Fencer Archive

Thread: PvP battles, I had yesterday

Shadusdarkmour
Mon Aug 25, 2003 1:40 pm
#1

actually we can fight very well during the confusion of the battle. I have scored tons kills on battlefield due to the fact i wear the novice carbineer title. If you want to go pure melee go ahead but keep in mind that you are working with a disadvantage. Combine both use tactics dont rush in the first line.Keep in mind that even if you only get the enemy to stand and run you are helping your ranged companions. learn to use your moves and how they help you know your allies moves and know your enmies move. Fencers can do lot to turn the tide when used correctly.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
FURY_Chaser
Mon Aug 25, 2003 2:44 pm
#2






PendayhoHernandezBallin wrote:

Just forget it, as a fencer you can already annihilate every other melee class in PVP (skill levels considered)




You are jokeing right? Not only do other melee types have same or better speed, they have better toughness, +20 toughness =20% melee damage reduction. So we do the least damage, take the most, have the same speed cap, oh but we have the best defense vs. stats. yup too bad that is broke.


A Novice Fencer will give any other novice brawler type a run for thier money but when you get higher up the class you are severly outmatched. Here is the reason.


(Damage-70% PvP damage Dedution) - (Kinetic% +(AR Bonus - AP Weapon)- Toughness =PvP Dmg


So you hit for 900 with your Onehandhit2 with your Vibroblade and 1200 with your Curved


900 - 70%= 270 1200 -70%= 360


Not too bad damage there, but lets look further into it. Your fighting a Novice Swordsman (+30 Toughness) with Ubese Chest Plate of 40% Kinetic.


(270 - 40%) - 30%= 113.4((360 - 25%) - 40%) -30% = 113.4


If you do not know by know you will find out soon that you cannot spam your specials and win so lets look at normal damage as well.


120 - 70%= 36 198 - 70%= 59.4


Adding same armour as above in.


(36 - 40%) - 30% = 12.96((60 - 25%) - 40%) - 30% = 8.1


These stats are based on max damage too lol, you dont wanna see min damage.


Now lets look at what the swordsman isgonna hit us for. (AP to unarmored is broken as of right now)


Just gonna do regular hit here.


400 - 70%= 100


And forsheee and giggles lets say you have Master Stats on toughness (+24)


100 -24%= 76


Novice Fencer can attack at the max speed (1sec) with slicedsword, speed modifier, and tape enhancers.


Novice Swordsmancan attack just under 2sec mark.


So....................


PvP DPS Fencer =36 Swordsman = 50 (Unarmoured, no toughness)



P.S.


They will be fixing APweapons to unarmoured soon so that means if youwear no armour add another +35% onto above damage on the mostused swordsman weapons.


If my calculations are wrong let me know but back it up with proof. Its sick that I have won MOST of my duals weilding ONLY my dagger,


Lunge/Dizzy Bleed/Blind and Run is your best bet to win a duel.


And to sum it all up, this is novice like I said, the ONLY chance in the tree line that a fencer MAY win a duel.



LemyDaBigHairyWookie
Mon Aug 25, 2003 2:59 pm
#3

no its dizzy, lunge, body hit, then spam the 1handhit2/body hit(novie fencer) while they look at me from down on their back... if they get up start with the chain again... simple...





Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
FURY_Chaser
Mon Aug 25, 2003 3:18 pm
#4






LemyDaBigHairyWookie wrote:

no its dizzy, lunge, body hit, then spam the 1handhit2/body hit(novie fencer) while they look at me from down on their back... if they get up start with the chain again... simple...







there is a problem with dizzy/lunge as apposed to lunge/dizzy


dizzy only happens when there is a posture change from lower position to higher.


if you dizzy first you are not guarentted that your lunge will make you opponent kneel


if you lunge first you can hold your dizzy if lunge fails to kneel.

Subtil_Serpent
Mon Aug 25, 2003 3:45 pm
#5

"no its dizzy, lunge, body hit, then spam the 1handhit2/body hit(novie fencer) while they look at me from down on their back... if they get up start with the chain again... simple..."


It's not really that simple, future patches dictate that there'll be a timer on KD type actions...and more nerfs to melons.





- Cerf Agile

Fencer Extraordinaire

Member of the Techno Union, Eclipse


"...men went to bed with the dream, and they didn't like it when they woke up with the reality..."


Shadusdarkmour
Mon Aug 25, 2003 7:23 pm
#6

damage wise we stink compared to other melees. But our skills dont lie in damage alone. lets take your example with swordsmen in full ubese. lets put our fencer in full ubese and give him a vibroblade. Now neither can hurt the other massively due to armor and reduction however HAM cost havent been reduced. If the fencer blind first then goes for a lunge knockdown he stands a good chance. If he just blinds then spams body hits he has a good chance. Also we have a scatter hit swordsmen doesnt that allows us to hit the sction and mind more reliable than a plain random hit. Lastly there is the stun baton which throws the swordsmen ubese out the window if you find a quality one. They are getting improved on test its in the notes. Fencer isnt the damage dealing class it one about smarts . We win not by strength but by grace.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
FURY_Chaser
Mon Aug 25, 2003 7:53 pm
#7

DPS on Stun baton max in PvP


26.70


i agree tactics is how we win, but they will only work against a new player, with the simple thing called a stim b.


