Fencer Archive
Thread: Ultimate Tank? Fencer/Pistoleer or Fencer/TKA
Mods cap at 125 natural skill points.A 175 Melee defense is no better than a 125, though the 125 can be raised via Food/Attachments/Bio-Engineering.
Center ofBeing(COB) can greatly enhance one’s defense and it is Profession related, i.e. the On-handedCenter of Being has nothing to do with Unarmed Center of Being. It is unknown if there is any advantage to either COB.As an aside, some in the forums noted that they could switch from TKA to Pistoleer quickly and retain the COB.
The defenses of Swordsman cannot dodge, Fencer/Pistoleer defense), Fencer cannot counterattack (Swordsman/Carbineer defense), and TKA cannot use any of the three.
Tera Kasi doesn't have a natural defense per se as in Dodge, Block, or Counter Attack but it does have what's known as Defense Acuity. This Acuity enhances your chances of performing one of your main defenses whether it be Dodge, Block or Counter Attack.
That the secondary defenses of: Blind, Dizzy, Intimidate, Knockdown and Stun are not as important as the primary defenses of Melee Defense, Dodge, Block, or Counter Attack and Defense Acuity.
Unarmed Toughness, a TKA skill that seems to decrease the damage once they are hit.
Therefore:
What supplies the better tank, completely ignoring offense, a Fencer/Pistoleer where the Dodge can easily be stacked to >125 or the TKA which has a Defense Acuity of around +96 and Unarmed Toughness? Ranged defense is not a priority. Either way you would be dabbling in the other profession, that is, the Fencer/Pistoleer would most likely have some TKA and vice-versa.
Also, the goal is to stand up to a Krayt for a period of time, where not getting hit seems preferable to getting hit and using Unarmed Toughness.
Any help would be appreciated..
however ever with this combo you cant solo high npcs even with my current stack
NS elders hit me 100% even with COB. and dont even think about Deathwatch Bunker(in terms of not getting hit)
DarkEagop wrote:
All I know is that one of my firends is a fencer/pistoleer mastered both, and he solos krayt dragons.
bwwahahahaha, do you mean soloing a krayt, or tanking one???
Gialeap wrote:ive been told by my guildies to do master fencer... master pistoleer.... and master brawler...... after that i will have barely any skill points left over but they told me im going to tank like no other (as long as i got the good gear to back that professions up lol)
again..against creatures you can be a tank because they will miss you.
high end npcs like super battle droids or NS Elders wont, however..or maybe by some dumb luck its just me
Message Edited by Clorets on 07-25-2004 01:09 AM
DarkHelmet-TIO wrote:
Defence vs. X caps at 90, Im not capped with all of them(capped with defence vs KD and posture change), but im at the highest any template can be withall ofthem.
And if you dodge a dot weapon or flamethrower, you still get the DOT on you, better to just make them miss....
90, really??? Not that I don't believe you, but do you happen to have a link to verify this? I'm only asking, because that would allow me to change my current build to something a bit more likeable (since I have a full suit of composite armor loaded with AA's... which take me well over the 90 mark!).