Fencer Archive

Thread: Fencer caps question, please read

Reb4ever
Sun Sep 26, 2004 1:12 pm
#1

I mastered fencer as my first proff and dropped it cause I didn't like it much (I didn't know anythin about the pvp potential of it or anythin) but I'm finally pickin it back up, should have it remastered in a few days. I'm currently a master tka with pistoleer 4,0,4,0 so master fencer should fit nicely hehe. Here's my question, what are the speed and accuarcy caps? I know wanna what to look for for attatchments or if I even need them. Thanks a bunch guys.
Minerunner
Sun Sep 26, 2004 3:52 pm
#2

No accuracy cap.
No Speed cap numerically. However at master Fencer you will never perform a move that takes longer than 1 second, Master weaponssmiths simply do not make weapons that would force you to need skill tapes in speed.

Accuracy always helps though.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Reb4ever
Sun Sep 26, 2004 4:01 pm
#3

wicked, thanks, I was almost retarded for a sec and almost paid 4 mil for a +10 one hand speed ca, glad I didn't
Minerunner
Sun Sep 26, 2004 11:22 pm
#4

Glad you didn't. I hate people who try to rip others off like that.

Even in a game people worship money as a God. Ugh.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Calebo
Mon Sep 27, 2004 1:10 am
#5

I noticed that you keep the dodge line from pistoleer, I have heard that the Dodge caps at 125 so you only need the first dodge box if this is true.



Calebo Nord
The Genoharadan will be reborn


-------------------------------ALL GLORY TO THE HYPNO TOAD--------------------------------
-Mai-
Mon Sep 27, 2004 4:34 am
#6






Calebo wrote:

I noticed that you keep the dodge line from pistoleer, I have heard that the Dodge caps at 125 so you only need the first dodge box if this is true.






It is indeed true! With the total dodge from fencer and the first block of pistoleer, I'm almost 100% positive that it puts you around 130-135ish dodge. If you wanna drop the grips line of pistoleer altogether, theres always foods like Air Cake and Pikatta Pie for dodge. Depends on what you plan on doing.


On a side note, the precision striking line of TK is also useful for the defensive acuity. Seems not many are familiar with the stats of it. Basically it ups your chances of dodging//blocking//counterattacking.
Maztag
Tue Sep 28, 2004 6:54 pm
#7






-Mai- wrote:





Calebo wrote:

I noticed that you keep the dodge line from pistoleer, I have heard that the Dodge caps at 125 so you only need the first dodge box if this is true.






It is indeed true! With the total dodge from fencer and the first block of pistoleer, I'm almost 100% positive that it puts you around 130-135ish dodge. If you wanna drop the grips line of pistoleer altogether, theres always foods like Air Cake and Pikatta Pie for dodge. Depends on what you plan on doing.


On a side note, the precision striking line of TK is also useful for the defensive acuity. Seems not many are familiar with the stats of it. Basically it ups your chances of dodging//blocking//counterattacking.







It puts you at 130 dodge with that first box and from what i've heard/readdefensive acuity IS basicly the TK version of dodge/block/counterattack. there for it wouldn't up your chances of doing so. However i've also heard that dodge/defensive acuity stack but that is HUGEly debateable because people who think they do stack say it will only show up in the combat log.







Quit as of 12-6-04
SuperFrancotirador
Tue Sep 28, 2004 11:45 pm
#8






-Mai- wrote:





Calebo wrote:

I noticed that you keep the dodge line from pistoleer, I have heard that the Dodge caps at 125 so you only need the first dodge box if this is true.






It is indeed true! With the total dodge from fencer and the first block of pistoleer, I'm almost 100% positive that it puts you around 130-135ish dodge. If you wanna drop the grips line of pistoleer altogether, theres always foods like Air Cake and Pikatta Pie for dodge. Depends on what you plan on doing.


On a side note, the precision striking line of TK is also useful for the defensive acuity. Seems not many are familiar with the stats of it. Basically it ups your chances of dodging//blocking//counterattacking.




If I'm not mistaken Air Cake and Pikatta Pie doesn't stack with +dodge skills, it just increases your chances of getting "#oponentname attacks and misses", therefore it works when you are other profesion that Fencer/Pistoleer.

Minerunner
Wed Sep 29, 2004 4:24 am
#9

Air Cake adds a back end (invisible)dodge mod. Pikata pie adds melee defense. Or is it the other way around... bah one or the other.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Karbal
Wed Sep 29, 2004 5:07 am
#10

Air cake and Piketta pie both do the same thing ... the only difference between the two is the AMOUNT of dodge resistance. Air cake is usually on the lower end (I think 25% is the best I've seen) and Piketta pie is on the high end (around 51% and is more filling). Forget the air cake and get Piketta pie cause it has the higher percentage.


As stated above .. neither one will add to your own Dodge mods. They simple give you another "cushion" to avoid an attack that differs from your melee defense and dodge mods. So instead of 2 mods to see if you get hit, you now have 3 mods your opponent must overcome to hit you. Wierd I know.


At one time (I think right after the chef revamp) air cake DID stack with your current Dodge mods but they quickly nerfed that.


Hope this helps.



Karbal
Former Jedi Hunter
Karbal
Wed Sep 29, 2004 5:16 am
#11

Oh, one more thing. To see exatcly how the mods work just open your combat log during or after a fight and you will see the 3 different mods in action .. something like this:


X misses you(melee defense in action here)


X hits you for 345 damage but you evade it (your dodge food working here)


X hits you for 345 damage but you dodgeout of the way(your dodge mods working here)



Karbal
Former Jedi Hunter
CoRGaNNo
Wed Sep 29, 2004 4:23 pm
#12

Is there a thread or website or somethingthat lists what all the skills cap at?




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