Fencer Archive
Thread: how to solo with fencer.
u gotta be able to heal urself and have a good mind buff... altho now, with the bleeds gone our soloing might havegone with it..................................................................................................... ... ....... . ....
....
Guess you'll need to invest in some Muon Gold.
Please check again my fellow fencers, I soloed yesterday night after the patch took affect and was still able to stack bleeds. They do more initial damage but decreased rate of bleed. I tried this over and over again. If you can stack them that will help.
Prometheus
experttka wrote:
There is so much stuff out there that is supposed to be soloable..yet i get my butt kicked.. I use center.. i use the 2 bleeds. then i mostly use cho sun but i still get my butt kicked. i see other fencers kick butt but thats cause they are Doctors or Creature handlers.. is fencer so underdogged????????
Pure fencers are gimping themselves of other professions which could back them up immensely. No combat profession stands on its own without backup, at least not effectively. And by backup I'm also talking Smugglers (muon), Chefs (food and drinks), Armorsmiths (ubese armor) etc.Simply running out there with a blade (Weaponsmiths) and your skills probably won't let you solo that much. There is no reason a pure fencer with no other combat profs is going to solo as well as, say, a TKM/Fencer.
You should also consider the debuffs available to fencers, mainly Blind. Once you blind your target you will notice them miss a lot more. You also have all the brawler options, including Lunge1, Warcry and Intimidate. Don't forget to use all of these things when soloing.
Laeren is right. Always consider your debuffs. Always use, if nothing else, blind, dizzy, and bleed1 or/and bleed2. I have learned to solo without pets. The only buff I use is mind buffs because I always use my medic skills. I use no armor but that is because I have learned to fight strategically. This is one of the key to being a fencer above many fencers. Examine your foe when in PVE and see their weakness to certain damage type whether it is stun,kinetic, etc. Learn when to use onlydefault attacks and when to spam specials. Time yourself.
It is true, no profession stands effectively on its own. I have medic skills of 4/0/3/0 and have lived while noticing many equally powerful players fall to the same foes I defeated time and time again. Strategy, timing, and the right set of skills from other profession will take you a long ways and place you above the rest.
Prometheus
BladeMaster
I am a hologrinder. Fencer is my 19th profession. Last night at 0-4-0-2 I got over 775k of Fencer xp in about 2.5 hours on Dantooine. I admit as a hologrinder I may not know the ins and outs of the profession, but I have done a ton of combat and grinding. This is what works for me for all the melee professions:
I have had master brawler for awhile and used it to get through pikeman and tka, and now fencer (swordsman was prof #9 my last holocron I did it without brawler). So I use Warcry2 and 1-handed-lunge2. I am not sure how you will fare with just warcry1.
I get full buffs from a master doc. Anything less than a 1k buff is bad but you can work with it if you have to. Some people despise buffs and look at it as "too easy" or "cheating". Those people are foolish. The buffs are in the game so that they can be used, just like Stims.
I had a full set of Ubese armor, most of which has decayed and been torn apart. I am currently using mostly composite (my helm was nicely sliced at 41% encumberance - I am afraid to repair it will cry if it falls apart). and a little Ubese. My total encumberance is slightly over 500 and without a Focus buff I cant put on the bracers. Fortunately for the most part the only piece you need is a Helm.
I go to Dantooine, strap on my helmet. Find a player city that has a mission terminal. Call your mount, and group it, then have it /stay somewhere safe. You are grouping it for the added 25% xp bonus. Take out your bike, hope on, toss on your helmet.
Get 2 missions for either 6800-6900 credits (savage quenkers) or 7200-7300 (huurton huntresses). Early on I prefer the savage quenkers as you do not get much more xp from the huntresses. Once you train a few skills it seems your xp cap goes up and you will get a little more for huntresses, althought they take longer to kill. Get 2 missions in the same direction and ride out there.
These lairs spawn 3 sets of 2 mobs. Generally you will average one baby mob. The savage quenker missions "sometimes" spawn a 7th mob, the Terrible Quenker (boss) right at the end. Keep this in mind for when your buffs/spices are fading.
To kill the mobs, with just my helmet on, I use Warcry2 until it sticks. That is a 20 second stun. Once it hits (I usually spam it 2 at a time since it tends to resist a lot) I use Lunge2. This is a KD attack. Sometimes it will hit and not KD, so tap it again. Be careful. If your first Lunge DOES knock the mob down and you lunge again, your next lunge will make the mob stand up! And the KD as well as the warcry effect are on a 30 second immunity timer, meaning once it sticks it will NOT stick again for 30 seconds. If you make the mob stand back up, you cannot KD again until that 30 seconds has expired.
