Fencer Archive
Thread: Expanding the possibilities...
I put this at the end of another thread, but I'd thought I'd give it its own thread. I'd like to know what others think of ideas like this and try to get a few others. I'm nearing finally being able to get my novice fencer status and want to get to know my fellow fencers better.
How about this...
Fencing is the one handed elite profession. Fencing works best off speed. What is best for a fencer are speedier attacks, lots more special moves, and less HAM drain. An artisan gets ALOT of recipes for crafting items. Some of those items are almost worthless andsome are almost priceless. I think elite melee classes should get something similar to that. We should get a lot more special moves, but some special moves are better than others, and some special moves are just for show.
Extending the idea of special moves for show...most martial arts have some sort of 'forms' practice in which a person goes through a set form in order to demonstrate technical knowledge and proficiency. Think Tai Qi (aka Tai Chi)..did you know that TaiQi is not just a form but a serious martial art?...TKA could do a TaiQi form. Fencers could do a one hand sword form, and etc for the other melee artists. This should be easy to do, but I'm not surehaven't programed in over 10 years. All the dev's would need to do is allow us to do attack moves without a target. Then we could make up our own sequences and forms and teach them to eachother in game and require others to perform a form in exchange for training (and roleplaying).
Thoughts?
What do we need that goes beyond the recently nerfed and nerfable?
Please go to...
http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=3476
reposted there hoping to get all brawler professions into this discussion..