Fencer Archive
Thread: Tka-Fencer
Skill-Fencer-TKA
combat Equalibrium-30-55
Acuity-0-96
meditate-0-100
accuracy-130-205
C.O.B.duration-31-25
C.O.B.efficiancy-115-105
Damage-0-200
Speed-90-115
Toughness-28-52
Dizzy Def.-40-5
Knockdown Def.-50-30
Posture Def.-50-30
Stun Def. -0-15
Blind Def. 40-10
Melee Def.-59 -62
ranged def. 54-45
dodge-75-0
ok so I noticed that until you get to the defences we pretty much stink and the argument of "we have the ability to resist status down things evens stuff out" no it doesnt they can buff themselves AND after the battle that they ended with agraul in 2 seconds they can meditate away diseases and bleed even heal their own wounds. Also other proffessions that derive from brawler are all tka things smuggler commando etc. not to be a jerk or anything but Im a lot less like Link from the Zelda games than I wanted to be. Maybe theres a reason there are so many TKA's (p.s. if theyre using brass knuckles arent they armed? some of the well made ones are better than some of the swords i've gotten).
If you're comparing one class to another you either compare the entire full classes or you compare nothing.
Until TKA gets the speed/power line they pretty much stink too.
What's your point?
-Shi
We needed yet another thread to argue about this? Were the 500 others too full?
Defensive Acuity didn't do anything noticeable from the standpoint of it's description (since TKAs can't block, dodge, or counterattack) so I'm not sure if it's set up to do something different or just completely busted.
-Shi