Fencer Archive
Thread: To End ALL Dodge Cap Questions
Message Edited by chardin on 02-18-2005 11:43 AM
Message Edited by chardin on 02-18-2005 02:44 PM
I do suggest that everyone self sticky this, and if you see someone ask the question post a link as a response.
I think as we can all tell you could sticky the location of a free Junti Mace and people would still post threads asking where it is.
neelong wrote:
chardin wrote:OK here is the official answer. I have had to post every 2 weeks because people are uncertain what the limit for dodge actually is and people are pumping others full of the wrong information.Definitions - so people will stop using the wrong terms to help other players out -Hard cap - a Hard cap is when the actual skill modifier CANNOT go any higher*this does NOT exist for any mod in SWG*Soft Cap - a Soft cap is when the skill modifier number WILL go higher, however, you do not gain any further bonuses after the cap.SEA'sFor many mods in SWG after you reach the cap from bonuses gained through trained skills, you can get up to +25 in SEA's (armor and clothing attachments) ON TOP OF the cap.*This does not apply to dodge, block, counterattack or defense acuity. SEAs for these mods will only push you TO the cap not over it.*FOODFood bonuses will stack on top of a mod once.ie, eating pikkatta pie (+48% chance to dodge) will give you a bonus over top of the current modifier you have. However the foods wil nto stack ontop of each other.So, in the end dodge/counterattack/defense acuity/block all cap at +125 (*even if stack with another profession *fencer/pistoleer, rifles/pikes, etc etc*)then to further boost that you use food and a Center Of Being macro. but SEA's WILL NOT add the other +25 like most other mods do.As a side note, +25 is the cap for ALL mods (that apply with an extra +25 SEA cap) with SEA's. so wearing a full suit of doctor clothing all with +25, even if they give you +20000 wound treatment, will only give you the bonus of +25. So be careful with your moneyMessage Edited by chardin on 02-18-2005 11:43 AM
Message Edited by chardin on 02-18-2005 02:44 PM
I was actually about to post on this. So to make sure I understand this correctly.
I can have 125 dodge of naturually trained skills like Pistoleer and Fencer. I cannot go above that because with master pistoleer and master fencer I get around 190 to dodge or something like that . Anything over 125 from skills is not going to work. The only thing that will work with the 125 cap is the pikkatta pie which will give you a percentage to dodge over what you currently have?
Just wanting to make sure, because its going to mean a lot in my final template. Thanks
Right-o.
chardin wrote:
OK here is the official answer. I have had to post every 2 weeks because people are uncertain what the limit for dodge actually is and people are pumping others full of the wrong information.
Definitions - so people will stop using the wrong terms to help other players out -
Hard cap - a Hard cap is when the actual skill modifier CANNOT go any higher
*this does NOT exist for any mod in SWG*
Soft Cap - a Soft cap is when the skill modifier number WILL go higher, however, you do not gain any further bonuses after the cap.
SEA's
For many mods in SWG after you reach the cap from bonuses gained through trained skills, you can get up to +25 in SEA's (armor and clothing attachments) ON TOP OF the cap.
*This does not apply to dodge, block, counterattack or defense acuity. SEAs for these mods will only push you TO the cap not over it.*
FOOD
Food bonuses will stack on top of a mod once.
ie, eating pikkatta pie (+48% chance to dodge) will give you a bonus over top of the current modifier you have. However the foods wil nto stack ontop of each other.
So, in the end dodge/counterattack/defense acuity/block all cap at +125 (*even if stack with another profession *fencer/pistoleer, rifles/pikes, etc etc*)
then to further boost that you use food and a Center Of Being macro. but SEA's WILL NOT add the other +25 like most other mods do.
As a side note, +25 is the cap for ALL mods (that apply with an extra +25 SEA cap) with SEA's. so wearing a full suit of doctor clothing all with +25, even if they give you +20000 wound treatment, will only give you the bonus of +25. So be careful with your money
Message Edited by chardin on 02-18-2005 11:43 AM
Message Edited by chardin on 02-18-2005 02:44 PM
I was actually about to post on this. So to make sure I understand this correctly.
I can have 125 dodge of naturually trained skills like Pistoleer and Fencer. I cannot go above that because with master pistoleer and master fencer I get around 190 to dodge or something like that . Anything over 125 from skills is not going to work. The only thing that will work with the 125 cap is the pikkatta pie which will give you a percentage to dodge over what you currently have?
Just wanting to make sure, because its going to mean a lot in my final template. Thanks ![]()
YoBobby wrote:
Can you take pikkatta pie and air cake on top of eachother? Technically it should work since they are totally different foods that have different modifiers ( one is a percentage to dodge and one adds to the already existing dodge mod). I know i could just test it out myself but i havent had a chance to play in a while so i would appreciate it if someone could answer my question. Thanks
they both just add to chance to dodge... so no on the stacking
paccy wrote:
YoBobby wrote:
Can you take pikkatta pie and air cake on top of eachother? Technically it should work since they are totally different foods that have different modifiers ( one is a percentage to dodge and one adds to the already existing dodge mod). I know i could just test it out myself but i havent had a chance to play in a while so i would appreciate it if someone could answer my question. Thanks
they both just add to chance to dodge... so no on the stacking
.............looks like im going to have to buy some very expensive dodge skill attachments that i cant afford.....
YoBobby wrote:
paccy wrote:
YoBobby wrote:
Can you take pikkatta pie and air cake on top of eachother? Technically it should work since they are totally different foods that have different modifiers ( one is a percentage to dodge and one adds to the already existing dodge mod). I know i could just test it out myself but i havent had a chance to play in a while so i would appreciate it if someone could answer my question. Thanks
they both just add to chance to dodge... so no on the stacking
.............looks like im going to have to buy some very expensive dodge skill attachments that i cant afford.....
if u can pick up pistoleer1xxx, lands u at 130dodge cheap and capped