Fencer Archive
Thread: Top Issues for Fencer
nice thread I like this! I got to agree with the bleeds, either increase the dmg on it or what I think is more effective is increase the duration and the frequency in which they do dmg, in a normal fight I see maybe one time the bleed hits again after the initial first hit.
#3 Center of being, Is it just more does anyone else think that we should also get Improved COB?
#4 As much as I love the stun baton
I would really like to start using swords, but right now there is no way for WS to make acid swords and the devs please clear up how they get the schem b/c right now SB is still the best weapon.
#5 more DOTs: Right now we are supposed to be DOT specialists, but we have only 1 effective one, Blind, granted this goes along with the Bleed issue but it would be nice to see specials that hit a bunch of different things, accaucy, armor, dizzy, etc
#6 speaking of Armor, what does armorbreak do the read out is still full of variables like %OT and it doesn't seem to hit to often, what causes it to miss and what does it do?
#7 I haven't really tested this throughly but I don't see a range increase when uses lunge, it used to hit at up to 20m but now it looks like its 5m like everyother special.
#8 Cripple shot is completly useless the only thing it does is slow the enemy down to half speed, which makes me think that it is for running away from a mob, but even at that it fails. I think it should lower dmg taken from the enemy (as if you cut a tendon impairing the preformance) kinda akin to intimidate or at least act like a "slow" spell in fantasy RPGs slowing down the attack rate of the attacker
Message Edited by Vupos on 04-30-2005 12:13 AM