Fencer Archive
Thread: Weapon Speed vs Players Skill
I hate these boards...ok...
My question is how does player skill in weapon speed trnaslate to exact numbers on weapon speed.
Lets say someone has Footwork I and a 3.0 weapon...how much faster does that make it?
Real speed = Weapon speed - (Player skill/100)
In your case, you've got a 3.0 - (60/100) = 2.4
Since (as far as we know) the fastest effective speed you can have in game is 1.0, this gives you somethign to think about when looking for swords. Below I made a progress chart showing the total speed mods you would gain going up the Fencer tree (both with and without Mastering Brawler) to show you the fastest sword you would want for that level. Faster than that and you aren't gaining anything, so you might as well go for extra damage or lower HAM.
Skill Progression Total Speed Mod Fastest Useful Wpn Speed
Novice Brawler +101.1
Int. 1hand +15 1.2
Adv. 1hand +201.2
Exp. 1hand+251.3
Master 1hand +30 1.3
Master Brawler+35 1.4
Novice Fencer +401.4
/w Master Brawler +45 1.5
Int. Footwork +45 1.5
/w Master Brawler +50 1.5
Adv. Footwork +65 1.7
/w Master Brawler +70 1.7
Master Footwork +851.9
/w Master Brawler +90 1.9
Master Fencer +95 2.0
/w Master Brawler +1002.0
Note: Since +5 speed only gives a .05 second weapon speed boost, and weapons are clocked in 10ths of a second, you would not see an improvement in normal weapon speed between two modifiers such as +50 and +55. You would see a difference between +55 and +60 since it knocks the speed over the next 10th of a second. The reason you can round up when determining the fastest sword you would want (which I did above) is that for special manuevers your weapon speed has a delay multiplier, and that extra .05 speed "CAN" make a difference if it puts you over the next 10th of a second mark once it gets multiplied.
Don't know if this will be useful to anyone, but here it is just in case. =)
~Lyahpar~
La Femme Fencer
"Thrust if you love Fencers"
Two exceptions to the above:
1. You can get skill enhancers that add to your speed modifiers. These would allow you to wield even slower swords without impacting your normal swing time.
2. Some special moves multiply the weapon delay by enough to make swords faster than the above execute those moves a few tenths of a second faster. So if all you do is spam the very high delay special manuevers, a faster sword than above can be useful. Just make sure you don't kill yourself with the HAM costs associated with high-speed spamming of high-end manuevers.
~Lyahpar~
La Femme Fencer
"Thrust if you love Fencers"
Haschel wrote:
Real speed = Weapon speed - (Player skill/100)
In your case, you've got a 3.0 - (60/100) = 2.4
So this means every 10 points in Weapon Speed is a 0.1 second speed reduction?
Good to know. I was always thinking it was a percentage based system. I like it much better this way, as percentage based systems always favor using slower weapons (since you get more bonus).
- Washu
Whoops, you're absolutely right. Novice Brawler only gives +5 1hand speed. It gives +10 to 1 hand accuracy instead, and I mixed them up. I made the above chart off the cuff during a coffe break; oh well... so much for my memory, eh? =P Justreduce all speed mods by 5. I'll make a corrected chart when I have some time. The Fencer website "Foiled Again" (in production) has it all nice and neat in a table.
~Lyahpar~
La Femme Fencer
"Thrust if you love Fencers!"
Haschel wrote:
Real speed = Weapon speed - (Player skill/100)
In your case, you've got a 3.0 - (60/100) = 2.4
This is absolutely incorrect.
It is a straight percentage based system.
I am a Swordsman and I have +50 speed skill mod for Two-Handed Weapons.
I have a Two-Handed Curved Sword with a delay of 2.0
Using your method, the speed would be as follows: 2.0 - (50/100) = 1.5
Which is wrong.
I found a fairly strong lair and attacked it.
I attacked 19 times in 19 seconds.
This obviously means that it is a straight percentage based system:
2.0 * (50%) = 1.0.
Thank you, have a nice day. ![]()
You have to love how the only examples given are from those whose delay should end up at or below 1.0 seconds, because they can "prove" any formula or caculation they like. It's what happens when numbers that should NOT end up at or below 1.0 seconds are used that produce interesting results.
APikeman with a 4.8 secondweapon, performing a x2.5 delay special move, and having a +80 speed mod should take more than 2.4 seconds, regardless what sequence the numbers are applied, or which of the proposed formulas are used:
(4.8 x 2.5) = 12; (12- 0.8) = 11.2 seconds
or
(4.8 - 0.8) = 4.0; (4.0 x 2.5) = 10 seconds
or
(4.8 x 2.5) = 12; 12 @ 80% reduction = 2.4 seconds
or
4.8 @ 80% reduction = 0.96; (0.96 x 2.5) = 2.4 seconds
All fourpossibilies used, and all give 2.4 seconds or higher.
Yet... this same Pikeman can spam x2.5 delay specials with this weapon @ 1 per second consistantly, as verified by 8+ hours of parsed log files.
Which means the current speed system is currently.... broken.
Thank you, and have a nice day. /wink
~Lyahpar~
La Femme Fencer
"Thrust is you love Fencers"