Fencer Archive

Thread: Top Issues for Fencer

MrSemi
Fri Apr 29, 2005 5:04 pm
#1

I noticed all the correspondents are making posts like this so I figured I'd throw this one up to maybe encourage them to get goin on a correspondent. No I'm not applying I don't need the headache. I just don't wanna see our lack of representation result in Fencer being the only profession nobody wants to master much like it has been. Most people just picked up a few defense lines in Fencer due to defensive mods and many who were into pvp just stuck with tka due to the increase in Jedi numbers and tka's toughness mods.


#1 concern for me is these bleed attacks aren't that great. They changed our profession from defensive to supposedly offensive but I'm just not seeing it here. Cm's dots are much more effective and can be used at range. We've gotta get 5 meters from someone to land a bleed.


#2 The most commonly invested in item was completely destroyed. GAFFI STICKS. Lack of efficiency in stun damage due to psg's and good stun armor made the focus on crafted weapons shift to the gaffi stick being the weapon of choice. Now I know there are similar issues with pikeman and swordsman with high end damage outputs, but they're very legitimate concerns. Just for the record I don't own any good gaffi's. My stun baton was well above normal standards, but since the fix of scatter hit it was nigh impossible to kill anyone with just a stun baton.



Temper Vale||Alizar||-DFR-||

Vupos
Fri Apr 29, 2005 9:03 pm
#2



nice thread I like this! I got to agree with the bleeds, either increase the dmg on it or what I think is more effective is increase the duration and the frequency in which they do dmg, in a normal fight I see maybe one time the bleed hits again after the initial first hit.


#3 Center of being, Is it just more does anyone else think that we should also get Improved COB?


#4 As much as I love the stun baton I would really like to start using swords, but right now there is no way for WS to make acid swords and the devs please clear up how they get the schem b/c right now SB is still the best weapon.


#5 more DOTs: Right now we are supposed to be DOT specialists, but we have only 1 effective one, Blind, granted this goes along with the Bleed issue but it would be nice to see specials that hit a bunch of different things, accaucy, armor, dizzy, etc


#6 speaking of Armor, what does armorbreak do the read out is still full of variables like %OT and it doesn't seem to hit to often, what causes it to miss and what does it do?


#7 I haven't really tested this throughly but I don't see a range increase when uses lunge, it used to hit at up to 20m but now it looks like its 5m like everyother special.


#8 Cripple shot is completly useless the only thing it does is slow the enemy down to half speed, which makes me think that it is for running away from a mob, but even at that it fails. I think it should lower dmg taken from the enemy (as if you cut a tendon impairing the preformance) kinda akin to intimidate or at least act like a "slow" spell in fantasy RPGs slowing down the attack rate of the attacker

Message Edited by Vupos on 04-30-2005 12:13 AM



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"There are some who would consider these M&Ms to be...Unnatural."
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