Fencer Archive

Thread: One handed hit 2....

spacemonkey1036
Tue Mar 02, 2004 3:17 pm
#1

I'm 0-2-0-2 fencer with mast gunfighter and have a question. Is there some reason I should use hit 2 over hit 1. I did some tests and didn't notice much of a damage difference, yet the costs are higher and it is slower. Maybe I just read the damage wrong, but I didn't notice much difference, atleast not enough to justify the higher costs. Should I use hit 1 until I get something better, or is hit 2 still superior, and I just got unlucky hits?
Rezael
Tue Mar 02, 2004 3:38 pm
#2

hit 2 is better.



~ Rezael Slyblade ~
~ SYN~

~ Stacking Your Naritus ~

~ Turning Fine Imperials Into Skeezers Daily ~
spacemonkey1036
Tue Mar 02, 2004 3:48 pm
#3

Why, and how much better? I rarely fight buffed so costs matter to me. Anyone happen to know the damage multiplier on these two attacks?
Scott_Ray
Tue Mar 02, 2004 5:14 pm
#4

Read this, it explains most special attacks.



http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=9030





Scott Ray-Chilastra Server
Leader of Raythe Tech Mining
Blademaster/Master Gunfighter
Surveyor/Miner/Mercenary
2 cpu for Ore.

spacemonkey1036
Wed Mar 03, 2004 2:13 pm
#5

Excellent info, thanks. Still curious about delay modifiers. It seems that for me (0-2-0-2 fencer) that I can use hit 1 at once per second with my 1.7 speed curved and 1.8 speed vibro, but I can't use hit 2 nearly that fast. I seem to do more damage faster with hit 1 due to speed. I think I'll be sticking with it until I get to footwork 4.
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