Fencer Archive
Thread: BETTER Combo Master TK AND CH and Medic 3/3/3/3 or 0/4/4/0 fencer
Page 1 of 1
Kaynab
Sun Jan 11, 2004 5:30 am
#2
It all depends on what you want to do. Anyway, some comments.
No reason to go 3/3/3/3 medic. If anything go 4/4/0/0 and get your hands on master doctor made advanced stim bs. I personally do quite fine with just novice medic. For healing pets, get your hands on good pet stim packs.
I'm not sure why you want 0/4/4/0 fencer. Dodge won't do anything for you (unless you are using a pistol or one-hand weapon) and defense vs dizzy and kd isn't extremely useful except for pvp. The fencer bleeds will be good, but your accuracy will suck without at least the 2nd bar in the last tree. If you want a good thing to stack with tkm, then 4/0/0/0 fencer is what you want. Thats worth +54 melee and range defense.
Other notable trees:
0/0/0/4 pistoleer = +40 melee defense
0/4/0/4 rifleman = +40 melee and range defense
If this for pve, you may consider 0/0/2/0 smuggler. You get feign death so those pesky critters can't db you, and panic shot to do a range delay on them (10 seconds).
It all depends on what fits your style of play. Melee and Range defense are excellent additions to TKM to help you tank. A TKM with the right defense mods really doesn't need CH and if you are hunting high level MOBS (unless they are npcs) you may be better off with 0/0/4/0 commando and then hiding behind your pets. Unless you want the thrill of taking the blows yourself then go TKM and hide behind yourself
.
No reason to go 3/3/3/3 medic. If anything go 4/4/0/0 and get your hands on master doctor made advanced stim bs. I personally do quite fine with just novice medic. For healing pets, get your hands on good pet stim packs.
I'm not sure why you want 0/4/4/0 fencer. Dodge won't do anything for you (unless you are using a pistol or one-hand weapon) and defense vs dizzy and kd isn't extremely useful except for pvp. The fencer bleeds will be good, but your accuracy will suck without at least the 2nd bar in the last tree. If you want a good thing to stack with tkm, then 4/0/0/0 fencer is what you want. Thats worth +54 melee and range defense.
Other notable trees:
0/0/0/4 pistoleer = +40 melee defense
0/4/0/4 rifleman = +40 melee and range defense
If this for pve, you may consider 0/0/2/0 smuggler. You get feign death so those pesky critters can't db you, and panic shot to do a range delay on them (10 seconds).
It all depends on what fits your style of play. Melee and Range defense are excellent additions to TKM to help you tank. A TKM with the right defense mods really doesn't need CH and if you are hunting high level MOBS (unless they are npcs) you may be better off with 0/0/4/0 commando and then hiding behind your pets. Unless you want the thrill of taking the blows yourself then go TKM and hide behind yourself
BassPlayinWookiee
Sun Jan 11, 2004 1:38 pm
#3
ummm i guess that's preference. personally i have no **edit**ing clue why you would go 3/3/3/3 in medic. just go 4/0/4/0 if anything. and i love fencer so i gotta say master fencer =P
Page 1 of 1