Fencer Archive

Thread: Cross Profession Skill Mods...

KaliMirchi
Sun Aug 31, 2003 10:27 am
#1

I think I read previously that someone tried combining a complimentary profession with Fencer, but found that the skill mods were only in effect when they had the appropriate weapon equipped. For instance, I can pick up some additional defense against knockdown (+15) if I pick up carbine counterinsurgency.



Does anyone know for sure if this bonus would only be applied while I have my carbine equipped? Or will it be in effect when I have my sword equipped as well?




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

MaxPhoenix
Mon Sep 01, 2003 5:23 am
#2

yes they work together





MAXAMUS PHOENIX
First Master Brawler on Eclipse
First Master Fencer in Retail
KaliMirchi
Mon Sep 01, 2003 10:36 am
#3

Hello Max!




Thanks for the reply. Ack- I posted this in the game guide forum, and was told they didn't. Can you tell me how you know? I am predicating my next skill block choice in carbineer on the answer to this question.



Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Cephas_
Tue Sep 02, 2003 5:41 am
#4

Something like 1h toughness won't work when you have something other than a 1h equipped.




Zephas, Fencer/Creature Handler (Radiant)
Cephas, Master Musician, Master Entertainer (Bloodfin)
MadVlad, Bounty Hunter (Bloodfin)
Cephas, Expert 1h Swordsman (Test Center)
KaliMirchi
Tue Sep 02, 2003 5:46 am
#5

Heya Cephas,



So, what you're saying is that defense against knockdown (gained in carbineer) would work for both professions... I hope? : )




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Raphayl
Tue Sep 02, 2003 10:37 am
#6

Some mods stack, others are weapon-dependant. Basically, if a weapon category name is contained in the name of the skill mod that skill mod will only be in effect while that weapon is equipped.


Example, in Fencer you get skill mod: Melee Defense, and skill mod: One-Hand Melee Toughness.


Melee Defense from Fencer applies all the time, regardless of the weapon equipped, and stacks with the Melee Defense gained from any other profession.


One-Hand Melee Toughness only applies while you have a One-Hand Melee Weapon equipped.


~Lyahpar~


La Femme Fencer


"Thrust if you love Fencers!"

Kaellok
Tue Sep 02, 2003 5:30 pm
#7

are teh skill mods for defenses even working?
cheserna
Tue Sep 02, 2003 8:07 pm
#8

I am 100% sure that they are not working... either that, or they are working and are 100% useless. Either way, my desperate cry to fix thisproblem andfor them to actuallygiveus a defence before they decided to put in a timer has gone unheard, because the timer is in place in the test center as I write this. I tend to compare this to a bicycle that has a bumtire... instead of fixing the tire and letting me use my bike, they decide to rip off the back wheel and say here, ride this instead. If defence actually worked and having plus 40 knockdown defence actual mean that I don't always get knocked down, why would we need a timer??


-chee

KaliMirchi
Wed Sep 03, 2003 12:25 am
#9

Thanks Lyahpar,



As always you so helpful!




Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

MaxPhoenix
Wed Sep 03, 2003 1:23 pm
#10

i am a master fencer , master brawler, and half way to master tka- i rarely get KDed or PCed i evade most attacks and poeple that are master tkas/master brawler can not beat me , even if i fight tka.



MAXAMUS PHOENIX
First Master Brawler on Eclipse
First Master Fencer in Retail
cheserna
Wed Sep 03, 2003 11:08 pm
#11

that is GREAT GREAT news, I guess I'll be the third to say I'm wrong then . All this time I thought the game was wrong, and it's really the fact that I have such low skill, oh well . But now I have a few desperate requets. Can you test out how well you do against smuggler's or BH's using their ranged knockdown moves, such as suppression fire and low blow....see if your still avoiding them at a high rate, and maybe you could just note what level your defence vs. knockdown and defence vs. position change is at. Maybe even your combat equilibrium, because I'm not sure what the difference is between defence vs. position change and combat equilibrium is anyways. Thank you for this info, I better work on TK.


-chee

KaliMirchi
Thu Sep 04, 2003 12:38 am
#12

Heya Chee,



Hmmmm.. maybe it's my imagination, but I seem to get 'forced to kneeling' a LOT less then when I was a lower level. For instance, when fighting fanned rawls, at a lower level I was knocked down several times during a fight- now it happens only once in awhile.


I could understand why anyone shouldn't be invulnerable to KD 100% of the time- even when fighting a MOB/player of a lower level they *should* get lucky every now and then. Even the most adept fighter makes mistakes!



Regards,


Seena




SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

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