Fencer Archive

Thread: Group PvP

kodimoo
Wed May 18, 2005 1:56 pm
#1

heya

what are we meant to do in this situation? lets say theres 12 rebels vs 12 imperials. almost everyone is a ranged gun shooter type. what does the melee do? soon as i leave my ranged fighters, im rooted, and make a pretty target for the rebel riflemen. 1 on 1 i do pretty damn well, even if i do say so myself, i just have no clue as to what im meant to do in group pvp

any advice would be appreciated... fyi im a tk master, fencer master, swordsman master. although i also go mpikes, mtk, mbrawler, swords 0 3 4 0, fence 2 0 0 0 sometimes
ARC_Casper
Wed May 18, 2005 9:48 pm
#2



kodimoo wrote:
heya

what are we meant to do in this situation? lets say theres 12 rebels vs 12 imperials. almost everyone is a ranged gun shooter type. what does the melee do? soon as i leave my ranged fighters, im rooted, and make a pretty target for the rebel riflemen. 1 on 1 i do pretty damn well, even if i do say so myself, i just have no clue as to what im meant to do in group pvp

any advice would be appreciated... fyi im a tk master, fencer master, swordsman master. although i also go mpikes, mtk, mbrawler, swords 0 3 4 0, fence 2 0 0 0 sometimes


You could always grab a combat level only Ranged weapon and kind of fake them out for a minute then look for the right chance to /burstrun in change to your Fencer weapon and go to town before they know what happend =).




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
Rabenschwinge
Thu May 19, 2005 2:29 am
#3

He... I prefer the subtile way... try to stay in cover and approach them from cover if possible.
But proton rifles are always nice too...




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Tork1
Mon May 23, 2005 4:23 am
#4

hide untill your group starts to get pushed back..then when someone walks by, run and KD him then go to town. After he is dead...or the enemy notices what you have done burst run away.



Torki

LAWL

-nMe-


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