Will take us well over a minute to deal 700-800 damage, that said how hard is it to hit F#


I agree that Dodge+Blind should be a great combo but face the facts its not, neither is our def vs. KD, stun dizzy. All of those are broken, which is the essential part to the Fencer tree. I still have tactics to win a duel, and have done very well. Blind/Dizzy/Bleed and if you can get the lunge in good deal, you are set for like 12 seconds. Bleed will win you the duel, and is the only way I have won.


IE Bleed right off the bat lunge/dizzy blind bodyhit1 or 2 and force them to use stim after stim then kite, till you lunge dizzy again and scatter hit for the win. Works flawlessly and can be done with a dagger (heh)


But what is the point of going past 1srt tier then? We need skills that accent that playstyle if that is what we are forced to do. Dsiarm being a great example, maybe a Fumble type that slows character down, or Skills that Buff Def dodge, with great sacrifice to accuracy for that turn. ANYTHING!!! But what do we get skills that deal more damage but they really dont deal that much more. I had master Fencer and dropped to CM to accent this playstyle.


FURY_Chaser
Mon Aug 25, 2003 7:55 pm
#8

I would even settle for dynamic animations lol, constant flowing movement of the sword, and feet
ninfudo
Mon Aug 25, 2003 9:15 pm
#9

i think you are confused about the melee toughness rating. increased melee toughness doesn't reduce the amount of damage taken by melee attacks. melee toughness reduces the HAM cost incurred when using a special attack. Other melee classes have higher melee toughness ratings because their weapons usually have higher HAM costs. what should be considered when calculating PvP damage is melee defense and when you compare the numbers, you'll see that fencers haved a higher melee defense rating than swordsman and pikeman (24 vs. 20).
ManSlay3r
Tue Aug 26, 2003 12:34 am
#10

seriously fencers need to get something to stand up against the Ranged, I cant get in to take them down, all they do ist knock me down, seriously I am think about switchin to like commando, but can any of you help me out here. Will fencers get there time




What we do in life, echoes in eternity!!!
Something this galaxy has not seen!
If you want to taste the ground, then attack me!!!

Kimahari
Riflemen/Commando
Rebel Staff Corporal
HernandezBallin
Tue Aug 26, 2003 12:55 am
#11

Just forget it, as a fencer you can already annihilate every other melee class in PVP (skill levels considered)


If you want to beat ranged use a gun, it's clear to me and many others that the ranged vs. melee will never really change.


But, just to help you out i'll say that i've heard that the best way to go about it is to use a lot of knockdown. I'm not even apprentice fencer yet so I dont even know if you have a knockdown without lunge2




The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
LouieAnderson
Tue Aug 26, 2003 6:58 am
#12

Have you ever actually done any dueling Fury? I usually duel at least ten times a day and have been since I got Master Footwork and if I lose more than two duels I am shocked. At just Master Footwork I was consistantly beating Master Pikeman and taking Master TKA's down to 1/8 of their bars. Yes, if you look at the stats it appears as though we are at a disadvantage, but once you actually start fighting you will find the we are the best melee dueling class in the game.
Ouitdee
Tue Aug 26, 2003 8:15 am
#13

I think the fencer class has it place in the game. It just depends on how the players uses their skills and how they setup there character stats and how well they know there character.


I've been playing a fencer for awhile now, but decided to do some pistol on the side. I like both. But I 'm still learning from other members of my PA on what are the best tactics to use in differents situation when I'm using my pistol. I thought you get just pick up a pistol and start blasting away. Little did I know there are actually tactics involved , depending on the situation (npc's, pvp, etc)


I'm a novice fencer and decided to dual a novice pikeman. I looked at his weapon and thought i was going to get creamed. We decided on no specials, just outright fighting with stats and skills and no armor.


Wow, i had him halfway down on health and he just barely made a dent in my health in the first minute. But i wanted to test out my stat changes, i had high regen rates. He was human and I was Twi'Lek. I had a very good sword 1.9 speed ryyk. Not sure what he was using, but he said it was a good weapon for the pikeman. He decided to call it off after he saw that and said he needed to change his stats. Then we went hunting, just melee mind you , no ranged.


I would definetly try to do as many duels as possible. Not because you want to kill someone, but just to get a feel of were your player stands against other classes. So there are so many factors that come into play in SWG, it's just insane. Race, weapon stats, character stats, skills, armor, weather (i fight better when it's sunny in Moenia) and so on.




=========================================================
Karson
Kauri Rebel
Pistoleer/exCM/Merchant
www.northlangaming.com
"The man in black fled across the desert, and the Gunslinger followed."
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