Fencer Archive

Thread: Fencer Profession Summary

LuapLink
Wed Jun 09, 2004 2:47 am
#1


I noticed that all the professions have been asked to put together a summary of their professions for the combat revamp. However FURY_Chaser is retired and unlikely to have the time to put it together and from what I hear TH is on holiday this week so we probably won't get a replacement until he gets back. So I thought we could get the discussions started so that whoever gets the job will be able to get it made without too much problem if we only get a new correspondent next week then it will be late).


This seems to be the format they want it in.


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Not anessay or novel, but a1 to 2 page document, containing concise summarieswith whichthe developerscan build a vision doc.

They need it to have:


Profession title.
Summary of skill points and path.
List of abilities and what they do in the world.

What is fun / unfun, useful and not useful for each one.

Anything that is labelled unfun or not useful must have an objective reason.
Combat Role Summary
Grouping Summary.


Top 5 recommendations to make the profession more fun (and WHY each will make it more fun)

Top 5 things you would like to see in the Combat Balance

Top 5 things you would like to see in the GCW (what GCW Fencer perk would make you interested in taking part in the GCW)




This needs to be done by the 13th.


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The skills and path summary can be ignored as its easy (I have it written down if necessary), so we just need to talk about:


Abilities - Whats the good and the bad about them, and why.


Combat Role Summary


Grouping Summary


Top 5 Recommendations to make the profession more fun (and why it would make it more fun)


Top 5 things Fencers would like to see in the Combat Balance


Top 5 things that would make Fencers interested in taking part in the GCW



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
LuapLink
Wed Jun 09, 2004 2:48 am
#2


There seems to be a problem with the character limit, won't let me post the skills/path, I'll post it once it it fixed.

Message Edited by LuapLink on 06-09-2004 09:04 PM



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
LuapLink
Wed Jun 09, 2004 2:49 am
#3

Reserved




Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
FURY_Chaser
Wed Jun 09, 2004 5:36 am
#4

Skill summary


Alertness +10
Combat Equilibrium +30
Defense vs Blind +40
Defense vs Dizzy +40
Defense vs Intimidate +20
Defense vs Knockdown +50
Defense vs Posture Change +50
Dodge +105
Melee Defense +74
Melee Mitigation +3
One-handed Melee Toughness +32
One-handed Weapon Accuracy +170
One-handed Weapon Center of being duration +31
One-handed weapon Center of being efficacy +115
One-handed Weapon Speed +90
Ranged Defense +69
Taunt +10

Ill try to help out as much as i can but I dunno how much time i have to work with
FURY_Chaser
Wed Jun 09, 2004 5:46 am
#5

3 blind attacks are annoying, I think fencers should be versitile in the weapons they use and how they use them. Varios special attacks that are LIGHT in damage. HEAVY on defenses and quick to fall in the dirt if we do get hit. ( Sorry for the general synopsis pressed on time I have this morning )
FURY_Chaser
Wed Jun 09, 2004 5:50 am
#6

Unfun #1 Going to any of the new caves/lairs of high end critters/npc's and only doing 30 dmg per second on a 100k HAM critter. There needs to be a workaround that allows us to do a tad bit more dmg in this aspect of the game ( HIGH END )


Unfun #2 Same scenario as above but in defense relation. The only thing that keeps us alive there is doctors and our armor. Def is almost nul and void there as the critters hardly ever miss. Our little dmg is supposed to be in exchange for our high def but it doesnt show on high end.
Keslann
Wed Jun 09, 2004 5:55 am
#7

/agree with fury, PvP is fun but it sucks when we go for the High end mobs and we cant do any damage.