So now the mob is knocked down and frozen for 20 seconds. I spam 1-handed-hit2 (Cho Sun? Cho Mai? I forget). I am using a 30% damage sliced Gaderiffi Baton stats roughly 3.5 145-275. Despite the 35% kinetic resist on savage quenkers and despite the fact that the Gaffi has no AP, when a mob is laying down you can dispatch them VERY fast in this method.
As you get to your fourth mob or so (maybe less depends on your mind stats, which you should migrate to max for your race) you will notice your mind is getting low (here's a tip - most people are too lazy but I do this and it helps: have your helmet on your main combat toolbar - unless you are being hit, take your helmet off so your regen will increase - also note that when you are fighting just one mob, as soon as you stick the Warcry2, the mob will not attack you for 20 seconds. Take your helmet off at that time because the mob will be very dead before the 20 seconds expires). This is where Muon Gold kicks in.
Like buffs, many people shun Muon Gold because its "drugs". Now with the Imperial Crackdown (I did not get scanned yet seems somewhat rare) some people might be afraid to carry spice on them. You should be more afraid to try to kill things without spices. Spices will save you more often than the Empire will get you. A typical crate of Muon (25 uses) goes for 10k on most servers. The buffs also usually go for about 10k on most servers. So before you venture out you will spend 20k.
Pop a Muon. Once you work out your timing (how long it takes to clear both missions, return to town and get 2 more missions) you might even pop the Muon at the start of the first fight so that your Downer kicks in when you are travelling, not fighting. For those who do not know, Muon Gold is +500 Mind Focus and Willpower for 10 minutes followed by -500 Mind Focus and Willpower for 3 minutes and 20 seconds. Needless to say if you are surrounded by 6 fierce piket protectors and you Downer hits you, well that can be a bad thing.
With Muon on just leave your helmet on and kill. Finish the lair, go to the next lair, finish that one off, then head to town for more missions.
Depending on how fast you kill, your Muon may still be on when you head out to your next set of missions. What do you do now? Simple.
When your Muon is getting close to running out and the Downer is going to hit you (easy to tell with the new visual buff window which I love) put on ALL your armor. You CAN fight while you are on the Downer. You do NOT have to sit there and wait 200 seconds for the Downer to wear out.
The only thing you will do differently is you should not spam 1-handed-hit2. You can still use warcry2 (dont double-tap it go one at a time until it sticks) and you can still Lunge2 (unless your mind gets really really low). Once the mob is frozen and laying down just let your regular attacks hit and do not use specials. With good full armor at an average of at least 65% kinetic resist, you will not lose a lot of mind due to incoming damage. You still hit for extra damage when a mob is laying down. Before you know it, your Downer fades. At that moment, take off all your armor but your helmet, and continue as described above.
Last night in 2 and a half hours with some very nice buffs, I ran about 12 missions an hour, I believe 31 missions total, used maybe 15 Muon Golds (60% of 1 crate), made 217,000 credits, earned about 775k one-handed xp and 77k combat xp. I used 0 stims. With buffs you will not have to worry about your health or action unless you got BAD buffs or you are doing something wrong.
I know this is more of a "grind" technique and many pure fencers will disdain this post. But the original poster is having trouble soloing things, and I grind all my xp solo and felt this could help him whether he is grinding or playing for fun.
- Broog
I am a hologrinder. Fencer is my 19th profession. Last night at 0-4-0-2 I got over 775k of Fencer xp in about 2.5 hours on Dantooine. I admit as a hologrinder I may not know the ins and outs of the profession, but I have done a ton of combat and grinding. This is what works for me for all the melee professions:
I have had master brawler for awhile and used it to get through pikeman and tka, and now fencer (swordsman was prof #9 my last holocron I did it without brawler). So I use Warcry2 and 1-handed-lunge2. I am not sure how you will fare with just warcry1.
I get full buffs from a master doc. Anything less than a 1k buff is bad but you can work with it if you have to. Some people despise buffs and look at it as "too easy" or "cheating". Those people are foolish. The buffs are in the game so that they can be used, just like Stims.
I had a full set of Ubese armor, most of which has decayed and been torn apart. I am currently using mostly composite (my helm was nicely sliced at 41% encumberance - I am afraid to repair it will cry if it falls apart). and a little Ubese. My total encumberance is slightly over 500 and without a Focus buff I cant put on the bracers. Fortunately for the most part the only piece you need is a Helm.
