Fencer Archive
Thread: Very Excited About the New Melee Abilities
Don't know if anyone has been logging onto test center much, to check out how things are.... I don't know about everyone else, but I'm getting pretty excited about the new 'Center of Being' brawler move.
Basically, the 'Center of Being' technqiue more or less halves all damage to melee, for a certain amount of time, and then wears off (This is from what I saw, and experienced myself.) However, as you go up through each discipline, you get the Center of Being Potency, basically making it better, as well as Center of Being Duration Mods, which let it last longer, as well. And these bonuses continue up through all the melee chains, including mods at Master Fencer, etc.
Any thoughts?
Looks really good, I like the effect, and it's surprisingly low on HAM costs (Well, for a noob, anyway on Test Center.
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TaimaishuYun wrote:
very good indeed. like a rage or some sort
lol Yeah, I like to think of it as 'Harnessing my Chi.' ![]()
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You guys should probably pop onto to Test Center, check it out. It DEFINITELY helps when planning out new macros and such. As far as 'combat combos', as I like to call them.
Arethere abilities that lets us (fencers)stop bleeding, stop poison, stop disease, buff ourselves, and immediately spring up from being incapped? ![]()
/think Stupid TK's. ![]()