Fencer Archive

Thread: Dodge nerf?

Deemer
Mon Jan 19, 2004 5:03 am
#1

Greetings,


I am thinking about making a RPG kind of police so I want to use batoons just for the looks and pistol for ranged, as that would look the most 'police-like', still I would like to be good in pvp (soI can kick scumbags) so was wondering if the stackable dodge from pistoleer and fencer will get nerfed? any word on this? I read the FAQ but didnt see anything about upcoming nerfs to it?


-Lexxus

ThGilsRooc
Mon Jan 19, 2004 5:11 am
#2

Dodge from pistoleer and fencer does not stack. Don't waste your time.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Deemer
Mon Jan 19, 2004 5:15 am
#3

this is stated in the real scope on dodge thread:


''THE MODIFIERS TO DODGE ARE ONLY ENABLED WHEN A DODGE-LINKED WEAPON IS EQUIPPED. It does not matter if you have a One-handed Weapon or a Pistol, both are Dodge-linked; both activate the Dodge modifiers.''


is this not true?


-Lexxus

Concerned-Player
Mon Jan 19, 2004 5:17 am
#4

Yes as it stands now they do stack. However, developers are looking at that to see how unbalancing that is. That said, the melee and ranged defenses will always stack as will the def vs "state"
Deemer
Mon Jan 19, 2004 5:20 am
#5

This sounds good for the moment,


too bad they haven't said anything about changing cause I wouldnt want to grind fencer/pistoleer and right when I am about to have some serious fun RPG'ing they change it!


Also, how useful are the stacking mods from fencer/pistoleer in pvp?


-Lexxus

ThGilsRooc
Mon Jan 19, 2004 3:23 pm
#6

I would like the a pistoleer/fencer to verify this for me. My understanding, after this last patch, was that the hybrid suffered a stealth nerf where this applies (mind you, these are not real numbers): If master pistoleer gives 50 dodge and master fencer gives 50 dodge, you will dodge if one-handed as you will as a pistoleer. Your mods will say you have +100 dodge. But, if you have your pistol equipped, you'll only have +50 dodge. If you have a dagger out, it'll be +50 dodge. The idea is that PvP'ers were complaining that dueling against pistoleer/fencer masters were almost impossible to hit and it was unfair. I think it's BS, but it doesn't mean it didn't happen. I know how the devs listen to nerf cryers.

I feel if you're going to spend all those skill points to master 2 elite professions, you should be able to use the abilities. For example, if I were to get a black belt in Kempo (which I have by the way), I would be the master of counterattacks and offense. If I were a blackbelt in a more defensive form like Tae Kwon Do (sp?), what would stop me from using the defensive techniques of one and merge it with the other, more offensive form? NOTHING! But then, some politically correct jingo from San Francisco would hire the ACLU to sue me from being unfair. Waaaaa.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
XingYuen
Mon Jan 19, 2004 4:49 pm
#7

Nothing has been changed about dodge. Tae Kwon Do is not defensive.




Xing Yuen

Aeain
Tue Jan 20, 2004 11:14 am
#8

I have a little pistoleer, trust me, it stacks, but still very beatable if you know what your doing, though if they dont...



Ei'n Bebop - TKM / Gimp

Alisha - Combat Medic / Master Doctor

Server: Eclipse

Guddy
Tue Jan 20, 2004 12:02 pm
#9

Dodge stacks yes proven by are soon to be Ex correspodant Raph. However in player Vs player it is not very good when fighting players of some knowledge



~ Juddy Zerzog ~ Elite Assassin of the Rebellion









Juddy Zerzog
Master of the Blade
Elite Assassin of the Rebellion


nothing13
Tue Jan 20, 2004 12:50 pm
#10

I am a master at both professions and though i am hard to hit my offense sucks pure and simple in PVP. I can slowly whittle people down, but i am FAR from unbeatable. I thought that was the original intent for us. This is balanced in my opinion. I traded offensive power for the ability to last a little longer. THe only offense i have is if i can catch people with out stun layers in there armor (getting rarer).


Its the rifleman rang/melee def templates that are giving people the biggest problem. I have stood toe to toe with a rifle man at point blank range and continually missed him as he spammed head shot. THAT MY FRIEND is unbalanced. Thought they were supposed to be easier to hit at point blank ranged at the last patch.


/pshrug "guess not"

weaponmaster88
Tue Jan 20, 2004 9:03 pm
#11

yah... they still stack and quiet well too... i never hit him once... took 30 ppl to take him down.... and i am 0 3 1 4 in fencer....


Xerses




Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
MutantSquirrel
Wed Jan 21, 2004 6:11 am
#12

Oh, God, not this again. Ok, you want it from a pistoleer/fencer ... well I was a master pistoleer and 0232 fencer for awhile. I had so much fun with fencer, that I rarely used my pistols for anything other than the 2 stackable bleeds to add to the third that I had as fencer. I rarely got hit ... ever. The most I ever got hit was when there were large mobs (3+). Now I am putting away combat in order to live a more peaceful crafting life. I am now a 1041pistoleer and 1243 fencerand let me tell you what a difference it made. Before, I could solo huurton huntress lairs, unbuffed with just a blade and never be incapped. Now, I can barely solo a huurton howler lair without gettting incapped. Before, I rarely got touched, now I get hit all the time. My dodge before was at 165, now it is at 115, still more than either master alone, but still get hit. Of course my melee defense is also down from 65 to 35, so I'm sure that makes a difference as well, but I am currently on the road to mastering fencer and will work up the first tree and see if it really is any different. I'm telling you, for me, it was all about the dodge.






Col. Mutant Squirrel
Don't mess with me or I'll BITE YOUR NUTS OFF!!!


EveLibertine
Fri Feb 06, 2004 11:53 am
#13

Is this anti dodge stacking going in on the 12th publish? I would really liek to know for sure, so i can plan accordly, im pretty terified of it though



Corp Por
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Fencing/pistoleer/Smuggling/Meditation
Bloodfin

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