Fencer Archive
Thread: need advice from a master fencers on defense. Tech VS Footwork
im building on my main charachter and the main problem i have is being knocked downed and dizzied.
i only have the points to pick either the footwork line or the tech line since i want to keep the stances and grips lines for overall defense and ranged attacks.
i would think that the footwork tree would be the best added with a few other mods - IE - high knockdown and posture change defenses, with the build im working on i should have a KD defense around 80 or so.
would this negate or KD dizzy? or should i take a few KDs and have a higher dizzy defense so the whole combo won't work?
any ideas?
thanks
nah that isn't an option with my skill points.
i'd have to pick up novice marksman.
i already have a +20
then i'd get a +40 from fencer
and then im going to get another 20 from tk.
thanks though ![]()