Fencer Archive

Thread: need advice from a master fencers on defense. Tech VS Footwork

Daeris
Thu Jan 01, 2004 5:03 pm
#1

im building on my main charachter and the main problem i have is being knocked downed and dizzied.



i only have the points to pick either the footwork line or the tech line since i want to keep the stances and grips lines for overall defense and ranged attacks.



i would think that the footwork tree would be the best added with a few other mods - IE - high knockdown and posture change defenses, with the build im working on i should have a KD defense around 80 or so.


would this negate or KD dizzy? or should i take a few KDs and have a higher dizzy defense so the whole combo won't work?



any ideas?


thanks





--Playing SWG is like building the second death star. A waste of time and money.--
AmgineEX
Thu Jan 01, 2004 5:14 pm
#2

pistoleer's trickshot line gives you +50 to kd. If you're looking purely for anti kd, then try that.



(.|.)
).(
( v )
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huan_the_destroyer
Thu Jan 01, 2004 5:48 pm
#3

nah that isn't an option with my skill points.



i'd have to pick up novice marksman.


i already have a +20


then i'd get a +40 from fencer


and then im going to get another 20 from tk.



thanks though




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WOW > SWG
huan_the_destroyer
Thu Jan 01, 2004 5:54 pm
#4

that's me btw logged in with the wrong one




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WOW > SWG
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