Fencer Archive
Thread: Weapon Range Modifiers do they have a 'cap' like weapon speed?
For a long time, I've been using a survival knife, with +38 + 38 + 44 accuracy mods, to open with lunge and dizzy, hoping to increase my success with landing hits, AND to minimize my HAM costs.
Of course, the damage done with the weapon, is abysmal.
I was playing around with my Gad Baton (+3 +3 +3) for these opening moves, and while I didnt notice a difference in my success rate in landing with the hits, there was a HUGE difference in the damage done (in addition to the special effect). Also, my HAM cost seemed to be negligible.
Now that I'm a Master Fencer, I wonder, is there a 'accuracy cap' - akin to the speed cap? For instance, is a accuracy mod of 38/38/44 overkill? How accurate can I be? How much could I expect my success rate to decrese, if I switch to Gad baton to open with these moves?
Anyone know?
Seena
hehehe gmta : )
Too bad they wouldn't be more specific- I'd really like to know if using the survival knife really confers an advantaged.
Seena
I gave a more complete description here:
http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=8283
Since special moves generally have some sort of accuracy boost (sometimes big), and you're a master fencer, there's probably few occasions where you'd miss, even with an inaccurate weapon.