Fencer Archive
Thread: My first REAL PvP Experience with Fencer
I travelled to Moenia. (bad place to go when your overt imperial)
Figured I'd give you the details of my battle.
While waiting for the shuttle to take me to Keren, I noticed three red dots in the medical center. I was with my covert imperial friend by the way. So I broke out my 1.8 delay curved sword and ran screaming into the medical center! Now, unfortunately, I didn't get a chance to make note of what type of profession I fought, but they were obviously prepared for me. The rebel had two hirelings out, and was wearing a full set of composite (dang, wish I had a stun baton). I immediatly struck with a lunge for 12, then a dizzy for about 300. The person then tried to stand and fell. They had immediatly put their hirelings on me by the way.. I continued to hit the rebel about 12 times with 2 misses. They were on the ground the entire time. They never did get a hit off on me, but their hirelings pounded me. I incaped the rebel, and as I was tried to do a deathblow the hirelings killed me. My covert friend tried to heal my corpse (he was a little late), and immediatly turned overt! LOL! So he deathblowed the rebel for me...
So I pop back up in the cloning facility, and then realize *doh*, I didn't clone first... oh well.. live and learn. Anyhow, another overt rebel shows up (maybe he was covert and tried to help or something). He starts a fight with my friend, then runs over near some npc rebel troopers who decide to join in. They get him pinned inside of a building. The NPCS aren't going in after him for some reason, and the rebel player is standing off a bit around the corner. So I popped up in the cloning facility with about 30% wounds and ran out right when my friend was running towards the building he got trapped in. Fortunately, I was quick enough to shoot him a crappy heal for the whole purpose of turning overt again. After that, the rebel npcs ran right by to keep chasing my friend. So I ran the long way around the building, walked right up behind the player rebel.. mu hu hahahahaha... like taking candy from a baby... *BAM* lunge/dizzy combo.. down he goes... Hit him about 10 times, deathblow.. faction increased..
Well, here's the problem.. I'm still overt, and my friend is still trapped inside the building with 3 or 4 npc rebels outside. The shuttle arrives, I run to it and try to leave, but of course the stupid ticket window doesn't open when I double-click it. My friend burst runs out the building to try and get in the shuttle, I try and fight one of the rebels on his back and get killed. heh.. he survives and manages to get on the shuttle..
Long story made short, I have yet to lose a close quarters battle with my fencing skills. And make sure to clone before you fight...
Also, it's evidence enough to me that the devs are right... don't bring a knife to a gun fight, but if you catch that ranged fighter, they are toast.
Hehe good to hear. In the cities and close quarters is where Fencers should shine. Sounds like it was fun.
A tip that may have saved you:
Instead of trying to double... tripple...or sometimes even quadruple click that dumb 3PO unit in efforts to get him to take your ticket; just have it targeted and type /board. Works instantly.
If you find yourself in Moenia, don't limit yourself to the city limits. I've caught quite a few Rebels on destroy missions around the outskirts of the city - Coverts mostly, but the TEF flag comes on as soon as they fire the first shot on an Imperial NPC, at which time you stroll up to the Medic and declared yourself an Overt...and then proceed to stab the attacking Rebel until they are dead ![]()
Or just hit inventory and use the ticket with the raidal menu, works every time also.
I only click on those ticket guys now to see how long the wait is.
Are you kidding me? You can declare yourself to a medic? HAHA! How stinkin funny!
As a fellow fencer I agree. In close quarters combat, we absolutely own. I've been raiding bestine all week. And my Deathblow/deaths ratio is about 3:1 (doesn't add up to all that much faction but still fun!) The key is using cover, and covering fire from your squad. Usually my enemies are focusing on the ranged users, and I can close the ground quickly... lunge-dizzy all around followed by spin2 (doing about 200/hit, per person in range, that's some healthy pvp dmg, can't wait to get our spin dizzy move too!) Another thing to always be aware of is the revenge TEFs people get on you when you kill them. Just know they are going to be out for blood and after you AND they get the first shot. You must take cover, standing in the open after you DB someone is just a suicide note. Make them come to you. Most of my wins have come from those that would seek revenge, sure they get the first shot, but if I force them to get in range of me before they can fire, I can get off two lunges before their next shot. From there it's just mop up time. ![]()
As a side note, I have not heard any complaining that our knock down combo is overpowered, like the pistol whip was/is. Have any of you been whined to about this? I hope not. Ours takes a lot more skill to make happen than the kiddies simply spamming the pistolwhip key, imo.
-Psquire
"As a side note, I have not heard any complaining that our knock down combo is overpowered, like the pistol whip was/is. Have any of you been whined to about this? I hope not. Ours takes a lot more skill to make happen than the kiddies simply spamming the pistolwhip key, imo."
Don't worry. All the TK's are using it now since knockdown got nerfed. The complaints will follow very soon.
A solution to the Knockdown and Dizzy problems is to just make the resists you can get against these attacks more useful. An immunity timer in PvP might be a good idea too.
But that's another topic, so I won't hijack this thread ![]()
Great news on your PvP effectiveness! I'm glad to see fencer is working out nice at the endgame.
- Washu