Fencer Archive
Thread: Raph: Could you check on this?
Blind2 and Spin2
Why do we have two AoE attacks that inflict Blind with reletivly little damage difference and almost no Effect sucess difference, and almost no HAM cost difference?
Suggestion:
Spin2: Same HAM Same Delay Remove Blind effect, make Damage mod 3.5 to compensate for loss of effect.
Blind 2: Leave as is.
That way we don't have two nearly identical attacks.
Hmm Maybe?
Minerunner
Might be okay but in reality giving us an area dizzy and an Area posture change would be just too sick...
*Imagines the picture of an entire room of NPC Impsall getting dizzy and falling over in unison.*
No too powerfull for Spin 2.... Maybe take away hit3 and replace with spin 3 that does that.
Naw...
ageed that would be too powerful IF High end NPC's swarmed you ( other than Kunga Janta Ewoks, and the like )
How often do ST's come rushing into Melle against you? Dizzy+posture doenst work against MOB's so rule that out. so in reality it would only be 'Uber' good against a handful of specific NPC's
Low end NPC's seem to always swarm but who really cares about that? It would not make one difference in PvP one bit, well if people are smart they could avoid it.
So to a small portion of the game yes it would be a bit overpowering, but isnt that how a game should be? Shouldnt one proffesion hold certain aspects of the game higher than others?
I have been thinking we should have something on the others. Speed is nice and everything, but how about increasing the abilities like that one so that we can do damage to multiple NPC's / Creatures more? We'll be the guys that can hold them at bay or something
And can anyone tell me the purpose of that attack that does damage to more than one health pool? Really? Lets make an attack that flattens our damage out so we are less effective?! Ive been trying really hard to think of a single reason that would be good..... Do we get more experience for a kill if we almost kill it in all 3 ham bars?
Raphayl wrote:
Hmm... what about a Spin2 having an AoE Bleed?
some might say that that is over powering, even at healthit1 lvl. however......
Healthhit1 With 200dmg Gaffi stick, with a 35% dmg slice, and 30% powerup, would........
200 * 1.35 = 270
270 * 1.30 = 351
351 * 1.5 = 526.5
Assuming AoE attack to hit standing MOB highest tick would be in 500+, so 5000 damage over 100 sec.
That would not be the issue of overpowered, the question would be stacking 3 bleeds to one proffesion being overpowered?
500+500+1000= 2000 per tick with max, with total 100 sec damage at 20,000
what that would mean in PvP, and possible combinations.
500 per tick, at 10 sec tick.
Ok take a master brawler/master fencer.
warcry1 KD apply all 3 ticks ( would increase 750 per tic ) wait for them to stand up and warcry 2.
unless they are with friends there is absolutly nothing they can do to prevent them from reaching 1 HP
* all calculations are without armour resists*
Anth_Flurry wrote:
I have been thinking we should have something on the others. Speed is nice and everything, but how about increasing the abilities like that one so that we can do damage to multiple NPC's / Creatures more? We'll be the guys that can hold them at bay or something
And can anyone tell me the purpose of that attack that does damage to more than one health pool? Really? Lets make an attack that flattens our damage out so we are less effective?! Ive been trying really hard to think of a single reason that would be good..... Do we get more experience for a kill if we almost kill it in all 3 ham bars?
scatter 2 is your most powerful hit. this is a support skill, say you have some ranged in you as well as your fencer skills.
scatter has a chance to hit all 3 pools which gives a little umph to other bleeds you may have at your disposal, as well as a possible target to mind pool in PvP
Now Raph I think you are on to something. But no no it has to do damage up front to be a effective spin attack and in reality it really takes some attention to focus an attack somewhere where they will bleed out fast.
Maybe Stun or do they want to keep stun effect out of our hands?
By the way has anyone ever figured out just what stun actually numerically does?
Stun seems like it would fit, I mean thats the reaction everyone gives me when I take down 9 dark troopers all with area attacks in about 15 seconds.