Fencer Archive

Thread: 1h Accur

Xalabaar
Tue Mar 08, 2005 10:57 pm
#1

Does this mod work??



N tRoLL, tHer3f0re i AM

A v i m e s o/X å l a b ä ä r
o_O

Minerunner
Tue Mar 08, 2005 11:01 pm
#2

As a SEA or AA yes it does work. The only mods that don't work are ones which aren't represented in the Fencer Skill Tree.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Xalabaar
Tue Mar 08, 2005 11:34 pm
#3






Minerunner wrote:
As a SEA or AA yes it does work. The only mods that don't work are ones which aren't represented in the Fencer Skill Tree.





sweet! ty



N tRoLL, tHer3f0re i AM

A v i m e s o/X å l a b ä ä r
o_O

totalclub
Wed Mar 09, 2005 2:33 am
#4

works great, capped is so fun.
Minerunner
Wed Mar 09, 2005 3:24 am
#5

There is no capping to accuracy.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
totalclub
Wed Mar 09, 2005 3:39 am
#6

Lol...im at 206 atm. I thought 25+ was the cap for all mods.
Minerunner
Wed Mar 09, 2005 3:58 am
#7

You may only get +25 from tapes for any skill mod. But that isn't what we reffer to as a cap normally.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
paccy
Wed Mar 09, 2005 5:14 am
#8






Minerunner wrote:
As a SEA or AA yes it does work. The only mods that don't work are ones which aren't represented in the Fencer Skill Tree.





so is 1h dmg every being put in again? or arent they worth saving?



paccy
Y o u r M o m ?
You wanna replace me, but you cant erase me

TheHammer317
Wed Mar 09, 2005 7:19 am
#9






paccy wrote:





Minerunner wrote:
As a SEA or AA yes it does work. The only mods that don't work are ones which aren't represented in the Fencer Skill Tree.





so is 1h dmg every being put in again? or arent they worth saving?






ive heard diff things on that subject, i have a badazz mind poison lance that has polearm dmg mod on it, but unarmed is the only class that gets a real dmg mod i think thats cause when u are actually unarmed ur fists just have a set dmg that needs to get modded since u cant buy new fists, lol, but i heard there were in at one time but were taken out, and will prolly be goin back in at the CURB but seein as im not a tester *pout* and im not close enough or dont have enough black mail on someone that is a tester to get them to tell me the truth everything im sayin is just kinda speculation and "i heard from a friend who has a friend whose older brothers roommates sister inlaws brother is a tester" kinda info

Message Edited by TheHammer317 on 03-09-2005 06:20 AM





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