Fencer Archive
Thread: Plz Clarify Dodge Issues -Master Fencer's Request
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dArt77
Sun May 30, 2004 4:05 pm
#1
Sorry about the new post, but referring back to post before mine, can soemoen pleae clarify the dodge thoughts about the 125 cap.....I realize that that is the cap, but I am not currently capped because I am Master Fencer & Master Doctor:
I am currently remaking my PvP Template to something like the following:
Master Fencer
Teras Kasi Master
4-4-4-0 Pistoleer or 0-4-4-4
^ Can someone help me with the above line, where should I go with pistoleer to get the max benefit of the dodge, and have decent damage with a Sonic Blaster.......
Thanks
Minerunner
Sun May 30, 2004 4:21 pm
#2
Can't answer anything regarding pistoleer, but the Dodge cap is indeed 125 anything above that isn't counted into the secondary defense calculation.
Though Dodge Food (Air cake) seems to allow the cap to be totally negated checking it in full when checked... (which is on a base defense skill check failure.)
dArt77
Sun May 30, 2004 4:32 pm
#3
In reply to that, with the air cake, whatever the + may be, when you say that it negates the cap, do you mean just for the food, or does it allow other defense to pass?, sort of a stupid question but I might as well ask, o well Im really tired.....
And can someone list the dodge mod fromMaster Fencer without any other professions adding to it, Im not at a place where I can log in and check.....
Thanks
Mcgreag
Sun May 30, 2004 7:22 pm
#4
If I remember correctly the devs stated that the "food dodge" is not the same as pistoleer/fencer dodge. It's a seperate to miss roll that anyone (rifleman/artisan/etc) can use. I might remember wrong and it was the "evade" from SEA's that worked that way.
PsionicHawk
Mon May 31, 2004 12:58 pm
#5
Fencer/Pistoleer Dodge is capped at 125.
Air Cake Dodge is not the same as Fencer/Pistoleer Dodge as stated by the Devs.
I could be mistaken but I think at Master Fencer 1/0/0/0 Pistoleer will allow you to hit the cap.
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