Fencer Archive
Thread: Best profession to go with Fencer?
Orgell Abothagmo
If you are looking for fighting, then I would say Master Gunfighter as you would get around +210 dodge ![]()
I will be doing this after I hit Master BH as my last holocron.
im going CH/fencer/master brawler/medic
i may go up pistoleer later, not sure yet
Lires wrote:If you are looking for fighting, then I would say Master Gunfighter as you would get around +210 dodge
I will be doing this after I hit Master BH as my last holocron.
You got MBH from your Holocron? You poor poor **edit**. Good luck with Investigation!
Master Brawler,TKA 4004, Master Fencer, Swordsman 0040, Pikeman 0040, Medic, Scout 4000.
This is what I'm aiming for:
Master Fencer, TKA 4-0-0-4, Medic 4-0-0-0, CH 4-4-0-0
What do you think?
-Inaro
Alot of good builds, but if you want to test out your theory (original poster) try out Combat Medic, it's really really easy to switch... I'm 1/3/1/1 right now into doc and I only started the conversion at about 10pm last night... I stopped playin at 12...
AoE stims man, you get crazy xp...
you could always go Diseasing an healing wounds too, if you like that sort of thing ![]()
Are buffs very important to fencers? Is it hard to keep down the HAM costs unless you are buffed or have food?
Go with pistoleer, it compliments your best move, Body shot 1-3
after you hit novice pistoleer you get health shots 1 and 2 which both target the health pool... hit the target once with each then go to town on them with body **edit**s.... ='s one dead target... oh and you get two more health shots with the fencer as well.. so in all reality you could have up to 4 bleeding shots on the health pool at one time if you wanted...
but for another combat profession..go pistoleer, agro your targets with those health shot bleeds...then hack away..
Inaro wrote:
This is what I'm aiming for:
Master Fencer, TKA 4-0-0-4, Medic 4-0-0-0, CH 4-4-0-0
What do you think?
-Inaro
I would go medic 0-0-4-0 so you can use stim pak c's or maybe 2-0-3-0 so you can heal bleeding and use stim c's make with med use 30.
my self I am goin fencer 4-1-0-1, master scout(for holocron possibilities),master CH and medic 2-1-4-4. I do pretty well with this combo so far. I did scout so if I get holocrons later I will have mastered scout since CH requires 2 of the branches anyway
PS why can't we get Stun Batons to work on lairs.
I am roleplaying a Death Duellist, so my choice in profession may well be a touch skewed, but I plan on Mastering Fencer and Pistoleer. Since both are body lines, I won't be swapping target pools once they get up close and it should mean that I can bleed with my pistol, then KD as they close in. Quick death.
I also plan on taking Unarmed from the Brawler tree, in case I get jumped and/or have my weapon knocked out of my hand.