KESLANN

FURY_Chaser
Wed Jun 09, 2004 6:02 am
#8


I like the idea of Zion's lightfoil just cause it sounds like a cool weapon if and I say IF we had a chance to get AP2 to compensate for this it would have to be low dmg.


such as 48min-101max AP2 Would still keep us on the low dmg side but we need to see how the devs are changing armor and the way AP and AR work with each other. It may not even be a issue anymore. /shrug


IF they keep the same system they have now ( AR-AP ) there would be two other work arounds


1 A special move that would give a boost into AP ( this may be overpowering for PvP though )
2 A slew of different dmg type weapons to make the low hitting proff of fencer more versitile

Message Edited by FURY_Chaser on 06-09-2004 09:14 AM

LuapLink
Wed Jun 09, 2004 7:29 am
#9

Bah, I have the summary of the skill tree and paths done but can't get this stupid board to accept it (keep getting a message that I can't have more than 20K characters, which it isn't ). Chaser I can e-mail it to you if you want it.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
FURY_Chaser
Wed Jun 09, 2004 7:30 am
#10

erm sure i wont get it back to boards till this afternoon

[email protected]

if we can get this done by tomorrow evening i can submit it in the right forums for TH's attention

Message Edited by FURY_Chaser on 06-09-2004 10:31 AM

Rizzaka
Wed Jun 09, 2004 7:35 am
#11

Whoa now.... lets not get off focus here, yea we want more/better arsenal... we know that, whoever becomes the new correspondant knows that... lets set in and discuss the initial issues.





List of abilities and what they do in the world.

What is fun / unfun, useful and not useful for each one.


Anything that is labelled unfun or not useful must have an objective reason.



Combat Role Summary



  • Where other professions use the brute force of their weapons to tackle a foe a fencer is agile and is able to survive longer and with use of defensive abilitys defeat said foe over a longer peroid of time but walk away nearly unharmed


Grouping Summary.



  • Tank. Not the "i'm so tough i can get shot by 1000000 blaster bolts and walk away" type tank that would be a classical image but a tank that avoids damage and occupies an opponent's attention allowing the group to take him down.


Top 5 recommendations to make the profession more fun (and WHY each will make it more fun)


  • More SWORDS

  • Variety in Damage Type

  • Profession Specific Armor

  • Wider variety in specials (we have 2 blinding attacks and it makes one worthless)

  • Ability to even DAMAGE some of the High End MOB's (100% kinetic or 95% kinetic w/AR 3 is silly)

Top 5 things you would like to see in the Combat Balance


  • Ability to do damage in combat again.

  • Improved Speed Cap

  • SWORDS!

  • High End content geared towards Fencers

  • Hot Pants armor (ok ok ok so maybe we don't want that but the tailor in me can't resist that one)

Top 5 things you would like to see in the GCW (what GCW Fencer perk would make you interested in taking part in the GCW)


  • Dodge skill taken into account with landmines

  • LoS become more effective so that we clear the hallways better than the rest (thats Line of Sight for those not in the 'know')

  • Perhaps a factional perk that we could purchase with FP that is an enhancement to Stun Batons.











Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

LuapLink
Wed Jun 09, 2004 8:20 am
#12


Unfun


Fencers are balanced based around high defence to low damage, we are supposed to survive longer in battle, wearing our target over time. But as mob levels increase they have higher HAM, higher armour/defences and higher accuracy. As a result our defences don't work because of the accuracy and we do less damage because we are trying to damage AR1-2 target with AP0 weapons. As a result Fencers have no place in groups against high end PvE. Why take a Fencer when you could have a Swordsman, the defences are effectively the same.


Btw Drrty you've been round N'Jessi too long

Message Edited by LuapLink on 06-09-2004 04:38 PM



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
LuapLink
Wed Jun 09, 2004 8:50 am
#13



Fun


Great defences, what i always liked about fencer was that I could successfully use my wookiee in tough fights without the need for armour. On TC2 the other day some QAs spawned about 8 STs and I beat them unarmoured and unbuffed, I juststoodin the middle of the pack and kept CoB going. Came out with hardly a scratch.


Also Fencer has always been a profession that is more about tactics than power, you have to think about what you are doing more with fencer. It was even fun before we got CoB and dodge was fixed.


Things to be fixed in the CB

- Defences fixed against high level mobs

- Usable swords

- More types of status attacks


Combat role


Fencers were designed as 1v1 fighters, duelists (we even have the title) masters at fighting single targets butour defences have pushed us into the role of tanks. Pikemen are supposed to be the tanks. This could be fixed by making dodge only work against the targeted mob (it would need to be improved to compensate), this would move fencers back into the role of duelist allowing pikemen to be the tanks.



Message Edited by LuapLink on 06-09-2004 05:58 PM

Message Edited by LuapLink on 06-10-2004 06:11 PM



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
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