Fencer Archive

Thread: +90 defense vs. dizzy

SiddV
Sun Jul 25, 2004 11:54 am
#1

Quick question to the Fencer PVP community:


atmI have +50 def. vs. dizzy from pistoleer and it seems to take my opponent 1-2 dizzy attacksin PVP to get my head spinning. Will the additional +40from going up Fencer 0/0/4/0 make a big difference?


Thanks for you help.



-Sid Vicious-
Master Spice Fiend

"Decadence, a way of life"


tuubyg
Sun Jul 25, 2004 7:46 pm
#2

My dizzy is 105 and I can't remeber the last time I was dizzied, also my effective dodge is 140.
Epukag
Mon Jul 26, 2004 12:07 am
#3

well that additional +40 would nearly DOUBLE your current defense vs dizzy

the answer is simple


You will also cap out your Dodge skill by going up that fencer tree. I noticed a huge difference with it, my guy gets hit like 1/10 times PvE now, and I am very rarely dizzied in combat anymore.



\ AkMe /
(Master Armorsmith +26 Armor Experimentation | Assembly | Repair | +FS Experimentation)

~ AkMee Junior ~ - Master Pistoleer / Master Smuggler / TKM
@ AkMe Advanced Armor - Theed / Naboo -5435 , 3416 @

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Naruk_The_Wookiee
Mon Jul 26, 2004 12:16 am
#4






SiddV wrote:

Quick question to the Fencer PVP community:


atmI have +50 def. vs. dizzy from pistoleer and it seems to take my opponent 1-2 dizzy attacksin PVP to get my head spinning. Will the additional +40from going up Fencer 0/0/4/0 make a big difference?


Thanks for you help.






With my current template i have the following defense-stats:


Counterattack+110
Defense vs Blind+90

Defense vs Dizzy+100
Defense vs Intimidate+40

Defense vs Knockdown+125
Defense vs Posture Change+80

Defense vs Stun+90
Dodge+130
Melee Defense+124
Melee Mitigation+6

and in pvp running CoB(i use a 1-handed weapon)a friend(he is master brawler/sword/tka)of mine needs 4-6 hits to land a stat on me...funny thing is that i can kd him faster with pistolel melee defense1 as he can do with his unarmed kd....




Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
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