Fencer Archive

Thread: Combat weaknesses

VegitoX
Sun Jan 04, 2004 3:17 pm
#1

We all know that dodge is our bread and butter..

We also know what our kryptonite is, in respects to dodge...everyone does.

So what are the other combat classes weaknesses?

What status affects can we give a particular class to make their lives miserable?



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Kaynab
Sun Jan 04, 2004 3:28 pm
#2

Basically if they are ranged or a swordsman then dizzy/kd is the way to go. Only real exception is pistoleers who aren't very easy to do it to. If its a pikeman then just stand there and fight. They'll never hit you even with the brawler move trick.

If its a TKM in full composite, I'd say bleed them then kite them using cob. Kite them good. Warcry, intimidate, blind them. Try to dizzy them, hell even stun them. A TKM with 80% composite isn't very easily killed by anything that does kinetic damage. And with stun layers starting to appear on more servers... its going to get worse.


Question for Raph... is the intimidate trick a bug or unlabeled side effect? If its intended I have no problem with that, would just like to see it in writing. Something like:
"When intimidated, you do less damage and take more hits".



Kaynab
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I Y Nuclear War.

Braglor
Sun Jan 04, 2004 3:43 pm
#3







Kaynab wrote:



If its a pikeman then just stand there and fight. They'll never hit you even with the brawler move trick.





Maccus
Sun Jan 04, 2004 8:09 pm
#4

Everyone keeps saying use dizzy/KD. I didnt thain fencer had a KD move.



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Kaynab
Sun Jan 04, 2004 8:32 pm
#5

They have a posture change from brawler which will work the same if they are dizzy.



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

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