Fencer Archive

Thread: Weapon power up to drool over

goldenfooler
Fri Aug 29, 2003 11:15 pm
#1

Ok well i am a master armor smith, master artistan, novice fencer, scout, medic, tailor... wow that adds up.


Just wanted to introduce myself my proffessions.. but just wanted to know what kind of powerups people have gotten from master artistans, my drool was +max 15 percent damage, and ideal range +31 percent... and get this no ham costs... drooling over my batch in my factory.

Host3h
Sat Aug 30, 2003 7:38 am
#2

32.5% action cost


8% min dmg


15% speed


I'm a master artisan, make my own powerups... thats my best so far, I'm trying to get 32.5% action or health cost, 15% speed, 8% max, but getting the first two, let alone having a third attribute show up, is a real beehotch.




Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

Darthjesi
Sat Aug 30, 2003 1:06 pm
#3

I never really used a power up before. Are they permanent or temporary?



"One Light, One Blade, One Purpose"
Kaie Jae'feth (Blademaster/Master Doctor)
Starsider
Host3h
Sat Aug 30, 2003 2:23 pm
#4

The thing is, you can't get 31% max/min dmg or speed, because those are always secondary stats on powerups... HAM cost and accuracy are the only things that can get 30%+, in my experience.


As for your assertion that min dmg bonus increases average damage... that is not true, in the mathematical sense. You are guaranteed more damage since the bottom value is higher, but the mean damage would be increased more with a max damage powerup.


Weapon X 20 min dmg 100 max dmg = 60 average dmg


Weapon X (+ 20% min dmg powerup) 24 min dmg 100 max dmg = 62 average dmg


Weapon X (+ 20% max dmg powerup) 20 min dmg 120 max dmg = 70 average dmg


* numbers provided for the sake of comparison, you can't actually get 20% max or min dmg on a melee powerup





Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

Dragosani666
Sat Aug 30, 2003 4:50 pm
#5

I'm not a fencer yet but I do have some opinions on what is the best powerup to use,


Max dmg- Best thing to get for almost any weapon out there imo15-16% of anyones max dmg will be alot higher than your min meaningyou'll hit those big shots more often & have a great hit once in a while which will be betterthan a min dmg powerup overtimeunless your unlucky,& unless you have a really slow weapon like those ap 3 rifles or a powerhammer having a extra swing/shot every once in awhile still wont beat it.


Speed - 2nd best & a slow weapons best friend


Min dmg - These are for the non gamblersthat want to see more dmg with every shot & are good if you think the random # generator for your weapon hates you =P but still I'd have had more than my fair share of bad luck fights where you always seem to hit to for your min dmg, this powerup will make it more likely you survive them.


Wound - Almost useless & I have a 48.0% chance to wound on my LVA & wound my opponents pretty regularly only place I can see this being usefull is if 2 healers/combat class were fighting & want to limit them from healing to their full but I'd still be willing to bet you'd kill them from head hits before you get their wounds down a noticable lvl. This thing really needs to be able to raise to 30% before I see it being useful imo.


Secondary stat powerups


H/A/M reducers - Best thing to get for your weapon unless maybe its for a low lvl weapon with very little ham cost in the first place that you use for putting things like dizzy/blind/stun/kd...etc on your opponent & while it depends on the costs of the weapon you use 30-32% less mind costs is overall the best to put a weaponespecially for thehealer/combat classes out there& for the non healers justdrink atatooine sunburn or 2 before a large fight thehigh strwill lower your health costs & if I drink 2 of them they becomenegligible & my normal regenalmost always brings me back to normal before my next special & everyone knows how great your action regen becomes after drinking these so I wont say anymore.


Point blank range - Good for us brawlers for obvious reasons


Ideal range - Useless,mobs will always try to get in your face


Max range - Great for pet owners against mobs just let your pet tank for you & stay at the max rng where they cant hit you even as a Tera Kasi with vibro knucklers I can stay just far enough where they cant hit me but I can hit them its alot easier for the other brawlers to stay at max though....just dont use a large pet or try this against a large mob.


Thanks for reading if you got this far, this turned out alot longer than I thought it would =P.




Ysoskis Iauak - Kauri

The toughest substance currently known to mankind is the mind of someone who has already made up his own and doesnt want to hear what your telling him.
KageTora0
Sat Aug 30, 2003 6:02 pm
#6

I have a Master artisian friend who has a schematic for 30% action reduction, 15% max damage, 6(?)% range increase... I order them in crates of 4-5 at a time.






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Evia - Blademaster - Kettemoor

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ashitaaka
Sat Aug 30, 2003 6:03 pm
#7

IMO, spd is the most important. If you hit 15% more often, thats better than 15% dmg, becuase your hitting MORE OFTEN.... Im sure theres a math model to prove that, but I hate math.


And yes, Pwups wear out fast... Ill go through a crate in less than an hour of constant fighting, no bs. Thats why Im stocking up on schematics now as a an artisan before I have to surrendor nearly all my artisan skills.


I see ppl selling these crates for 5k... which is too much, seeing as how disposable they are.

KageTora0
Sat Aug 30, 2003 6:14 pm
#8

Personally,i don't bother with speed. I have a 1.9 vibroblade, and as a master fencer. I am very close to the cap even on heavy styles.


Without the ham reductions, attacking as fast as I do. I'll out damage my enemy.. on me!








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Evia - Blademaster - Kettemoor

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Eureni
Sun Aug 31, 2003 12:03 am
#9

Although not a master artisan, i'm an aspiring swordsmith and have made my own powerups for awhile. Being a fencer, i've found that some stats on powerups are rather useless, and which are godly.


This is of course my opinion, but the absolute best increase is minimum damage, not max. After that is speed, and then a HAM reduction. Max damage increase may look pretty when you actually hit for a lot, but minimum damage increase will actually raise your average damage quite a bit. Fencers live for speed as well. the faster the sword is, the better off you'll be. In HAM cost reduction, i'd say mind is the best to have, it is the one stat not healable in the field while fighting, and bonuses from foods and enhancements for the mind stats are downright terrible right now.


Again, this is just my opinion, and not meant to be degrading about what you've acheived, 31% on any stat is huge.



Abrodan En'Tran


Fencer of Flurry

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