Fencer Archive
Thread: Fencer Community Vision Doc
The fencer is a quick, agile combat support profession. He is more geared towards defense than offense. His job is to provide support in combat and his defenses should allow him to outlast everyone on the battlefield. He is limited in damage output and damage types. In terms, fencer is the “last man standing”. That’s the vision I have of fencer.
- Fencer should have at least 1 viable AP1 weapon.
- Npcs and Creatures should have a chance to miss a fencer
- Animations need to not hinder movement. Some fencer animations are as long as 4 seconds and “plant” players in one spot.
- Dizzy2 does more damage than Spinattack2. Blind2 is an area blind just like Spinattack2. Basically this makes spinattack2 useless. Perhaps Spinattack2 could be an area posture down attack or cause the “stun” state instead of blind?
- Raise our combat equilibrium. We are a defense class and should be able to recover from a posture change more quickly than other professions
- Our damage types are really limited. Stun and Kinetic can put us at a disadvantage in pve. Perhaps a new damage type to go along with a new Ap1 weapon.
- Sheaths for our weapons
- Our blademaster title back! Yeh sometimes people confused us with being swordsman, but blademaster was a cool title
- A unique weapon at Master fencer.
- Dual wield. This can simply be just a new animation. Maybe so it looks like you have the same weapon in both hands.
The Good and the Bad:
While I can't share with you what the CU has in store for Fencers (or any other profession for that matter) I can say that you are still not thinking far reaching changes enough. Your useing terminology that is no longer applicable (not that you would know different), and while overall your comments are well thought out they are not what we will be seeing for Fencers.
That being said, some of your suggestions for changes will be happening, just not the way you are thinking. And many of the bugs are already on my list for Pre CU fixes. (meaning I was asked for a list of things that were bugs that weren't directly tied to the CU that could be fixed in the meantime.)
Like, Animation linking to position, which is a cross profession bug, we just happen to see it most with a couple of our moves.
Again not putting your effort down, this definately is well thought out, and nicely phrased. However it is not in line with the current direction of Fencers for the Combat Upgrade. Which since this is the common vision across Fencers (even was mine save the dual wielding prior to my visit to Austin.) Might end up being something that might make some of you switch professions.
The actual direction Fencers are takeing and the Role they are takeing is a very cool one, even if it isn't the one most of us shared.
I'll see if I can work up something to get approved to share with you all.
Minerunner wrote:
I'll give you an A for effort.
While I can't share with you what the CU has in store for Fencers (or any other profession for that matter) I can say that you are still not thinking far reaching changes enough. Your useing terminology that is no longer applicable (not that you would know different), and while overall your comments are well thought out they are not what we will be seeing for Fencers.
That being said, some of your suggestions for changes will be happening, just not the way you are thinking. And many of the bugs are already on my list for Pre CU fixes. (meaning I was asked for a list of things that were bugs that weren't directly tied to the CU that could be fixed in the meantime.)
Like, Animation linking to position, which is a cross profession bug, we just happen to see it most with a couple of our moves.
Again not putting your effort down, this definately is well thought out, and nicely phrased. However it is not in line with the current direction of Fencers for the Combat Upgrade. Which since this is the common vision across Fencers (even was mine save the dual wielding prior to my visit to Austin.) Might end up being something that might make some of you switch professions.
The actual direction Fencers are takeing and the Role they are takeing is a very cool one, even if it isn't the one most of us shared.
I'll see if I can work up something to get approved to share with you all.
Now, this is what worries me. We all have a visions of what Fencer should be, and I share the vision that was set forth by Raph. So is the vision of Fencer after CU the one shared by the overall Fencer community, or is it set by the devs, and they're ignoring us as usual and going with their own plan for us?
I love Fencer, I really do. I've been through alot of its ups and down, and stayed with it. Even after the CU, I'll probably stay with it even if it sucks. We are the most balanced profession in the game, and I'm grateful for that, but I feel all this secrecy is starting to upset people. Hell, I know I'm starting to get aggrevated, but if I wanted in on the secrecy, I should've applied for the Sandbox, right?
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K, enough of my bellyaching. I'm starting to sound like a TK Forum poster.
Secondly there is no need to fear Fencers Sucking after the Upgrade, each profession will have a defined role to play, and each role has a specific task or tactical advantage. And each profession will enhance others or at least provide a different type of tactical choice.
And while there might still be Flavor of the Month Templates the reasons for such will be entirely based on peoples gameplay style rather than some "I win" button.
We're going to have to change some aspects of our vision of Fencers. However some things that we didn't expect to become defineing of Fencers will actually become our Role Defineing tactical aspect. And let me just say that the juice is worth the squeeze.
All that being said, I don't think it will be hard for many Fencers to understand what changes were made to the definition of Fencer Role, and I think nearly all of you in this forum will think it's very cool, though admitedly it will take some of you alot of time to wrap your head around. Ultimately in my oppinion it is all good.
When the Sandbox goes up, I'll take the leash off our Sandbox picks to let them let you know who they are, and within bounds of the NDA they have signed give you their impressions.
Which we've gotten perilously close to doing in the past. But we've succeeded with the exception of a few bad apples to maintain a level of professionalism that is uncommon on these forums.
Minerunner wrote:
Actually I'm specifically trying to keep you guys interested, partly because it really is cool, but my biggest fear is that we as a community forget Raphayl's influences, and become nothing more than many other profession boards, just complaining rampantly and devolving into flame fests.
Which we've gotten perilously close to doing in the past. But we've succeeded with the exception of a few bad apples to maintain a level of professionalism that is uncommon on these forums.
<3 Raph
You're right, and the last thing I want to do is start bringing the community down, much less be negative. Trust me, I'm in it for the long haul, and can't wait to see the new changes, especially after the way you described how we're getting a role in the SWG Universe.