first attack i use...it almost always hits and it SEEMS to make the other effects easier to hit with
BraccusD
Wed May 04, 2005 8:24 am
#3

I see reduced damage to me or my petafter they are blind.



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Motorhead_argento
Thu May 05, 2005 12:52 am
#4






BraccusD wrote:
I see reduced damage to me or my petafter they are blind.






i think he is talking about binding strike, wich low the action pool regeneration, and u r talking about blinding strike, wich low the accuracy of your target (or use to do before CU )

Message Edited by Motorhead_argento on 05-04-2005 04:09 PM




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JayBurns
Thu May 05, 2005 10:26 am
#5

Yes, I meant the one that supposedly reduced action regen, it doesn't work after thorough testing in duels. My action regen was the same as the binded target after heavy action usage.
BraccusD
Thu May 05, 2005 11:22 am
#6

Sorry, I can't see so well between a l being there or not. Good question on this one. Seems like junk to me too.



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
ARC_Casper
Fri May 06, 2005 5:01 am
#7

Hmmm have to test on this some more.




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Gunit ~ Test Center ~ Unity


Former Correspondent.

~
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Nerz
Wed Jul 06, 2005 1:56 pm
#8

Is this attack any good if you can only pick 1-2 threes from fencer or is the effect way too low?

<-No fencer
shadykiller
Wed Jul 06, 2005 5:38 pm
#9

it slows action alot wich kills any player



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walkinwookiee
Sat Jul 09, 2005 3:14 pm
#10

this attack is my bread and butter as a master swordsman.....



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EnderUK
Sun Jul 10, 2005 6:58 am
#11

I'll do some testing later today but stun, dizzy, blind are all currently bugged and do not work. I'll test out Binding strike.







Mr_Anonymous wrote:

its awesome.


the key to beating the best jedi is to get a good jump on them at the beginning. i usually go up to them, Knockdown, armor break, Binding strike,cripple strike. remember, you wont do enough damage to kill him then anyways, so dont worry about that. but, even with binding and cripple strike, youve done some good damage already. good enought to make him start healing.


then, after they pop a heal, they are gonna kd you, and saber armorbreak, and then dmg attacks. calmly get up and do a jab and shot. the key to the middle of the fight is movement. if he roots you, hit an infusion and just wait, reapply cob to. then, after root wear off, reapply cripple and bind, i let them dmg me to about half health or sometimes lower, and then i start running. they thinking they might have me and chase, spamming all sorts of attacks. i use stim and jab, make it look like my heals arent doing much, always lettin him keep me at about 40-70% health.


he gets so excited he forgets about aura. oh noes!!! he gets so excited his action goes to below 20%.


then you make your move. armorbreak, kd, critical, head hit (they heal), critical, head hit (realize they cant get back up cuz no action for kd recover), critical, head hit, DEAD.


of course, follow this routine by the word and youll most likely die. gotta act situationally.





You must fight Jedi that suck in pvp.


I can't see any point in opening with a snare on a melee porfession unless they are running. It's just a waste of action.


Infusion wastes about 10% of your mind and is not needed, you can heal up any damage done through Improved COB with bacta shot and the occational bacta jab for far less mind.


melee hit is your friend for keeping action high until you strike.


Funny you method is similar to the one I posted a while back. Guess I do suck and PvP after all, oh great one.




I too use to have a fancy sig, then it got pwned - Kenney Ender
Mr_Anonymous
Sun Jul 10, 2005 12:32 pm
#12

its awesome.


the key to beating the best jedi is to get a good jump on them at the beginning. i usually go up to them, Knockdown, armor break, Binding strike,cripple strike. remember, you wont do enough damage to kill him then anyways, so dont worry about that. but, even with binding and cripple strike, youve done some good damage already. good enought to make him start healing.


then, after they pop a heal, they are gonna kd you, and saber armorbreak, and then dmg attacks. calmly get up and do a jab and shot. the key to the middle of the fight is movement. if he roots you, hit an infusion and just wait, reapply cob to. then, after root wear off, reapply cripple and bind, i let them dmg me to about half health or sometimes lower, and then i start running. they thinking they might have me and chase, spamming all sorts of attacks. i use stim and jab, make it look like my heals arent doing much, always lettin him keep me at about 40-70% health.


he gets so excited he forgets about aura. oh noes!!! he gets so excited his action goes to below 20%.


then you make your move. armorbreak, kd, critical, head hit (they heal), critical, head hit (realize they cant get back up cuz no action for kd recover), critical, head hit, DEAD.


of course, follow this routine by the word and youll most likely die. gotta act situationally.



APEist
Mr_Anonymous
Sun Jul 10, 2005 6:43 pm
#13






EnderUK wrote:

I'll do some testing later today but stun, dizzy, blind are all currently bugged and do not work. I'll test out Binding strike.







Mr_Anonymous wrote:

its awesome.


the key to beating the best jedi is to get a good jump on them at the beginning. i usually go up to them, Knockdown, armor break, Binding strike,cripple strike. remember, you wont do enough damage to kill him then anyways, so dont worry about that. but, even with binding and cripple strike, youve done some good damage already. good enought to make him start healing.


then, after they pop a heal, they are gonna kd you, and saber armorbreak, and then dmg attacks. calmly get up and do a jab and shot. the key to the middle of the fight is movement. if he roots you, hit an infusion and just wait, reapply cob to. then, after root wear off, reapply cripple and bind, i let them dmg me to about half health or sometimes lower, and then i start running. they thinking they might have me and chase, spamming all sorts of attacks. i use stim and jab, make it look like my heals arent doing much, always lettin him keep me at about 40-70% health.


he gets so excited he forgets about aura. oh noes!!! he gets so excited his action goes to below 20%.


then you make your move. armorbreak, kd, critical, head hit (they heal), critical, head hit (realize they cant get back up cuz no action for kd recover), critical, head hit, DEAD.


of course, follow this routine by the word and youll most likely die. gotta act situationally.





You must fight Jedi that suck in pvp.


I can't see any point in opening with a snare on a melee porfession unless they are running. It's just a waste of action.


Infusion wastes about 10% of your mind and is not needed, you can heal up any damage done through Improved COB with bacta shot and the occational bacta jab for far less mind.


melee hit is your friend for keeping action high until you strike.


Funny you method is similar to the one I posted a while back. Guess I do suck and PvP after all, oh great one.







i was waiting for you to respond lol. actually, the jedi i face are scared of my damage. they need to get out of my range or else they will be dead, no matter what, in 10 seconds (even if they have aura on, and if they have force armor, theyre force is gone in 15 seconds). 1.2k dmg hammer, 73 sac with pup... not the best, but pretty damn good. sorry, but a stim and a heal on a 5 (or is it 6) second timer is not gonna keep your alive.


the ONLY time i use infusion is when they back up, and i have space and time to apply it, since by the time they come back to me my mind is completely full again. and yes, idiot, everyone knows melee hit is useful for action regen and still doing a bit of dmg.


btw- yes, our methods are very similar, but its all in the execution. with your equipment (the only decent equip i have is the thing i already metioned, the hammer) i would NEVER lose to anyone... so yea, you do suck.





APEist
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