Fencer Archive
Thread: What is ur Fencer PvP template?......Post here!!!
what are the fencers current supporting skills for a good pvp template......example...Fencer/pistol/medic...ect.ect..and have u had good or bad sucess.....
Working towards:
Master Fencer/TKA precision line/master medic/doctor Doctors Medicine line (for the stat buffs)
This leaves me very little room for extra points. In fact if I remember correctly I'll end up with 0 points after I get explore 3.
PvP one on one still has the kiting issue, but it's a blast in full scale battles.
I have just the fencer almost master, 4-4-3-3. I have doctor enhances too that I let slip past some tk's now and then
health hit 2
dizzy 2
lunge 1
body hit 3***/
here is my thoughts on this
melee is great and only getting better......
and in my opinion fencer is by far the best of all the melee with the defensive mods we become more then a match for any other melee prof. also no one can touch the amount of damage a fencer can do, my record thus far with my gaffi stick ( the best weapon a fencer can owne) is 5567 damage in one special move....i have talked with many ,master melee and no one on my server has come close.....or that i have found anyway...so fencer for damage and defense
need ranged attacks.....
i am almost a master pistoleer......
although i started with the idea of being just a pistoleer it is rare i even get out the pistol anymore except in PvP..( runners).....with the defense mods near to fencer the combo has given me 70 to knock down and such making very hard to rattle me and cause those nasty statuses like blind and dizzy. also the pistolwhip works great to knock down the enemy and then a simple feat it is to incap a player with one hit from fencer skills.......
the combo is exceptional and imho the best out there.....but we also go to heal so medic is a MUST......
Well I am working towards... Master CH & Master Fencer with Medic and Scout Skills. I consider my character more a support person then a brawler.
In medic I have 4/4/0/0 (With quality Stim B's and can heal up to and a little over 800)
In Scout I have 4/0/4/3 (The 3 is in wilderness survival which i use for making tents,foraging food and deploying creatures, since they have a tendancy to have a problem with pathing or stopping in route to a location.)
Then still working on Master CH and Master Fencer. CH is coming along fine.
In CH I have 1/2/1/3
In Fencer I have 1/2/1/1
If I played thsi game for PvP godhood as a one-handed user here is what I woudl do.
77pts Master Brawler(gives Lunge2 which is longer ranger and can knockdown the opponent nto just drop posture)
63pts Master Fencer
20pts each for Two handed Master Sword Def., Pikeman Polearm Def.
34pts TK precision Striking and Balance Conditioning
29pts Marksmen Ranged Support
Total: 243pts
Melee Def: 91+
Ranged Def: 75+
Def vs Knockdown: 95
Def vs Posture Change: 100
Def vs Blind: 50
Just posted the things I though where most important. Your welcome to go through and calculate the rest of the Def.
Master Fencer
Master Brawler
Pikeman 0-0-4-0
Swordsman 3-0-4-0
TKA 0-4-0-4
24 points remain....
Gives me something that goes like this:
Alertness: +10
Berserk: +20
Block: +10
Combat Equilibrium: +70
Counterattack: +15
Defense Vs. Blind: +50
Defense Vs. Dizzy: +65
Defense Vs. Intimidate: +40
Defense Vs. Knockdown: +105
Defense Vs. Posture Change: +90
Defense Vs. Stun: +55
Dodge: +25
Intimidation: +20
Meditate: +15
Melee Defense: +91
One-handed Melee Toughness: +37
One-handed Weapon Accuracy: +115
One-handed Weapon Speed: +95
Polearm Accuracy: +65
Polearm Speed: +40
Polearm Toughness: +21
Ranged Defense: +74
Taunt: +40
Two-handed Melee Accuracy: +65
Two-handed Melee Speed: +40
Two-handed Melee Toughness: +33
Unarmed Accuracy: +145
Unarmed Damage: +110
Unarmed Speed: +40
Unarmed Toughness: +47
Warcry: +20
................... Basically if those changes from test go live.. This char will be even more insane then it already is... plus i got the 24 points to throw around if the up stats in a branch I don't have yet..
Yep Parce, that's been my exact template for awhile now and I LOVE it to death. I randomly swap between Novice Scout/Explore 1 and Novice Medic as the need arises.
I highly recommend this to anyone who want to be a damage dealing and avoiding machine.
Master Pistoleer
Master Fencer
TKA (Perfession line)
Medic (pharm 1 or 2)
Caculations at best..
55 dodge
79 melee def
69 range def
*not entirely sure if i will drop medic for other defence lines. I wanted a balance between ranged an melee ablities. Ant his seams to be a good combo..