I go to Dantooine, strap on my helmet. Find a player city that has a mission terminal. Call your mount, and group it, then have it /stay somewhere safe. You are grouping it for the added 25% xp bonus. Take out your bike, hope on, toss on your helmet.
Get 2 missions for either 6800-6900 credits (savage quenkers) or 7200-7300 (huurton huntresses). Early on I prefer the savage quenkers as you do not get much more xp from the huntresses. Once you train a few skills it seems your xp cap goes up and you will get a little more for huntresses, althought they take longer to kill. Get 2 missions in the same direction and ride out there.
These lairs spawn 3 sets of 2 mobs. Generally you will average one baby mob. The savage quenker missions "sometimes" spawn a 7th mob, the Terrible Quenker (boss) right at the end. Keep this in mind for when your buffs/spices are fading.
To kill the mobs, with just my helmet on, I use Warcry2 until it sticks. That is a 20 second stun. Once it hits (I usually spam it 2 at a time since it tends to resist a lot) I use Lunge2. This is a KD attack. Sometimes it will hit and not KD, so tap it again. Be careful. If your first Lunge DOES knock the mob down and you lunge again, your next lunge will make the mob stand up! And the KD as well as the warcry effect are on a 30 second immunity timer, meaning once it sticks it will NOT stick again for 30 seconds. If you make the mob stand back up, you cannot KD again until that 30 seconds has expired.
So now the mob is knocked down and frozen for 20 seconds. I spam 1-handed-hit2 (Cho Sun? Cho Mai? I forget). I am using a 30% damage sliced Gaderiffi Baton stats roughly 3.5 145-275. Despite the 35% kinetic resist on savage quenkers and despite the fact that the Gaffi has no AP, when a mob is laying down you can dispatch them VERY fast in this method.
As you get to your fourth mob or so (maybe less depends on your mind stats, which you should migrate to max for your race) you will notice your mind is getting low (here's a tip - most people are too lazy but I do this and it helps: have your helmet on your main combat toolbar - unless you are being hit, take your helmet off so your regen will increase - also note that when you are fighting just one mob, as soon as you stick the Warcry2, the mob will not attack you for 20 seconds. Take your helmet off at that time because the mob will be very dead before the 20 seconds expires). This is where Muon Gold kicks in.
Like buffs, many people shun Muon Gold because its "drugs". Now with the Imperial Crackdown (I did not get scanned yet seems somewhat rare) some people might be afraid to carry spice on them. You should be more afraid to try to kill things without spices. Spices will save you more often than the Empire will get you. A typical crate of Muon (25 uses) goes for 10k on most servers. The buffs also usually go for about 10k on most servers. So before you venture out you will spend 20k.
Pop a Muon. Once you work out your timing (how long it takes to clear both missions, return to town and get 2 more missions) you might even pop the Muon at the start of the first fight so that your Downer kicks in when you are travelling, not fighting. For those who do not know, Muon Gold is +500 Mind Focus and Willpower for 10 minutes followed by -500 Mind Focus and Willpower for 3 minutes and 20 seconds. Needless to say if you are surrounded by 6 fierce piket protectors and you Downer hits you, well that can be a bad thing.
With Muon on just leave your helmet on and kill. Finish the lair, go to the next lair, finish that one off, then head to town for more missions.
Depending on how fast you kill, your Muon may still be on when you head out to your next set of missions. What do you do now? Simple.
When your Muon is getting close to running out and the Downer is going to hit you (easy to tell with the new visual buff window which I love) put on ALL your armor. You CAN fight while you are on the Downer. You do NOT have to sit there and wait 200 seconds for the Downer to wear out.
The only thing you will do differently is you should not spam 1-handed-hit2. You can still use warcry2 (dont double-tap it go one at a time until it sticks) and you can still Lunge2 (unless your mind gets really really low). Once the mob is frozen and laying down just let your regular attacks hit and do not use specials. With good full armor at an average of at least 65% kinetic resist, you will not lose a lot of mind due to incoming damage. You still hit for extra damage when a mob is laying down. Before you know it, your Downer fades. At that moment, take off all your armor but your helmet, and continue as described above.
Last night in 2 and a half hours with some very nice buffs, I ran about 12 missions an hour, I believe 31 missions total, used maybe 15 Muon Golds (60% of 1 crate), made 217,000 credits, earned about 775k one-handed xp and 77k combat xp. I used 0 stims. With buffs you will not have to worry about your health or action unless you got BAD buffs or you are doing something wrong.
I know this is more of a "grind" technique and many pure fencers will disdain this post. But the original poster is having trouble soloing things, and I grind all my xp solo and felt this could help him whether he is grinding or playing for fun.
- Broog