Fencer Archive
Thread: +90 defense vs. dizzy
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SiddV
Sun Jul 25, 2004 11:54 am
#1
Quick question to the Fencer PVP community:
atmI have +50 def. vs. dizzy from pistoleer and it seems to take my opponent 1-2 dizzy attacksin PVP to get my head spinning. Will the additional +40from going up Fencer 0/0/4/0 make a big difference?
Thanks for you help.
tuubyg
Sun Jul 25, 2004 7:46 pm
#2
My dizzy is 105 and I can't remeber the last time I was dizzied, also my effective dodge is 140.
Epukag
Mon Jul 26, 2004 12:07 am
#3
well that additional +40 would nearly DOUBLE your current defense vs dizzy
the answer is simple 
You will also cap out your Dodge skill by going up that fencer tree. I noticed a huge difference with it, my guy gets hit like 1/10 times PvE now, and I am very rarely dizzied in combat anymore.
Naruk_The_Wookiee
Mon Jul 26, 2004 12:16 am
#4
SiddV wrote:
Quick question to the Fencer PVP community:
atmI have +50 def. vs. dizzy from pistoleer and it seems to take my opponent 1-2 dizzy attacksin PVP to get my head spinning. Will the additional +40from going up Fencer 0/0/4/0 make a big difference?
Thanks for you help.
With my current template i have the following defense-stats:
Counterattack+110
Defense vs Blind+90
Defense vs Blind+90
Defense vs Dizzy+100
Defense vs Intimidate+40
Defense vs Intimidate+40
Defense vs Knockdown+125
Defense vs Posture Change+80
Defense vs Posture Change+80
Defense vs Stun+90
Dodge+130
Melee Defense+124Dodge+130
Melee Mitigation+6
and in pvp running CoB(i use a 1-handed weapon)a friend(he is master brawler/sword/tka)of mine needs 4-6 hits to land a stat on me...funny thing is that i can kd him faster with pistolel melee defense1 as he can do with his unarmed kd....![]()
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