Fencer Archive
Thread: Spin Attack Observations
This may be old news to some, but I just wanted to state it, as I've never seen it written and many people seem to not know it.
Spin attack currently works as follows:
- HAM cost for spin attack is determined by
- Level ofany mob you hit.
- number of mobs you hit.
This means that spinning into a groupof greens will kill them all, at minimal HAM cost. Doing the same in a group of reds will drain about half your HAM.
- If the mobs are not it combat with you, the spin attack will only damage your current target. However,
- you will lose HAM for all targets in range
- all targets that should have been hit will now attack you.
That is all. I just wanted to post my observations.
- Washu
Tlaloc i've seen several of your posts and i noticed something:
1) your posts are well composed
2) you are very mature in your posts
3) you know alot of the intricacies of the Fencer profession
have you ever concidered asking SOE to be the replacement correspondant?
I'm flattered... but I'm not a master fencer yet (so i couldn't speak to all our issues), and I'm really too busy with work to devote enough time atm.
I program from home - that's the only reason I can frequent the boards so much. Infact, I probably get to read the boards more than play the game.
- Washu
hmm, perhaps I'm wrong on this one. I've been wrong before (one other time at most), so it's possible.
I'll test it again too ![]()
- Washu
I am skeptical too, but am very interested in hearing the results of in depth testing.
As a plus for fencers I hope your wrong.![]()