Fencer Archive

Thread: Fencer Mod shirt

sharde64
Sun Mar 13, 2005 9:32 am
#1

i have a fencer shirt and it has these stats on it


One handed accuracy 10

one handed evasion 10

One handed speed 7

Counter attack 7


how important are these stats to a master fencers combat output as i need a place to put my Dodge Ca's on and i don't really want to put them on a pair of trousers



SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
NaRfdk
Sun Mar 13, 2005 9:46 am
#2



sharde64 wrote:
i have a fencer shirt and it has these stats on it
One handed accuracy 10 (its ok)
one handed evasion 10 (broken)
One handed speed 7( ok but only if your weapon is slower than 4.0)
Counter attack 7 *(Swordsman skill)
how important are these stats to a master fencers combat output as i need a place to put my Dodge Ca's on and i don't really want to put them on a pair of trousers






_____________________________________________________________________________________________
Chimera: Isap Master Fencer, 4300 TKA, 4030 Doc..
Chimera: Asip Master Bio-Engineer.
SDK Member
sharde64
Sun Mar 13, 2005 9:51 am
#3

ok all my wepons are 3.5 or faster so i think im ok without that on



SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Minerunner
Tue Mar 15, 2005 12:45 am
#4

Accuracy is always good... so unless you need the +14 stun and or +4 Melee Defense from a bio shirt your probably better off useing that shirt... unless you use Warcry and Intimidate then a Warcry Intimidate Bio Shirt is more usefull.

I have both a Warcry/Intimidate shirt with some SEAs in it ( could put more but I'm holding onto all I find till the CU) and a MeleeDef/DefStun Shirt... which I use normally unless fighting something I need to Warcry/Intimidate.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Skorpy
Tue Mar 15, 2005 6:45 am
#5






sharde64 wrote:
One handed accuracy 10 Always good

one handed evasion 10This mod is broken but could be fixed at trhe Combat Rebalance, don't think anyone knows

One handed speed 7 You're capped at master unless this is a grinding shirt

Counter attack 7 This is for Swordsmen









As your leader, i command you to jump off a cliff.
Sko
Tune of the week, DJ Doboy - Vocal Trance
kAotiC_HeRo
Wed Mar 16, 2005 10:42 pm
#6






sharde64 wrote:

i have a fencer shirt and it has these stats on it


One handed accuracy 10

one handed evasion 10

One handed speed 7

Counter attack 7


how important are these stats to a master fencers combat output as i need a place to put my Dodge Ca's on and i don't really want to put them on a pair of trousers





One handed accuracy 10 - Useful

one handed evasion 10 - Broken

One handed speed 7 - Not needed at Mastery

Counter attack 7 - Swordsman MOD & its Broken




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KAOTIC HERO -[My new baby!. ]- BRITTANI


Thultitus
Thu Mar 17, 2005 10:59 am
#7

Hmm, just wondering why the speed would't help. When i added FS speed skills it was an amazing increase. It just seems that there is room for more speed after master. My fencer is now as fast as a TKM, now i just need a better weapon so i do as much damage



Thultitus- Starsider Elder Jedi/ Rebel Captain/ Ace Privateer
Bran'- Starsider Spy/ Imp Corporal TK-626
kAotiC_HeRo
Thu Mar 17, 2005 6:43 pm
#8

*MOST* Fencer weapons are 3.5s or faster. Master Fencer speed caps make a 3.5 weapon 1.0 speed. FS Melee speed breaks the cap and I BELIEVE hits faster than 1.0, But what I've always known since Pub 5 when they nerfed the hell outta speeds and weapon damages ( I had a .6s 296 Max FWG5 that was useless after that publish ) that nothing was faster ( no matter what you had ) than 1 attack per second.



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KAOTIC HERO -[My new baby!. ]- BRITTANI


Skorpy
Fri Mar 18, 2005 7:19 am
#9



kAotiC_HeRo wrote:


sharde64 wrote:
i have a fencer shirt and it has these stats on it
One handed accuracy 10
one handed evasion 10
One handed speed 7
Counter attack 7
how important are these stats to a master fencers combat output as i need a place to put my Dodge Ca's on and i don't really want to put them on a pair of trousers


One handed accuracy 10 - Useful
one handed evasion 10 - Broken
One handed speed 7 - Not needed at Mastery
Counter attack 7 - Swordsman MOD & its Broken




Counterattack isn't broken for swordsman, its two-handed counterattack thats broken.




As your leader, i command you to jump off a cliff.
Sko
Tune of the week, DJ Doboy - Vocal Trance
kAotiC_HeRo
Fri Mar 18, 2005 9:21 pm
#10

Is it a true CounterAttack? Do you use CounterAttack to inflict damage on your opponent? No, You don't it's just a 'Save' move to avoid damage... Therefore, technically broken... just like 50% of all mods in the game.



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KAOTIC HERO -[My new baby!. ]- BRITTANI


Skorpy
Sat Mar 19, 2005 12:51 pm
#11



kAotiC_HeRo wrote:
Is it a true CounterAttack? Do you use CounterAttack to inflict damage on your opponent? No, You don't it's just a 'Save' move to avoid damage... Therefore, technically broken... just like 50% of all mods in the game.




But do you get hit if you counterattack? Thats the point of it.




As your leader, i command you to jump off a cliff.
Sko
Tune of the week, DJ Doboy - Vocal Trance
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